
Crash Dummy
Nostalgic crash-test charm wrapped around a 2D platformer that, on PC, struggles to live up to its Saturday-morning-cartoon heart. Worth a look only at low prices.
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About Crash Dummy
My first impression of Crash Dummy was genuine warmth - a cartoon crash-test dummy hero, a chipper Saturday-morning-style opening animation, lava and ice and swamp biomes spread across 16 levels, and a villain named D-TROIT who kidnapped a professor's daughter like he read the Classic Platformer Plot manual. That opening sketch of a world has a certain scrappy handmade quality I usually root for. The art style leans retro-simple in a way that reads more like an Amiga-era side-scroller than anything trying to be clever about pixel nostalgia, and there is something honest about that. Mechanically, CID comes equipped with a reasonable little toolkit. Wall-runs and long jumps handle the traversal side, while a panic-attack move wipes nearby enemies in a pinch. Stealth sections let you sneak past security rather than blast through everything. Themed level design brings conveyor belts, spike strips, temporary platforms, springs, and switch puzzles into each of the 14 main stages, with two tutorials easing you in. There are orb collectibles scattered through every level if you want a reason to replay. On paper, that is a perfectly serviceable retro platformer checklist. In practice, the gap between what Crash Dummy promises and what it delivers is uncomfortably wide. The controls are the central problem: character movement drifts, jumps feel imprecise, and later levels demand exactness the input system cannot reliably provide. Moving platforms in particular expose the sloppiness - a stutter here, a missed ledge grab there, and suddenly you are replaying a long stretch from scratch because there are no mid-level checkpoints (only multiple lives and infinite continues). The game also carries its mobile origins visibly: pausing in some versions restarts your level entirely, customisation options are absent, and voice work evaporates almost immediately after the opening cutscene, leaving speech bubbles to carry a story that already has grammar issues in its dialogue. The soundtrack and art direction are the friendliest parts of the package. The music has that breezy, looping quality of a game that knows what mood it wants to set, even if the sound effects tip into the thin side. The comic-book visual language - expressive villain designs, heart-decorated character sprites, chunky readable fonts - gives the whole thing a cohesion that the underlying engineering does not quite match. Twelve Games clearly had a vision. Whether the execution got there is where most players part ways with this one. For the specific audience who grew up with CID the Dummy on PS2 or Wii, there is recognisable DNA here and a low-stakes platformer to spend a couple of evenings with. For anyone arriving cold, the rough controls and mobile-port texture make it a harder sell. If the price is genuinely low and your tolerance for imprecise platforming is high, you will find some charm in CID's little world. But go in clear-eyed rather than hopeful. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- WindowsXP SP3, Windows Vista SP2, Windows 7 SP1, Windows 8
- Memory
- 512 MB RAM
- Storage
- 300 MB available space
- Graphics
- 5 years or younger. Integrated graphics and very low budget cards may not work
- Processor
- 2 Ghz
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Game Info
- Developer
- Twelve Games
- Publisher
- Funbox Media Ltd
- Release Date
- Feb 28, 2019