
Cricket 22
The only serious cricket sim on PC right now, warts and all. If the Ashes matter to you, this is where you play them - just temper your expectations on presentation.
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About Cricket 22
I cover shooters for a living, so when Cricket 22 landed on my desk I had to recalibrate completely. No TTK to obsess over, no netcode debates, no ranked ladder. What I found was a sport sim that earns a cautious recommendation for one specific audience and a polite "skip" for everyone else - and being clear about that line is the whole job. The license haul here is genuinely the main selling point. The Ashes, Big Bash T20, The Hundred, and the CPL are all present with official branding, and both the men's and women's international squads get proper representation - a detail the broader sports game industry still fumbles constantly. The community creation suite layers on top of that, letting players build and share unlicensed teams online, which patches the most obvious roster gaps. Steve Smith sitting at a 90 overall and Pat Cummins doing his damage through a bowling control stat of 79 gives you something real to work with in the franchise structure. The career mode is a genuine step up from Cricket 19: you start as a rookie, grind through training sessions and gym work, earn call-ups, handle press conferences, and pick your way toward international selection. It is not a checkbox mode - there is actual structure there. The problems are consistent and hard to ignore. Fielding got a rework via the new Direct-Hit run-out system, and the after-touch bowling mechanic adds some depth to delivery selection, but the fielding AI is wildly inconsistent - either teleporting precision throws or agonizing pauses that let you walk an extra run with no contest. Commentary from the new roster including Michael Atherton and Ian Healy sounds flat in delivery; the cadence is off and the contextual relevance breaks down inside a single over. Production values across the board - crowd noise, stadium detail, distant geometry - sit well below what you'd expect from a 2021 release in any other sports genre. That is partly a budget reality for a studio operating in a niche market, not an excuse, just context. Batting feels more satisfying than bowling in the shorter formats, especially T20 and The Hundred where timing windows and shot selection reward aggression. Test match bowling is where the depth shows, but patience is required in quantities most casual players won't bring. On PC specifically, frame pacing is smooth and the game is stable post-patch. Big Ant pushed consistent updates after launch that addressed the roughest edges, and the community is active enough to keep online modes populated if you stick to peak hours. Cross-platform support broadens the pool, which helps. If you have a controller, use it - this is not a mouse-and-keyboard experience by any stretch. Bottom line: cricket fans who already own Cricket 19 will find enough here to justify the upgrade, mostly from the license expansion and the improved career structure. Anyone coming in cold from outside the cricket fanbase will likely bounce off the pacing before the mechanics click. It is the best cricket game available on PC, which is a true statement that also tells you most of what you need to know about the competition. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 or higher
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 45 GB available space
- Graphics
- AMD Radeon R7 260 / NVIDIA GTX 650Ti or equivalent, minimum 2GB VRAM
- Processor
- Intel Core i3 / AMD Ryzen 3 or higher
Recommended
- OS
- Windows 10 or higher
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Network
- Broadband Internet connection
- Storage
- 45 GB available space
- Graphics
- AMD Radeon RX 5500 XT / NVIDIA RTX 2060 or higher
- Processor
- Intel Core i5 / AMD Ryzen 5 or higher
Reviews & Ratings
No ratings available
Game Info
- Developer
- Big Ant Studios
- Publisher
- Nacon
- Release Date
- Dec 1, 2021





