Compare Coffee Crisis prices across 50+ stores and find the best deal. Developed by Mega Cat Studios. Published by Mega Cat Studios. Released on 5/4/2018. Available on PC, Mac, Linux. Genres: Action, Indie.

Alien invaders want your Wi-Fi, your coffee, and your heavy metal. Two baristas with nothing but a coffee sack and a grinder stand between Pittsburgh and cosmic ruin. Pitch-perfect absurdity, honest flaws.

I went into Coffee Crisis expecting a quick, cheerful throwback and came out with complicated feelings - which, honestly, is more than most sub-five-dollar brawlers can claim. Mega Cat Studios built this thing first as a physical Sega Genesis cartridge, then ported it to PC with upgraded visuals and audio, and that origin story matters. The game is designed to feel like something you'd feed quarters into at an arcade in 1993, right down to a retro password system for continuing between stages rather than a conventional save file. If that sounds charming to you, you're probably the target audience. If that sounds antiquated, the rest of the review is your warning. The setup is gloriously unhinged. An alien race called the Smurglians has decided Earth's most valuable exports are heavy metal music, coffee, free Wi-Fi, and cat videos - and they're here to steal all four. Nick picks up a hessian sack of coffee beans as his weapon; Ashley opts for a coffee grinder. You walk left to right across eight locations, from the Black Forge Coffee House in Pittsburgh to the outer reaches of space, punching through aliens, possessed senior citizens, dudebros, country music fans, and suited businessmen whose eyes have gone red with Smurglian influence. The writing knows exactly how ridiculous it is and leans hard into that, which keeps the tone from ever feeling smug. The soundtrack deserves a specific callout: it pulls from real heavy metal acts including Nile and Terrorizer, and the chiptune-adjacent production wrings genuinely ferocious energy out of what are essentially glorified beeps. If you put on the soundtrack and forget to play the game, that would be time well spent. The modifier system is where Coffee Crisis tries to separate itself from pure nostalgia bait. Each time you enter a fight-to-clear screen, a random modifier activates - demon coffee that cranks your attack power, a fleet of bomb-dropping bats crossing the screen, screen filters that make everything look like concept art on graph paper, or a drone that assists your attacks. Some modifiers are brutal; some are almost a free pass. There is even a Twitch integration mode where viewers can vote on which modifiers hit you next, which sounds like a recipe for suffering and probably is. The randomness does give repeat playthroughs a slightly different texture, though calling it a true roguelike is being generous. The chaos feels unrefined rather than designed. The friction points are real and worth naming plainly. Combat feedback is thin - hits land without much physical weight behind them, and when the screen fills with enemies at higher difficulties, visual noise becomes a genuine readability problem rather than exciting intensity. The absence of a dodge roll or block means your defensive toolkit is jump, spin attack on cooldown, and hoping the crowd management works out. On the lower difficulties the game is short and breezy, finishing in roughly an hour; crank it up to Death Metal mode and the difficulty spike can feel arbitrary rather than skill-testing. Co-op shares a pool of lives between both players, which sounds fine until one player is significantly less experienced and drains the reserve without either of you realizing until it's too late. The roguelike label, which the marketing leans on, does not quite fit. The modifiers add variety but not meaningful structure. Steam user reception sits at a mixed rating with about 58 percent positive reviews, and that split feels accurate. There is a version of this game - played with a friend, at the right difficulty, in one sitting, with the metal soundtrack turned up - that is genuinely fun in the uncomplicated way that mid-90s arcade brawlers were fun. There is another version of this game, played solo on a harder setting with an unlucky stack of chaotic modifiers, that feels like noise. Which version you get depends partly on how you approach it and partly on the randomizer. For the price of a decent coffee, the good version is worth the gamble. Just go in knowing what it is: a scrappy, loud, affectionate tribute to a genre that knew its limits and mostly respected them. Kai, Scout Team

Coffee Crisis
ActionIndie

Coffee Crisis

May 4, 2018Mega Cat Studios
GamerScout Says

Alien invaders want your Wi-Fi, your coffee, and your heavy metal. Two baristas with nothing but a coffee sack and a grinder stand between Pittsburgh and cosmic ruin. Pitch-perfect absurdity, honest flaws.

