Compare The Adventure Pals prices across trusted key stores and find the best deal. Developed by Massive Monster. Published by Armor Games Studios. Released on 4/3/2018. Available on PC, Mac, Xbox. Genres: Action, Adventure, Indie, RPG. Metacritic score: 78/100.

A gleefully unhinged platformer that earns its warm reception - bring a couch co-op partner and a tolerance for weaponised absurdity, or enjoy a breezy 7-hour solo run with a giraffe on your back.

My first impression of The Adventure Pals was that someone had wrung out a Cartoon Network pitch bible over a classic 16-bit platformer and let it dry in the sun. That is a compliment. Massive Monster, veterans of the Flash game scene who crowdfunded this project into a full commercial release, built something that radiates a very specific, very deliberate kind of joy. You play as Wilton, a kid who receives a giraffe named Sparkles for his birthday - moments before the villain Mr. B swoops in on a giant mechanical bee to kidnap his father. From there the plot goes wherever it likes: sentient bread rebellions, a self-conscious whale with confidence issues, a pirate election in a sunken city. The writing is self-aware about its own fetch-quest structure and pokes fun at it in the dialogue. Whether that self-awareness fully pardons the repetition is a fair question, and we will get to it. The core movement toolkit is compact but feels good. Wilton can jump, wall-jump, and swing a sword. Sparkles extends your hang time by spinning her tongue like a propeller, and can also latch onto red spheres to fling you across gaps. Mr. Rock gets hurled at enemies and distant switches. Between these three tools, the platforming stays light and readable - more Kirby than Celeste in terms of difficulty curve. A light RPG layer sits on top: defeated enemies drop XP orbs, and each level-up hands you a choice of three upgrades across the trio, things like grapple attacks for Sparkles, extended bomb radius, or increased rock throw range. The system is trim and never overstays its welcome, which is the right call for a game pitched firmly at a family audience. Controls are tight enough that you will rarely blame the inputs for a death, though keyboard play has been consistently flagged as uncomfortable - use a controller. Repetition is the honest criticism here. The five worlds each follow the same rhythm: visit a town hub, take quests from quirky NPCs, run a set of linear levels collecting rubies, clear a boss fight, move on. The level layouts within each world tend to blur into each other, and the combat - sword swings, throwable items like bombs and shields, the occasional arena wave fight - does not deepen meaningfully as you progress. Enemy types get palette-swapped across worlds, and shielded enemies in particular can make combat feel sluggish rather than tactical. The bosses are thematically great (a breakfast food boss is exactly what it sounds like) but mechanically simple. If you are going in expecting build complexity or meaningful challenge, this is not the place. Where the game genuinely shines is in its presentation and in local co-op. The cartoon art style lands consistently, the colour palette is generous without being garish, and the soundtrack carries that cheerful cartoon energy that keeps the mood from ever tipping into tedium. Drop-in co-op lets a second player join at any point, which transforms the experience into something warmer and sillier. There are co-op edge cases worth knowing about: the camera follows the leading player and warps the second player to catch up, which can occasionally strand both players near inaccessible switches and force a level restart. It happens rarely, but it does happen. The whole thing runs roughly seven to nine hours to completion, with hidden cupcakes and stickers for collectible hunters. At 92% positive across nearly a thousand Steam user reviews, the audience has clearly decided it is worth their time. The Adventure Pals is the kind of game that knows exactly what it is and executes that thing with care. It is not trying to be deep. It is trying to make you grin on a Tuesday afternoon with a friend on your couch, and it pulls that off more reliably than most. The slow opener is worth sitting through. Kai, Scout Team

The Adventure Pals

The Adventure Pals

Apr 3, 2018Massive MonsterArmor Games Studios
GamerScout Says

A gleefully unhinged platformer that earns its warm reception - bring a couch co-op partner and a tolerance for weaponised absurdity, or enjoy a breezy 7-hour solo run with a giraffe on your back.

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Historical low: €0.29

GamerScout Verdict

Ideal for couch co-op sessions and younger players; solo adults may find the repetition tiring but the charm hard to dislike.

