Compare Command:MO - The Silent Service prices across 50+ stores and find the best deal. Developed by Command Development Team. Published by Matrix Games. Released on 11/14/2019. Available on PC. Genres: Simulation, Strategy.

Eighteen submarine scenarios spanning the Korean War to the modern day, this CMO DLC drills you on sonar evasion, torpedo geometry, and covert ops. Narrow focus, high ceiling.

My spreadsheet instinct kicked in the moment I saw eighteen standalone scenarios sorted by difficulty on one axis and chronological order on the other. That dual-sort structure is not cosmetic; it tells you exactly what The Silent Service is trying to do. It wants to be both a curated tutorial sequence for the submarine domain and a historical survey running from 1950 through to near-present flashpoints, and it largely pulls off both ambitions within the same content set. Let me make the beginner case first, because it matters. Command: Modern Operations is a game that can bury a newcomer under fifteen simultaneous patrol zones, strike packages, and air-refueling loops the moment they load a multi-domain scenario. The Silent Service sidesteps all of that by locking you inside a single hull. One submarine, one set of sensors, one weapons loadout. The entire cognitive overhead of CMO collapses to a manageable set of questions: where is the layer, what speed gives away my position, can I get a firing solution before the ASW helo gets a contact. That scope compression is a legitimate on-ramp, and the scenario design earns it. As one community guide puts it, the advantage of approaching CMO through this DLC is that you only have to learn to operate one unit at a time. The mission variety holds up across the set. Six of the eighteen form a WW3 mini-campaign, giving you some connective tissue if you want a narrative arc rather than a pure anthology. Outside those, you get roles that most sub-themed games never attempt: tapping undersea communications cables during a Cold War crisis, deploying swimmer delivery vehicles (SDVs) against capital ships, covertly inserting special-operations teams from an Indian Navy boat into Karachi harbour, and running a Delta-IV SSBN evasion drill in the Arctic against a credible NATO hunter-killer screen. The scenario author, CMO community veteran Rory Noonan, baked randomized deployment elements into several missions, particularly in the scenario called Lone Wolf, where no two playthroughs run identically. There are also easter eggs throughout, including morse code strings embedded in briefing images, which is the kind of thing that rewards players who actually read mission documents. The weakness the community consistently identifies is that the coverage skews heavily toward Cold War settings. If you want post-2000 submarine operations as the backbone of the pack rather than a handful of late entries, you will feel the gap. The heavier criticism, though, is structural: CMO's sonar model improvements at some point after release caused game-breaking behavior in several scenarios, and the DLC was temporarily pulled from sale as a result. The developers committed to rebuilding the affected scenarios and did follow through, bundling overhauled versions with the v1.08 engine update, with rebuilt scenarios available free to existing owners. That history matters for a buyer today: what you are getting is a revised edition of the content, and the developer's willingness to rework rather than abandon it is a reasonable signal about long-term support. Verify the current sale status before purchasing, as availability has fluctuated. For CMO owners who want to sharpen their passive sonar intuition, practice torpedo shot geometry, or simply spend twenty hours not worrying about coordinating strike aircraft with tankers, this is a focused, well-authored content drop. It respects the player's time by scaling difficulty transparently and giving you clear replay hooks through randomized elements. The Cold War-heavy era spread is a real limitation for anyone who bought CMO specifically for its modern-day coverage, but as a structured introduction to the submarine domain it does the job with craft. Diego, Scout Team

Command:MO - The Silent Service
SimulationStrategy

Command:MO - The Silent Service

Nov 14, 2019Command Development TeamMatrix Games
GamerScout Says

Eighteen submarine scenarios spanning the Korean War to the modern day, this CMO DLC drills you on sonar evasion, torpedo geometry, and covert ops. Narrow focus, high ceiling.

PC
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About Command:MO - The Silent Service

My spreadsheet instinct kicked in the moment I saw eighteen standalone scenarios sorted by difficulty on one axis and chronological order on the other. That dual-sort structure is not cosmetic; it tells you exactly what The Silent Service is trying to do. It wants to be both a curated tutorial sequence for the submarine domain and a historical survey running from 1950 through to near-present flashpoints, and it largely pulls off both ambitions within the same content set. Let me make the beginner case first, because it matters. Command: Modern Operations is a game that can bury a newcomer under fifteen simultaneous patrol zones, strike packages, and air-refueling loops the moment they load a multi-domain scenario. The Silent Service sidesteps all of that by locking you inside a single hull. One submarine, one set of sensors, one weapons loadout. The entire cognitive overhead of CMO collapses to a manageable set of questions: where is the layer, what speed gives away my position, can I get a firing solution before the ASW helo gets a contact. That scope compression is a legitimate on-ramp, and the scenario design earns it. As one community guide puts it, the advantage of approaching CMO through this DLC is that you only have to learn to operate one unit at a time. The mission variety holds up across the set. Six of the eighteen form a WW3 mini-campaign, giving you some connective tissue if you want a narrative arc rather than a pure anthology. Outside those, you get roles that most sub-themed games never attempt: tapping undersea communications cables during a Cold War crisis, deploying swimmer delivery vehicles (SDVs) against capital ships, covertly inserting special-operations teams from an Indian Navy boat into Karachi harbour, and running a Delta-IV SSBN evasion drill in the Arctic against a credible NATO hunter-killer screen. The scenario author, CMO community veteran Rory Noonan, baked randomized deployment elements into several missions, particularly in the scenario called Lone Wolf, where no two playthroughs run identically. There are also easter eggs throughout, including morse code strings embedded in briefing images, which is the kind of thing that rewards players who actually read mission documents. The weakness the community consistently identifies is that the coverage skews heavily toward Cold War settings. If you want post-2000 submarine operations as the backbone of the pack rather than a handful of late entries, you will feel the gap. The heavier criticism, though, is structural: CMO's sonar model improvements at some point after release caused game-breaking behavior in several scenarios, and the DLC was temporarily pulled from sale as a result. The developers committed to rebuilding the affected scenarios and did follow through, bundling overhauled versions with the v1.08 engine update, with rebuilt scenarios available free to existing owners. That history matters for a buyer today: what you are getting is a revised edition of the content, and the developer's willingness to rework rather than abandon it is a reasonable signal about long-term support. Verify the current sale status before purchasing, as availability has fluctuated. For CMO owners who want to sharpen their passive sonar intuition, practice torpedo shot geometry, or simply spend twenty hours not worrying about coordinating strike aircraft with tankers, this is a focused, well-authored content drop. It respects the player's time by scaling difficulty transparently and giving you clear replay hooks through randomized elements. The Cold War-heavy era spread is a real limitation for anyone who bought CMO specifically for its modern-day coverage, but as a structured introduction to the submarine domain it does the job with craft. Diego, Scout Team

Tags

singleplayertier:aaaCold WarSubmarine WarfareASWScenario CampaignSonar MechanicsWargameHistorical ScenariosReplayable Missions

System Requirements

Minimum

OS
Windows Vista / 7 / 8 / 10
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
10 GB available space
Graphics
DirectX 9.0c compatible video card with 16 MB RAM
Processor
1 GHz (Dual-core Pentium and above recommended)
Sound Card
Compatible sound card
Additional Notes
Requires Windows Media Player

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Game Info

Developer
Command Development Team
Publisher
Matrix Games
Release Date
Nov 14, 2019

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Command:MO - The Silent Service was released on 14 November 2019.

Who developed Command:MO - The Silent Service?

Command:MO - The Silent Service was developed by Command Development Team and published by Matrix Games.