Compare Cefore prices across 50+ stores and find the best deal. Developed by Pixelz Games. Published by Crytivo. Released on 11/9/2018. Available on PC. Genres: Indie, Simulation, Strategy.

Blow up structures, collect data cubes, try not to vaporize yourself in the process. Cefore is a compact physics puzzler that rewards careful planning far more than it rewards just lobbing explosives at everything.

My instinct when I see a physics-based demolition puzzler is to treat it like a miniature engineering problem, and Cefore mostly holds up to that lens. You play as Baro, a jetpack-equipped intergalactic contractor whose job is to gather blue data cubes scattered across abstract block structures spread across different planetary biomes. The catch is that the cubes only get collected when they land inside the radius of a placed beacon, which means your explosion placement, your grapple angles, and your hot air balloon positioning all feed into a single coordinated demolition plan. Get it wrong and the cubes scatter outside the pickup zone. Get it right and the whole thing collapses with satisfying predictability. The tool roster is lean but purposeful. Small and large explosive charges handle the brute-force work, but the smarter layers come from the grappling hook that yanks specific blocks, the hot air balloons that float sections upward rather than blasting them sideways, structural support beams to protect sections you want intact, and a warp tool that fuses blocks together before you move them. Each level rations your tool supply, so the real puzzle is sequencing. Do you lift the top section first, or does a targeted charge on the base create a cleaner cascade? That sequencing question is where the game earns its strategy tag, and it holds up across the 27 playable levels. A completionist run lands somewhere around two to two-and-a-half hours, which is short but honestly appropriate given the scope. The Steam Workshop integration and built-in level editor are the obvious answer to that brevity, and the editor has decent depth for a title at this scale. Where Cefore stumbles is in the friction around its controls. There is no key remapping. The undo function, which you will need constantly when a misplaced charge ruins a careful setup, has no keyboard shortcut and forces you to click an on-screen button instead. There are also reported camera rotation bugs on certain hardware configurations that some players found outright unplayable without workarounds. None of these are fatal if the game runs cleanly on your machine, but they are the kind of rough edges that signal a small team that shipped before polishing the interface layer. The physics engine itself is also reportedly demanding relative to the game's simple visual style, so do not assume low-spec hardware handles it smoothly. The Steam review pool is small, around 25 reviews, landing at a mixed rating. The positive side praises the puzzle variety and the satisfying physics feedback. The negative side mostly points to content volume and the control friction described above. Community sentiment is lukewarm rather than hostile, which tracks: this is a game with a solid mechanical core that never quite got the post-launch attention it needed to grow into its potential. The Workshop exists, but the player base is niche and the volume of community levels reflects that. If you are the kind of player who will build and share your own levels regardless of audience size, the editor adds real longevity. If you are buying purely for the curated campaign, budget your expectations to match the actual level count. For puzzle fans who like their problem-solving tactile and physics-driven rather than abstract, Cefore is a legitimate option at a low entry price. Approach the level editor as the real endgame, treat the beacon placement as the core strategic variable, and forgive it the rough control bindings. Diego, Scout Team

Cefore
IndieSimulationStrategy

Cefore

Nov 9, 2018Pixelz GamesCrytivo
GamerScout Says

Blow up structures, collect data cubes, try not to vaporize yourself in the process. Cefore is a compact physics puzzler that rewards careful planning far more than it rewards just lobbing explosives at everything.

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About Cefore

My instinct when I see a physics-based demolition puzzler is to treat it like a miniature engineering problem, and Cefore mostly holds up to that lens. You play as Baro, a jetpack-equipped intergalactic contractor whose job is to gather blue data cubes scattered across abstract block structures spread across different planetary biomes. The catch is that the cubes only get collected when they land inside the radius of a placed beacon, which means your explosion placement, your grapple angles, and your hot air balloon positioning all feed into a single coordinated demolition plan. Get it wrong and the cubes scatter outside the pickup zone. Get it right and the whole thing collapses with satisfying predictability. The tool roster is lean but purposeful. Small and large explosive charges handle the brute-force work, but the smarter layers come from the grappling hook that yanks specific blocks, the hot air balloons that float sections upward rather than blasting them sideways, structural support beams to protect sections you want intact, and a warp tool that fuses blocks together before you move them. Each level rations your tool supply, so the real puzzle is sequencing. Do you lift the top section first, or does a targeted charge on the base create a cleaner cascade? That sequencing question is where the game earns its strategy tag, and it holds up across the 27 playable levels. A completionist run lands somewhere around two to two-and-a-half hours, which is short but honestly appropriate given the scope. The Steam Workshop integration and built-in level editor are the obvious answer to that brevity, and the editor has decent depth for a title at this scale. Where Cefore stumbles is in the friction around its controls. There is no key remapping. The undo function, which you will need constantly when a misplaced charge ruins a careful setup, has no keyboard shortcut and forces you to click an on-screen button instead. There are also reported camera rotation bugs on certain hardware configurations that some players found outright unplayable without workarounds. None of these are fatal if the game runs cleanly on your machine, but they are the kind of rough edges that signal a small team that shipped before polishing the interface layer. The physics engine itself is also reportedly demanding relative to the game's simple visual style, so do not assume low-spec hardware handles it smoothly. The Steam review pool is small, around 25 reviews, landing at a mixed rating. The positive side praises the puzzle variety and the satisfying physics feedback. The negative side mostly points to content volume and the control friction described above. Community sentiment is lukewarm rather than hostile, which tracks: this is a game with a solid mechanical core that never quite got the post-launch attention it needed to grow into its potential. The Workshop exists, but the player base is niche and the volume of community levels reflects that. If you are the kind of player who will build and share your own levels regardless of audience size, the editor adds real longevity. If you are buying purely for the curated campaign, budget your expectations to match the actual level count. For puzzle fans who like their problem-solving tactile and physics-driven rather than abstract, Cefore is a legitimate option at a low entry price. Approach the level editor as the real endgame, treat the beacon placement as the core strategic variable, and forgive it the rough control bindings. Diego, Scout Team

Tags

singleplayerachievementsworkshoptier:sub-5Physics PuzzlerDemolitionLevel EditorTool ManagementSandbox PuzzleShort CampaignWorkshop Content

System Requirements

Minimum

OS
Win 7
Memory
2 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
Nvidia Geforce GTX 770
Processor
Quad Core
Sound Card
Yes

Recommended

OS
Win10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
Nvidia geforce GTX 960
Processor
Eight Core
Sound Card
Yes

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Game Info

Developer
Pixelz Games
Publisher
Crytivo
Release Date
Nov 9, 2018

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Price History

2026-06-101.76(lowest)
2026-06-091.76(lowest)

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How much does Cefore cost?

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What platforms is Cefore available on?

Cefore is available on PC.

When was Cefore released?

Cefore was released on 9 November 2018.

Who developed Cefore?

Cefore was developed by Pixelz Games and published by Crytivo.