Compare Martial Arts: Capoeira prices across 50+ stores and find the best deal. Developed by Twelve Games. Published by Libredia. Released on 6/12/2014. Available on PC. Genres: Sports.

Capoeira finally gets its own fighting game, but the result lands squarely in bargain-bin territory - a curio for genre completionists, not a serious challenger to your fight night rotation.

I went in genuinely curious. Capoeira is one of the coolest-looking martial arts on the planet - all fluid sweeps, headbutts, feints, and acrobatic groundwork - and the fact that barely anyone has built a dedicated PC fighting game around it is a genuine gap in the market. Martial Arts: Capoeira tries to fill that gap. It mostly trips over its own feet doing so. At its core this is a beat-em-up wearing a light RPG coat. You pick from a roster of 12 fighters, each with a stat sheet covering attributes like endurance, speed, leg strength, and arm strength. Career mode lets you distribute skill points differently on each new run, which is actually a decent hook - it means two playthroughs can feel reasonably distinct, and there is a low-key satisfaction to watching your fighter improve over a series of underground street bouts. The tournament structure gives you short-term goals to chase, and for a sub-five-dollar title the content depth is not embarrassing on paper. The problem is execution. Player feedback from the Steam community sits at a mixed 58 percent from a small review pool, and the criticisms that surface consistently are hard to argue with once you sit down to play. Key remapping is essentially absent, which in 2014 was already a red flag and in 2026 is just unacceptable. Resolution options are thin. The graphics land somewhere between late PlayStation 2 and early PlayStation 3 and not in a charming retro way. The combat itself leans heavily on sweeps and kick strings but the move variety does not hold up long enough to justify extended sessions. Feints and subterfuge sound great in the pitch but in practice the AI patterns are shallow enough to read within the first few fights. From a couch or multiplayer angle, this one is a tough sell. The game supports multiplayer, but there is no confirmed split-screen, no modern online infrastructure, and the overall production level means it will not survive a Saturday night tournament test with friends who have any frame of reference for Street Fighter, Tekken, or even something like Sifu. If you are a genuine capoeira practitioner curious to see the art represented in game form, there is a small novelty window here. For everyone else, the career mode loop runs out of steam faster than it should, and the lack of basic PC configuration options will frustrate anyone who expects a minimum standard of polish. The concept deserves a better game than this. Maybe one day it will get one. Until then, Martial Arts: Capoeira is the kind of title you add to your library at a deep discount, spend an hour with, and move on from without much regret. Riley, Scout Team

Martial Arts: Capoeira
Sports

Martial Arts: Capoeira

Jun 12, 2014Twelve GamesLibredia
GamerScout Says

Capoeira finally gets its own fighting game, but the result lands squarely in bargain-bin territory - a curio for genre completionists, not a serious challenger to your fight night rotation.

PC
Best Price Available
0.00
at N/A
Historical low: $2.18

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Martial Arts: Capoeira

I went in genuinely curious. Capoeira is one of the coolest-looking martial arts on the planet - all fluid sweeps, headbutts, feints, and acrobatic groundwork - and the fact that barely anyone has built a dedicated PC fighting game around it is a genuine gap in the market. Martial Arts: Capoeira tries to fill that gap. It mostly trips over its own feet doing so. At its core this is a beat-em-up wearing a light RPG coat. You pick from a roster of 12 fighters, each with a stat sheet covering attributes like endurance, speed, leg strength, and arm strength. Career mode lets you distribute skill points differently on each new run, which is actually a decent hook - it means two playthroughs can feel reasonably distinct, and there is a low-key satisfaction to watching your fighter improve over a series of underground street bouts. The tournament structure gives you short-term goals to chase, and for a sub-five-dollar title the content depth is not embarrassing on paper. The problem is execution. Player feedback from the Steam community sits at a mixed 58 percent from a small review pool, and the criticisms that surface consistently are hard to argue with once you sit down to play. Key remapping is essentially absent, which in 2014 was already a red flag and in 2026 is just unacceptable. Resolution options are thin. The graphics land somewhere between late PlayStation 2 and early PlayStation 3 and not in a charming retro way. The combat itself leans heavily on sweeps and kick strings but the move variety does not hold up long enough to justify extended sessions. Feints and subterfuge sound great in the pitch but in practice the AI patterns are shallow enough to read within the first few fights. From a couch or multiplayer angle, this one is a tough sell. The game supports multiplayer, but there is no confirmed split-screen, no modern online infrastructure, and the overall production level means it will not survive a Saturday night tournament test with friends who have any frame of reference for Street Fighter, Tekken, or even something like Sifu. If you are a genuine capoeira practitioner curious to see the art represented in game form, there is a small novelty window here. For everyone else, the career mode loop runs out of steam faster than it should, and the lack of basic PC configuration options will frustrate anyone who expects a minimum standard of polish. The concept deserves a better game than this. Maybe one day it will get one. Until then, Martial Arts: Capoeira is the kind of title you add to your library at a deep discount, spend an hour with, and move on from without much regret. Riley, Scout Team

Tags

singleplayermultiplayertier:sub-5Beat-em-upCareer ModeStat BuildingStreet FightingLow-Budget FighterAcrobatic Combat

System Requirements

Minimum

OS
Win XP/Vista/7/8
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
nVidia GeForce 2 or equivalent ATI card or Higher
Processor
Pentium III 800 Mhz or greater; Athlon 800 Mhz or greater

Community Discussion

Be the first to comment on Martial Arts: Capoeira.

Reviews & Ratings

No ratings available

Game Info

Developer
Twelve Games
Publisher
Libredia
Release Date
Jun 12, 2014

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-102.18(lowest)

More from Twelve Games

Buy smarter: helpful guides

Frequently asked questions about Martial Arts: Capoeira

How much does Martial Arts: Capoeira cost?

Martial Arts: Capoeira pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

Where can I buy Martial Arts: Capoeira cheapest?

Compare Martial Arts: Capoeira prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Martial Arts: Capoeira available on?

Martial Arts: Capoeira is available on PC.

When was Martial Arts: Capoeira released?

Martial Arts: Capoeira was released on 12 June 2014.

Who developed Martial Arts: Capoeira?

Martial Arts: Capoeira was developed by Twelve Games and published by Libredia.