Compare Chrono Project prices across 50+ stores and find the best deal. Developed by Ward Dehairs. Published by Ward Dehairs. Released on 6/30/2020. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie.

A one-developer 2.5D platformer built around a time-rewind mechanic that replaces save files entirely - worth a look if you want a short story-led adventure with some genuine conceptual ambition behind it.

I have a soft spot for the kind of game that gets built by one person in a bedroom and then released to a Steam page almost nobody finds. Chrono Project is exactly that, and the central idea behind it is genuinely interesting: instead of traditional saving and loading, the whole game is designed around rewinding time freely, to any point in your current playthrough. That is not a checkpoint system dressed up with a flashy name. It is the core design philosophy, and the fact that a solo developer bothered to figure out the technical and narrative logic of it - Ward Dehairs even published a dev feature explaining how they solved the time-rewind problem at a systems level - tells you something about how intentionally this was made. The structure mixes platforming, light puzzle solving, and simple combat across a 2.5D world where your 2D movement plane sits inside fully rendered 3D environments with custom-built models. The world itself is built around two factions: the magical Chrono and the technological Robo, locked in a century-long conflict that you, as the Chosen One, are fated to resolve. The story offers moral choices with branching consequences, and the time-rewind mechanic feeds directly into that, letting you revisit decisions and explore the shape of different timelines. It is a modest scope, but the scope feels deliberate rather than unfinished. The rough edges are real and worth naming. The small community of players who found it noted that the game is locked to a 16x9 aspect ratio with no flexibility, and that navigating between 3D depth planes relies on on-screen arrow prompts rather than keyboard shortcuts, which feels clunky once you are mid-flow in a platforming section. The combat is described, accurately, as simple - if you come in expecting mechanical depth in the fight system, you will not find it here. This is a narrative-and-atmosphere experience first. The soundtrack and sound design were produced specifically for the game, and that attention to audio craft is the kind of thing that separates a project with genuine love in it from a rushed indie release. This is a low-traffic title that never got the marketing push it needed to find its audience. The few players who did discover it responded warmly to the storytelling and the core concept. It runs on Windows, Mac, and Linux, which is a small but welcome sign of a developer who thought about accessibility. If you are the type who finds quiet satisfaction in a short, story-driven platformer with an unusual central mechanic and a hand-built world, Chrono Project is the kind of game that rewards patience and low expectations in the best sense. Go in knowing it is a solo effort, appreciate what it gets right, and you will probably finish it glad you gave it a chance. Kai, Scout Team

Chrono Project
ActionAdventureIndie

Chrono Project

Jun 30, 2020Ward Dehairs
GamerScout Says

A one-developer 2.5D platformer built around a time-rewind mechanic that replaces save files entirely - worth a look if you want a short story-led adventure with some genuine conceptual ambition behind it.

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About Chrono Project

I have a soft spot for the kind of game that gets built by one person in a bedroom and then released to a Steam page almost nobody finds. Chrono Project is exactly that, and the central idea behind it is genuinely interesting: instead of traditional saving and loading, the whole game is designed around rewinding time freely, to any point in your current playthrough. That is not a checkpoint system dressed up with a flashy name. It is the core design philosophy, and the fact that a solo developer bothered to figure out the technical and narrative logic of it - Ward Dehairs even published a dev feature explaining how they solved the time-rewind problem at a systems level - tells you something about how intentionally this was made. The structure mixes platforming, light puzzle solving, and simple combat across a 2.5D world where your 2D movement plane sits inside fully rendered 3D environments with custom-built models. The world itself is built around two factions: the magical Chrono and the technological Robo, locked in a century-long conflict that you, as the Chosen One, are fated to resolve. The story offers moral choices with branching consequences, and the time-rewind mechanic feeds directly into that, letting you revisit decisions and explore the shape of different timelines. It is a modest scope, but the scope feels deliberate rather than unfinished. The rough edges are real and worth naming. The small community of players who found it noted that the game is locked to a 16x9 aspect ratio with no flexibility, and that navigating between 3D depth planes relies on on-screen arrow prompts rather than keyboard shortcuts, which feels clunky once you are mid-flow in a platforming section. The combat is described, accurately, as simple - if you come in expecting mechanical depth in the fight system, you will not find it here. This is a narrative-and-atmosphere experience first. The soundtrack and sound design were produced specifically for the game, and that attention to audio craft is the kind of thing that separates a project with genuine love in it from a rushed indie release. This is a low-traffic title that never got the marketing push it needed to find its audience. The few players who did discover it responded warmly to the storytelling and the core concept. It runs on Windows, Mac, and Linux, which is a small but welcome sign of a developer who thought about accessibility. If you are the type who finds quiet satisfaction in a short, story-driven platformer with an unusual central mechanic and a hand-built world, Chrono Project is the kind of game that rewards patience and low expectations in the best sense. Go in knowing it is a solo effort, appreciate what it gets right, and you will probably finish it glad you gave it a chance. Kai, Scout Team

Tags

singleplayertier:sub-5Time RewindMoral Choices2.5D PlatformerSolo DevBranching TimelinesStory-DrivenPuzzle PlatformerShort Experience

System Requirements

Minimum

OS
Windows 7 SP1+
Memory
250 MB RAM
Storage
2 GB available space
Graphics
Graphics card with DX10 (shader model 4.0) capabilities
Processor
SSE2 instruction set support (basic processor suffices)

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Game Info

Developer
Ward Dehairs
Publisher
Ward Dehairs
Release Date
Jun 30, 2020

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What platforms is Chrono Project available on?

Chrono Project is available on PC, Mac, Linux.

When was Chrono Project released?

Chrono Project was released on 30 June 2020.

Who developed Chrono Project?

Chrono Project was developed by Ward Dehairs.