Compare Crazy Machines 2 prices across trusted key stores and find the best deal. Developed by Fakt Software. Published by Viva Media. Released on 6/20/2008. Available on PC. Genres: Casual, Strategy. Metacritic score: 72/100.

A Rube Goldberg puzzle sandbox from 2008 with 3D physics and a contraption builder that rewards patience but shows its age hard.

Crazy Machines 2 is a physics puzzle game built around the Rube Goldberg machine concept: chain together ramps, gears, balls, cannons, fans, and dozens of other gadgets to solve increasingly convoluted cause-and-effect puzzles. The core loop is straightforward - you are given a goal, a tray of parts, and a sandbox stage, and you must wire everything together so the machine actually fires in sequence. For players who have never touched the series, think of it as a more tactile, physics-driven cousin to The Incredible Machine, updated with a 3D engine that lets contraptions spill across multiple planes. Who is this actually for? Puzzle fans with a high tolerance for fiddly placement and a fondness for that specific satisfaction of watching a domino chain work on the first real attempt. The part variety is genuinely broad for its era: you get electrical components, combustibles, water-based elements, and mechanical linkages, and the 3D environment means you can stack solutions vertically in ways the original game could not manage. The included puzzle count is substantial, and there is a sandbox mode for building your own contraptions without a win condition breathing down your neck. Now for the honest accounting. A 47% positive rating on Steam tells you something real. The 3D physics engine, novel in 2008, has not aged gracefully. Part snapping is imprecise, the camera can fight you on tighter builds, and the simulation occasionally produces inconsistent results from identical setups - a death sentence for a puzzle game that requires reproducibility. The tutorial does walk newcomers through the basic element interactions, and for a strategy-adjacent puzzle title the onboarding is actually reasonable, but the UI around part selection and camera control feels like a product of its release window and has not been patched into modern comfort. There is no mod ecosystem worth mentioning, and the AI in the puzzle editor validation is rudimentary at best. From a depth-of-decision standpoint, the interesting tension is that most puzzles have multiple valid solutions, so the game rewards lateral thinking over memorizing a single correct answer. That is a genuine design strength. The problem is that executing an unconventional solution can be more frustrating than satisfying because of the placement imprecision, so the game occasionally punishes creativity rather than celebrating it. Late-game puzzles do escalate the complexity in ways that will keep dedicated puzzle builders occupied, but players expecting the polish of a modern physics sandbox will bounce off the interface before they reach that content. Crazy Machines 2 is a time capsule with a decent puzzle count and a sandbox mode that still has a rough charm to it. If you played the original Incredible Machine games and specifically want that energy on a 3D stage, there is enough here to justify the time. For everyone else, the mixed review score is an accurate signal: this is a game that works when it works and frustrates when it does not, with no modern quality-of-life updates to smooth the gap. Diego, Scout Team

Crazy Machines 2

Crazy Machines 2

Jun 20, 2008Fakt SoftwareViva Media
GamerScout Says

A Rube Goldberg puzzle sandbox from 2008 with 3D physics and a contraption builder that rewards patience but shows its age hard.

PC
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €2.11

GamerScout Verdict

Worth it only for die-hard Rube Goldberg fans who can forgive 2008-era interface friction and inconsistent physics simulation.

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Price History

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About Crazy Machines 2

Crazy Machines 2 is a physics puzzle game built around the Rube Goldberg machine concept: chain together ramps, gears, balls, cannons, fans, and dozens of other gadgets to solve increasingly convoluted cause-and-effect puzzles. The core loop is straightforward - you are given a goal, a tray of parts, and a sandbox stage, and you must wire everything together so the machine actually fires in sequence. For players who have never touched the series, think of it as a more tactile, physics-driven cousin to The Incredible Machine, updated with a 3D engine that lets contraptions spill across multiple planes. Who is this actually for? Puzzle fans with a high tolerance for fiddly placement and a fondness for that specific satisfaction of watching a domino chain work on the first real attempt. The part variety is genuinely broad for its era: you get electrical components, combustibles, water-based elements, and mechanical linkages, and the 3D environment means you can stack solutions vertically in ways the original game could not manage. The included puzzle count is substantial, and there is a sandbox mode for building your own contraptions without a win condition breathing down your neck. Now for the honest accounting. A 47% positive rating on Steam tells you something real. The 3D physics engine, novel in 2008, has not aged gracefully. Part snapping is imprecise, the camera can fight you on tighter builds, and the simulation occasionally produces inconsistent results from identical setups - a death sentence for a puzzle game that requires reproducibility. The tutorial does walk newcomers through the basic element interactions, and for a strategy-adjacent puzzle title the onboarding is actually reasonable, but the UI around part selection and camera control feels like a product of its release window and has not been patched into modern comfort. There is no mod ecosystem worth mentioning, and the AI in the puzzle editor validation is rudimentary at best. From a depth-of-decision standpoint, the interesting tension is that most puzzles have multiple valid solutions, so the game rewards lateral thinking over memorizing a single correct answer. That is a genuine design strength. The problem is that executing an unconventional solution can be more frustrating than satisfying because of the placement imprecision, so the game occasionally punishes creativity rather than celebrating it. Late-game puzzles do escalate the complexity in ways that will keep dedicated puzzle builders occupied, but players expecting the polish of a modern physics sandbox will bounce off the interface before they reach that content. Crazy Machines 2 is a time capsule with a decent puzzle count and a sandbox mode that still has a rough charm to it. If you played the original Incredible Machine games and specifically want that energy on a 3D stage, there is enough here to justify the time. For everyone else, the mixed review score is an accurate signal: this is a game that works when it works and frustrates when it does not, with no modern quality-of-life updates to smooth the gap.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamRube GoldbergPhysics PuzzleSandbox BuilderContraption MakerPuzzle Solver3D PhysicsSingleplayer Puzzle

System Requirements

Minimum

Processor
Pentium 4 or better
Memory
512 MB RAM
Graphics
DirectX 9 compliant card NVIDIA GeForce 6600 series or ATI Radeon X700 or higher DirectX Version: DirectX 9.0c Sound: DirectX 9-c…

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Reviews & Ratings

Metacritic
72
Steam
47%(259)

Game Info

Developer
Fakt Software
Publisher
Viva Media
Release Date
Jun 20, 2008

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Frequently asked questions about Crazy Machines 2

How much does Crazy Machines 2 cost?

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What platforms is Crazy Machines 2 available on?

Crazy Machines 2 is available on PC.

When was Crazy Machines 2 released?

Crazy Machines 2 was released on 20 June 2008.

Who developed Crazy Machines 2?

Crazy Machines 2 was developed by Fakt Software and published by Viva Media.

Is Crazy Machines 2 worth buying?

Crazy Machines 2 holds a Metacritic score of 72/100, making it one of the standout Casual titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.