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About The Adventure Pals

My first impression of The Adventure Pals was that someone had wrung out a Cartoon Network pitch bible over a classic 16-bit platformer and let it dry in the sun. That is a compliment. Massive Monster, veterans of the Flash game scene who crowdfunded this project into a full commercial release, built something that radiates a very specific, very deliberate kind of joy. You play as Wilton, a kid who receives a giraffe named Sparkles for his birthday - moments before the villain Mr. B swoops in on a giant mechanical bee to kidnap his father. From there the plot goes wherever it likes: sentient bread rebellions, a self-conscious whale with confidence issues, a pirate election in a sunken city. The writing is self-aware about its own fetch-quest structure and pokes fun at it in the dialogue. Whether that self-awareness fully pardons the repetition is a fair question, and we will get to it. The core movement toolkit is compact but feels good. Wilton can jump, wall-jump, and swing a sword. Sparkles extends your hang time by spinning her tongue like a propeller, and can also latch onto red spheres to fling you across gaps. Mr. Rock gets hurled at enemies and distant switches. Between these three tools, the platforming stays light and readable - more Kirby than Celeste in terms of difficulty curve. A light RPG layer sits on top: defeated enemies drop XP orbs, and each level-up hands you a choice of three upgrades across the trio, things like grapple attacks for Sparkles, extended bomb radius, or increased rock throw range. The system is trim and never overstays its welcome, which is the right call for a game pitched firmly at a family audience. Controls are tight enough that you will rarely blame the inputs for a death, though keyboard play has been consistently flagged as uncomfortable - use a controller. Repetition is the honest criticism here. The five worlds each follow the same rhythm: visit a town hub, take quests from quirky NPCs, run a set of linear levels collecting rubies, clear a boss fight, move on. The level layouts within each world tend to blur into each other, and the combat - sword swings, throwable items like bombs and shields, the occasional arena wave fight - does not deepen meaningfully as you progress. Enemy types get palette-swapped across worlds, and shielded enemies in particular can make combat feel sluggish rather than tactical. The bosses are thematically great (a breakfast food boss is exactly what it sounds like) but mechanically simple. If you are going in expecting build complexity or meaningful challenge, this is not the place. Where the game genuinely shines is in its presentation and in local co-op. The cartoon art style lands consistently, the colour palette is generous without being garish, and the soundtrack carries that cheerful cartoon energy that keeps the mood from ever tipping into tedium. Drop-in co-op lets a second player join at any point, which transforms the experience into something warmer and sillier. There are co-op edge cases worth knowing about: the camera follows the leading player and warps the second player to catch up, which can occasionally strand both players near inaccessible switches and force a level restart. It happens rarely, but it does happen. The whole thing runs roughly seven to nine hours to completion, with hidden cupcakes and stickers for collectible hunters. At 92% positive across nearly a thousand Steam user reviews, the audience has clearly decided it is worth their time. The Adventure Pals is the kind of game that knows exactly what it is and executes that thing with care. It is not trying to be deep. It is trying to make you grin on a Tuesday afternoon with a friend on your couch, and it pulls that off more reliably than most. The slow opener is worth sitting through.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttrading-cardstier:aaaCartoon Art StyleDrop-in Co-opFamily FriendlyLight RPG ProgressionBoss FightsCollectiblesController RequiredCouch Co-op

System Requirements

Minimum

OS
Windows 7 or Later
Memory
4 GB RAM
DirectX
Version 9.0
Storage
1500 MB available space
Graphics
Radeon HD5450 or better; 256 MB or higher
Processor
Intel Core™ Duo or faster

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Reviews & Ratings

Metacritic
78

Game Info

Developer
Massive Monster
Publisher
Armor Games Studios
Release Date
Apr 3, 2018

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What platforms is The Adventure Pals available on?

The Adventure Pals is available on PC, Mac, Xbox.

When was The Adventure Pals released?

The Adventure Pals was released on 3 April 2018.

Who developed The Adventure Pals?

The Adventure Pals was developed by Massive Monster and published by Armor Games Studios.

Is The Adventure Pals worth buying?

The Adventure Pals holds a Metacritic score of 78/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.