Bite the Bullet
A roguelite shooter where eating defeated enemies literally reshapes your character stats and skill trees. Weird concept, uneven execution.
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About Bite the Bullet
Bite the Bullet is a side-scrolling roguelite action-RPG from Mega Cat Studios that commits hard to one central gimmick: consuming your enemies is the core progression loop. You shoot through procedurally arranged levels, kill things, then eat their remains to gain nutrients that feed into branching skill trees and affect your character's body mass. Eat lean enemies and you stay agile. Gorge yourself on heavy biological matter and you bulk up, unlocking different passive bonuses and weapon crafting options. It is a genuinely clever conceit that deserves credit for existing at all. The shooting itself is competent but not exceptional. There are multiple character classes to choose from, and weapon crafting lets you combine parts to build some surprisingly weird loadouts. The build variety is real, at least on paper. The skill trees branch depending on what you eat and how much, which means two runs can feel meaningfully different if you commit to a dietary philosophy. For an RPG specialist like me, that calorie-to-stat pipeline is the most interesting thing happening here. It gives every kill a secondary layer of decision-making: do you eat this enemy for the nutrient profile or save your stomach space for something better around the corner. The problems show up quickly and do not really go away. The level design is repetitive in a way that starts to feel like padding by the second hour, and the enemy variety does not keep pace with the mechanical ambition. The writing leans into B-movie absurdism, which fits the tone, but it does not go deep enough to become genuinely funny or memorable. The worldbuilding is surface-level, and the narrative gives you almost no reason to care about the characters between firefights. For a game that uses "RPG" in its genre label, the story investment is low. With a Metacritic score absent and Steam reviews sitting at a mixed 56 percent from a small sample, Bite the Bullet lands in that frustrating middle tier: interesting enough that you can see what it wanted to be, rough enough that it does not fully get there. Performance on PC is generally fine, but the roguelite structure does not build the kind of run momentum that the best games in the genre achieve. You finish a run feeling like you ticked a box rather than survived something memorable. Who is this for? Genre completionists who want to see the eat-to-progress mechanic in action, couch co-op fans looking for something with a low barrier to entry, or players who specifically enjoy tinkering with weapon crafting and skill tree routing. If you need strong writing or a reason to care about the world, you will bounce off this fast. If you are fine treating it as a mechanical curiosity with a decent build sandbox, there is a few hours of genuine entertainment buried inside the repetition. Monika, Scout Team
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Game Info
- Developer
- Mega Cat Studios
- Publisher
- Graffiti Games
- Release Date
- Aug 13, 2020