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Screenshots & Media

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About Coffee Crisis

I went into Coffee Crisis expecting a quick, cheerful throwback and came out with complicated feelings - which, honestly, is more than most sub-five-dollar brawlers can claim. Mega Cat Studios built this thing first as a physical Sega Genesis cartridge, then ported it to PC with upgraded visuals and audio, and that origin story matters. The game is designed to feel like something you'd feed quarters into at an arcade in 1993, right down to a retro password system for continuing between stages rather than a conventional save file. If that sounds charming to you, you're probably the target audience. If that sounds antiquated, the rest of the review is your warning. The setup is gloriously unhinged. An alien race called the Smurglians has decided Earth's most valuable exports are heavy metal music, coffee, free Wi-Fi, and cat videos - and they're here to steal all four. Nick picks up a hessian sack of coffee beans as his weapon; Ashley opts for a coffee grinder. You walk left to right across eight locations, from the Black Forge Coffee House in Pittsburgh to the outer reaches of space, punching through aliens, possessed senior citizens, dudebros, country music fans, and suited businessmen whose eyes have gone red with Smurglian influence. The writing knows exactly how ridiculous it is and leans hard into that, which keeps the tone from ever feeling smug. The soundtrack deserves a specific callout: it pulls from real heavy metal acts including Nile and Terrorizer, and the chiptune-adjacent production wrings genuinely ferocious energy out of what are essentially glorified beeps. If you put on the soundtrack and forget to play the game, that would be time well spent. The modifier system is where Coffee Crisis tries to separate itself from pure nostalgia bait. Each time you enter a fight-to-clear screen, a random modifier activates - demon coffee that cranks your attack power, a fleet of bomb-dropping bats crossing the screen, screen filters that make everything look like concept art on graph paper, or a drone that assists your attacks. Some modifiers are brutal; some are almost a free pass. There is even a Twitch integration mode where viewers can vote on which modifiers hit you next, which sounds like a recipe for suffering and probably is. The randomness does give repeat playthroughs a slightly different texture, though calling it a true roguelike is being generous. The chaos feels unrefined rather than designed. The friction points are real and worth naming plainly. Combat feedback is thin - hits land without much physical weight behind them, and when the screen fills with enemies at higher difficulties, visual noise becomes a genuine readability problem rather than exciting intensity. The absence of a dodge roll or block means your defensive toolkit is jump, spin attack on cooldown, and hoping the crowd management works out. On the lower difficulties the game is short and breezy, finishing in roughly an hour; crank it up to Death Metal mode and the difficulty spike can feel arbitrary rather than skill-testing. Co-op shares a pool of lives between both players, which sounds fine until one player is significantly less experienced and drains the reserve without either of you realizing until it's too late. The roguelike label, which the marketing leans on, does not quite fit. The modifiers add variety but not meaningful structure. Steam user reception sits at a mixed rating with about 58 percent positive reviews, and that split feels accurate. There is a version of this game - played with a friend, at the right difficulty, in one sitting, with the metal soundtrack turned up - that is genuinely fun in the uncomplicated way that mid-90s arcade brawlers were fun. There is another version of this game, played solo on a harder setting with an unlucky stack of chaotic modifiers, that feels like noise. Which version you get depends partly on how you approach it and partly on the randomizer. For the price of a decent coffee, the good version is worth the gamble. Just go in knowing what it is: a scrappy, loud, affectionate tribute to a genre that knew its limits and mostly respected them. Kai, Scout Team

Tags

singleplayermultiplayercoopachievementscontroller-supporttrading-cardstier:sub-516-Bit BrawlerLocal Co-opRandom ModifiersHeavy Metal SoundtrackCouch Co-opRetro ArcadeShort PlaythroughPittsburgh SettingTwitch Integration

System Requirements

Minimum

OS
Windows 7 32bit
Memory
512 MB RAM
Storage
700 MB available space
Graphics
AMD Radeon HD 5670 1GB DDR3 Sapphire
Processor
2.0+ Ghz

Recommended

OS
Windows 7 32bit
Memory
1 GB RAM
Storage
700 MB available space
Graphics
NVidia Quadro K2000M or better (2GB VRAM)
Processor
2.0+ Ghz

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Game Info

Developer
Mega Cat Studios
Publisher
Mega Cat Studios
Release Date
May 4, 2018

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2026-06-071.57(lowest)

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What platforms is Coffee Crisis available on?

Coffee Crisis is available on PC, Mac, Linux.

When was Coffee Crisis released?

Coffee Crisis was released on 4 May 2018.

Who developed Coffee Crisis?

Coffee Crisis was developed by Mega Cat Studios.