Compare CO-OP : Decrypted prices across 50+ stores and find the best deal. Developed by Pixelz Games. Published by Pixelz Games. Released on 8/17/2015. Available on PC, Mac, Linux. Genres: Adventure, Indie.

A couch co-op puzzle-platformer with a genuinely clever light-and-energy mechanic at its core, held back by shallow level design and physics bugs that overstay their welcome.

I went into CO-OP: Decrypted hoping to find one of those quiet little gems where two developers poured genuine craft into a tight, focused idea. The premise is legitimately interesting: R3D absorbs light from the environment and passes that stored energy to BLU3, who unleashes it as a directed explosion to knock out electronic systems and blast through obstacles. On paper, that is a satisfying loop built around complementary abilities. In practice, the loop never deepens enough to justify the full runtime. The setting is a sci-fi recycling facility watched over by surveillance drones, and the visual style has real moments of atmosphere. Three chapters, seven levels each, gives the structure of a modest but complete game. The 2.5D perspective creates some nice depth in the rooms, and the camera has a zoom-out function that lets you survey a full chamber before committing to a solution. When that works, it genuinely feels designed. The problem is that the puzzle vocabulary stops expanding. Box pushing, keycard collecting, timed jumps through security camera sightlines, and the occasional BLU3 explosion are essentially the entire toolkit from chapter one to chapter three. Reviewers and community members consistently noted that later stages feel like remixes of earlier ones rather than escalations, and the side-scrolling constraint on level design is a real ceiling that the team never quite broke through. The co-op framing is where the concept either wins or loses you personally. Local split-screen with one player on keyboard and one on controller is genuinely more enjoyable than soloing, because the alternating-robot structure in single-player mode is genuinely disorienting when R3D and BLU3 occupy separate rooms simultaneously. The game supports cross-platform multiplayer, which is a thoughtful inclusion for a 2015 indie title. Remote Play Together also works, so couch co-op is not a hard requirement. That said, the physics engine has a reputation for misbehaving: robots clipping through floors, crates launching sideways from stacked positions, and collision geometry that punishes precise platforming. The developers were active with patches post-launch, including a meaningful checkpoint update that replaced full level restarts on camera detection with a nearest-checkpoint restart, which helps. But the core jank was never fully ironed out. The visual presentation sits somewhere between clean and plain. A light chromatic aberration effect on certain segments adds a sci-fi texture that elevates otherwise simple geometry. Without those flourishes, the rooms would feel sparse. The soundscape is minimal, functional, not memorable. For a game that centers two robots navigating a facility of ambiguous menace, there was space for something more atmospheric here that was not taken. This is a game that works best as a casual evening with a friend who is forgiving about rough edges. The core mechanic deserved a tighter, more daring design built around it. As it stands, CO-OP: Decrypted is an earnest first effort from a small Montreal studio that felt the ceiling of its own ambition before the credits rolled. Kai, Scout Team

CO-OP : Decrypted
AdventureIndie

CO-OP : Decrypted

Aug 17, 2015Pixelz Games
GamerScout Says

A couch co-op puzzle-platformer with a genuinely clever light-and-energy mechanic at its core, held back by shallow level design and physics bugs that overstay their welcome.

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About CO-OP : Decrypted

I went into CO-OP: Decrypted hoping to find one of those quiet little gems where two developers poured genuine craft into a tight, focused idea. The premise is legitimately interesting: R3D absorbs light from the environment and passes that stored energy to BLU3, who unleashes it as a directed explosion to knock out electronic systems and blast through obstacles. On paper, that is a satisfying loop built around complementary abilities. In practice, the loop never deepens enough to justify the full runtime. The setting is a sci-fi recycling facility watched over by surveillance drones, and the visual style has real moments of atmosphere. Three chapters, seven levels each, gives the structure of a modest but complete game. The 2.5D perspective creates some nice depth in the rooms, and the camera has a zoom-out function that lets you survey a full chamber before committing to a solution. When that works, it genuinely feels designed. The problem is that the puzzle vocabulary stops expanding. Box pushing, keycard collecting, timed jumps through security camera sightlines, and the occasional BLU3 explosion are essentially the entire toolkit from chapter one to chapter three. Reviewers and community members consistently noted that later stages feel like remixes of earlier ones rather than escalations, and the side-scrolling constraint on level design is a real ceiling that the team never quite broke through. The co-op framing is where the concept either wins or loses you personally. Local split-screen with one player on keyboard and one on controller is genuinely more enjoyable than soloing, because the alternating-robot structure in single-player mode is genuinely disorienting when R3D and BLU3 occupy separate rooms simultaneously. The game supports cross-platform multiplayer, which is a thoughtful inclusion for a 2015 indie title. Remote Play Together also works, so couch co-op is not a hard requirement. That said, the physics engine has a reputation for misbehaving: robots clipping through floors, crates launching sideways from stacked positions, and collision geometry that punishes precise platforming. The developers were active with patches post-launch, including a meaningful checkpoint update that replaced full level restarts on camera detection with a nearest-checkpoint restart, which helps. But the core jank was never fully ironed out. The visual presentation sits somewhere between clean and plain. A light chromatic aberration effect on certain segments adds a sci-fi texture that elevates otherwise simple geometry. Without those flourishes, the rooms would feel sparse. The soundscape is minimal, functional, not memorable. For a game that centers two robots navigating a facility of ambiguous menace, there was space for something more atmospheric here that was not taken. This is a game that works best as a casual evening with a friend who is forgiving about rough edges. The core mechanic deserved a tighter, more daring design built around it. As it stands, CO-OP: Decrypted is an earnest first effort from a small Montreal studio that felt the ceiling of its own ambition before the credits rolled. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopcross-platformachievementscontroller-supporttier:aaaPhysics PuzzlesSplit-ScreenComplementary AbilitiesSci-Fi FacilityCheckpoint-BasedRemote Play Together

System Requirements

Minimum

OS
Win 7 , Vista, XP
Memory
2 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 260 /ATI Radeon HD 5670
Processor
2.4 GHz Dual Core CPU
Sound Card
Basic sound card

Recommended

OS
Win 8, Win 7
Memory
4 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
NVIDIA GeForce GTX 560 /ATI Radeon HD 6950
Processor
2.8 Ghz Quad Core CPU
Sound Card
Basic sound card

Reviews & Ratings

No ratings available

Game Info

Developer
Pixelz Games
Publisher
Pixelz Games
Release Date
Aug 17, 2015

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