Compare Colorgrid prices across trusted key stores and find the best deal. Developed by Minimol Games. Published by Minimol Games. Released on 11/21/2019. Available on PC, Mac. Genres: Casual, Strategy.

Ninety-two percent positive on Steam across 143 reviews is a meaningful signal for a sub-dollar puzzler, but the cracks show if you push past the midpoint. Worth it at the price, frustrating if you want friction-free flow.

I went into Colorgrid expecting something throwaway, and the first twenty or so levels delivered exactly the relaxed brain-tickle they promise. You place lasers and mirrors on a grid, redirect beams, and let additive color mixing do the logic work for you. Red plus blue makes purple, green plus red makes yellow, and the puzzle design leans on that real-world color theory in ways that feel genuinely educational without being condescending. The minimalist lab aesthetic keeps visual noise low, and the originally composed soundtrack earns its keep as ambient focus fuel. The mechanical hook is clean. Each level presents a fixed grid with target materials that need specific colors hit. You reposition laser sources and angle mirrors until the beam paths intersect correctly. Early levels introduce the concepts one piece at a time, which is a tutorial structure I respect. No text walls, no skippable cutscenes, just incremental complexity. If you have thirty minutes and a mildly foggy head, the first half of the game is a genuinely pleasant thing to open. Here is where the honest part of the review lives, though. Colorgrid has seventy hand-crafted levels, and the back half develops some friction that the front half does not warn you about. Progression is fully linear, so hitting a wall at level thirty-six or beyond means you sit there until the solution clicks, with no option to skip forward and return fresh. The rotation mechanic for mirrors at higher levels requires moving pieces to a dedicated rotate spot, then repositioning them, rather than a simple right-click or mouse-wheel input. It is a clunky workaround in a game that otherwise tries to feel effortless. Laser redraw animations also accumulate as beam paths grow longer, and adjusting one mirror on a complex late puzzle means watching the whole chain re-animate before you can assess the result. It slows deliberate play at exactly the moment when you need quick feedback. Some players have reported minor UI bugs in the level select screen at higher stage counts. None of these issues are game-breaking, but they do chip at the zen atmosphere the game is clearly trying to sustain. For a title priced at the bottom tier of the Steam catalog and clocking in around two hours of total content, the value-per-puzzle ratio is not bad. Just do not expect a polished premium puzzler. This is a small indie release with a focused concept and a few rough edges that never quite got sanded down. Fans of light logic puzzles, optical mechanics, or anyone who wants a palate cleanser between heavier sessions will find enough here. Completionists chasing the Steam achievements will get through everything in a single sitting or two, which is exactly the right scope for what this is. Diego, Scout Team

Colorgrid

Colorgrid

Nov 21, 2019Minimol Games
GamerScout Says

Ninety-two percent positive on Steam across 143 reviews is a meaningful signal for a sub-dollar puzzler, but the cracks show if you push past the midpoint. Worth it at the price, frustrating if you want friction-free flow.

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Historical low: €0.54

GamerScout Verdict

A cheap, cheerful two-hour puzzler that works best as a palate cleanser, provided you can stomach the clunky late-game rotation controls.

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Price History

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About Colorgrid

I went into Colorgrid expecting something throwaway, and the first twenty or so levels delivered exactly the relaxed brain-tickle they promise. You place lasers and mirrors on a grid, redirect beams, and let additive color mixing do the logic work for you. Red plus blue makes purple, green plus red makes yellow, and the puzzle design leans on that real-world color theory in ways that feel genuinely educational without being condescending. The minimalist lab aesthetic keeps visual noise low, and the originally composed soundtrack earns its keep as ambient focus fuel. The mechanical hook is clean. Each level presents a fixed grid with target materials that need specific colors hit. You reposition laser sources and angle mirrors until the beam paths intersect correctly. Early levels introduce the concepts one piece at a time, which is a tutorial structure I respect. No text walls, no skippable cutscenes, just incremental complexity. If you have thirty minutes and a mildly foggy head, the first half of the game is a genuinely pleasant thing to open. Here is where the honest part of the review lives, though. Colorgrid has seventy hand-crafted levels, and the back half develops some friction that the front half does not warn you about. Progression is fully linear, so hitting a wall at level thirty-six or beyond means you sit there until the solution clicks, with no option to skip forward and return fresh. The rotation mechanic for mirrors at higher levels requires moving pieces to a dedicated rotate spot, then repositioning them, rather than a simple right-click or mouse-wheel input. It is a clunky workaround in a game that otherwise tries to feel effortless. Laser redraw animations also accumulate as beam paths grow longer, and adjusting one mirror on a complex late puzzle means watching the whole chain re-animate before you can assess the result. It slows deliberate play at exactly the moment when you need quick feedback. Some players have reported minor UI bugs in the level select screen at higher stage counts. None of these issues are game-breaking, but they do chip at the zen atmosphere the game is clearly trying to sustain. For a title priced at the bottom tier of the Steam catalog and clocking in around two hours of total content, the value-per-puzzle ratio is not bad. Just do not expect a polished premium puzzler. This is a small indie release with a focused concept and a few rough edges that never quite got sanded down. Fans of light logic puzzles, optical mechanics, or anyone who wants a palate cleanser between heavier sessions will find enough here. Completionists chasing the Steam achievements will get through everything in a single sitting or two, which is exactly the right scope for what this is.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementstier:sub-5Color Theory MechanicsMirror RoutingLinear ProgressionMinimalist UIShort CompletionOptics PuzzlerRelaxing Difficulty CurveAchievement Friendly

System Requirements

Minimum

OS
Windows XP/Vista/7/8
Memory
2 GB RAM
Storage
100 MB available space
Graphics
Graphics card supporting DirectX 9.0c
Processor
2 Ghz Dual Core
Sound Card
Any

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Game Info

Developer
Minimol Games
Publisher
Minimol Games
Release Date
Nov 21, 2019

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Frequently asked questions about Colorgrid

How much does Colorgrid cost?

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What platforms is Colorgrid available on?

Colorgrid is available on PC, Mac.

When was Colorgrid released?

Colorgrid was released on 21 November 2019.

Who developed Colorgrid?

Colorgrid was developed by Minimol Games.