Compare Command & Conquer: Red Alert 3 - Uprising prices across 50+ stores and find the best deal. Developed by EA Los Angeles. Published by Electronic Arts Inc.. Released on 10/6/2009. Available on PC. Genres: Action, Strategy, Free To Play. Metacritic score: 64/100.

A standalone Red Alert 3 expansion with four solo campaigns, new units, and zero multiplayer. Pure single-player junk food for RTS fans who already loved the base game.

Red Alert 3: Uprising is a standalone expansion to the 2008 RTS Red Alert 3, which means you do not need the base game installed to run it. That is a genuinely useful detail if you missed the original and want a low-commitment entry point into the campy, over-the-top alternate-history setting where the Soviet Union, Allied forces, and the Imperial Japanese all field ridiculous superweapons while live-action actors deliver lines with maximum commitment. The game is free-to-play on Steam, so the barrier to entry is essentially just your time. The content here is four separate mini-campaigns rather than one unified story. The Commander's Challenge mode is the real meat: a series of 50 standalone missions that pit you against increasingly brutal AI commanders, each with specific unit restrictions or gimmick conditions. If you like systematically working through challenge maps and optimizing build orders, this mode will keep you busy for a solid stretch. The three faction campaigns (Allies, Soviets, Rising Sun) are shorter, but they exist mostly to introduce a handful of new units per side. Notables include the Giga Fortress for Japan and the Mirage Tank upgrade path for the Allies. Do not expect sweeping narrative payoff from any of them. The strategic layer remains what it was in Red Alert 3: fast base-building, rock-paper-scissors unit counters, and an emphasis on combined arms rather than pure macro. The AI in skirmish and challenge missions is serviceable but predictable once you have played enough matches to recognize its spending patterns. It will not punish a sloppy opening the way a human opponent would, but it does not fold immediately either. What you will not find here is multiplayer. Uprising ships with absolutely no online or LAN competitive modes, which is a significant omission for an RTS and probably the single biggest reason it pulled a 64 on Metacritic despite the player base rating it warmly. If online ladder play is why you buy RTS games, this is not your purchase. For newcomers to the series, Uprising is actually a reasonable starting point precisely because the pressure is lower. There is no ranked queue waiting to stomp you. The campaign missions walk you through unit abilities gradually, and the Commander's Challenge scales difficulty in a way that lets you build mechanical fluency before things get punishing. The tutorial respects your time without being condescending. That said, the game is unambiguously a 2009 product: pathfinding occasionally makes units act like they have never seen a ramp before, and the interface has not aged as gracefully as some contemporaries. The mod ecosystem is minimal compared to something like Company of Heroes or StarCraft II, so do not expect a community keeping it on life support with new content. Bottom line: Uprising is a comfortable, content-light RTS expansion that rewards players who want scripted challenge maps and faction-specific unit experimentation more than it rewards anyone chasing competitive depth or co-op. The free price removes most of the risk calculation entirely. Diego, Scout Team

Command & Conquer: Red Alert 3 - Uprising
ActionStrategyFree To Play

Command & Conquer: Red Alert 3 - Uprising

Oct 6, 2009EA Los AngelesElectronic Arts Inc.
GamerScout Says

A standalone Red Alert 3 expansion with four solo campaigns, new units, and zero multiplayer. Pure single-player junk food for RTS fans who already loved the base game.

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About Command & Conquer: Red Alert 3 - Uprising

Red Alert 3: Uprising is a standalone expansion to the 2008 RTS Red Alert 3, which means you do not need the base game installed to run it. That is a genuinely useful detail if you missed the original and want a low-commitment entry point into the campy, over-the-top alternate-history setting where the Soviet Union, Allied forces, and the Imperial Japanese all field ridiculous superweapons while live-action actors deliver lines with maximum commitment. The game is free-to-play on Steam, so the barrier to entry is essentially just your time. The content here is four separate mini-campaigns rather than one unified story. The Commander's Challenge mode is the real meat: a series of 50 standalone missions that pit you against increasingly brutal AI commanders, each with specific unit restrictions or gimmick conditions. If you like systematically working through challenge maps and optimizing build orders, this mode will keep you busy for a solid stretch. The three faction campaigns (Allies, Soviets, Rising Sun) are shorter, but they exist mostly to introduce a handful of new units per side. Notables include the Giga Fortress for Japan and the Mirage Tank upgrade path for the Allies. Do not expect sweeping narrative payoff from any of them. The strategic layer remains what it was in Red Alert 3: fast base-building, rock-paper-scissors unit counters, and an emphasis on combined arms rather than pure macro. The AI in skirmish and challenge missions is serviceable but predictable once you have played enough matches to recognize its spending patterns. It will not punish a sloppy opening the way a human opponent would, but it does not fold immediately either. What you will not find here is multiplayer. Uprising ships with absolutely no online or LAN competitive modes, which is a significant omission for an RTS and probably the single biggest reason it pulled a 64 on Metacritic despite the player base rating it warmly. If online ladder play is why you buy RTS games, this is not your purchase. For newcomers to the series, Uprising is actually a reasonable starting point precisely because the pressure is lower. There is no ranked queue waiting to stomp you. The campaign missions walk you through unit abilities gradually, and the Commander's Challenge scales difficulty in a way that lets you build mechanical fluency before things get punishing. The tutorial respects your time without being condescending. That said, the game is unambiguously a 2009 product: pathfinding occasionally makes units act like they have never seen a ramp before, and the interface has not aged as gracefully as some contemporaries. The mod ecosystem is minimal compared to something like Company of Heroes or StarCraft II, so do not expect a community keeping it on life support with new content. Bottom line: Uprising is a comfortable, content-light RTS expansion that rewards players who want scripted challenge maps and faction-specific unit experimentation more than it rewards anyone chasing competitive depth or co-op. The free price removes most of the risk calculation entirely. Diego, Scout Team

Tags

steamStandalone ExpansionCommander's ChallengeSingle-Player OnlyCampy SettingUnit Unlock ProgressionSkirmish ModeNo MultiplayerBase Building

System Requirements

System requirements for Command & Conquer: Red Alert 3 - Uprising aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
64
Steam
83%(5,751)

Game Info

Developer
EA Los Angeles
Publisher
Electronic Arts Inc.
Release Date
Oct 6, 2009

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