Compare Drop Out 0 prices across trusted key stores and find the best deal. Developed by Ward Dehairs. Published by Ward Dehairs. Released on 9/16/2016. Available on PC, Mac, Linux. Genres: Action, Indie.

Forget TTK spreadsheets - this one replaces hitpoints entirely with a knockback-or-fall-off-the-map format that is either your thing or it completely isn't.

My first reaction when I read 'no hitpoints' was mild curiosity followed by mild concern, and after spending time with Drop Out 0 both reactions turned out to be justified in equal measure. The central mechanic replaces health bars with positional pressure: you win by shoving opponents off the map edges using weapons that generate knockback force, not damage numbers. It is a fundamentally different read on the first-person shooter formula, sitting closer to Super Smash Bros. stock rules than anything you'd clock in on a kill-death scoreboard. Matches cap at eight players and run on a timed point system. Knocking someone out scores you two points; getting knocked out yourself costs one; suiciding punishes you two. The scoring logic is clean and it does encourage aggressive play rather than camping near edges. The weapon roster covers some expected bases - rocket jumpers will find something here, snipers get a tool, and there is melee for close-quarters chaos - but the balance between them lives or dies on whether the knockback forces feel distinct and readable. On that front the game is a solo dev effort built in Unity with Photon networking under the hood, and the netcode shows its constraints. At anything above modest latency, predicting whether your rocket push actually connects or gets rubberbanded back is a real problem, and for a game where position is everything, that matters more than it would in a standard shooter. Loadouts can be created in the menu and swapped between deaths mid-match, which adds a light layer of adaptation. Player-hosted servers give hosts kick and ban controls plus timer and map management, which is a reasonable feature set for a micro-budget title. Performance overhead is genuinely low, and the developer included a barebones graphics setting specifically for potato hardware - that kind of pragmatism is appreciated. Cross-platform multiplayer across Windows, Mac, and Linux means the already-small potential player pool is not fragmented by OS, which was the right call. The honest limitation here is population. This is a 2016 indie release from a single developer, no critical coverage, no rated score anywhere, and no visible Steam review volume. The concept works best with a full lobby of humans who understand the knockback meta. Against bots or in a thin server, the magic evaporates fast. If you can bring four to six friends who are willing to learn the edge-pressure game together, there is a genuinely weird and occasionally fun micro-session experience in here. If you are looking for a populated public lobby to grind ranked in, that is not what this is and probably never will be. Fred, Scout Team

Drop Out 0

Drop Out 0

Sep 16, 2016Ward Dehairs
GamerScout Says

Forget TTK spreadsheets - this one replaces hitpoints entirely with a knockback-or-fall-off-the-map format that is either your thing or it completely isn't.

PCMacLinux
Best Price Available
€0.97
at Kinguin
Lowest tracked: €0.97
Track this price

GamerScout Verdict

Best suited for a small friend group willing to treat it as a curiosity session rather than a serious competitive shooter.

Compare Prices(4 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.97
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.30
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.33
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.50
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.78-18%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.975 Jun 2026
Current best
€0.97
Lowest since we started tracking
Keyshops
€0.89€0.94€1.00€1.055 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
Create alert

Screenshots & Media

About Drop Out 0

My first reaction when I read 'no hitpoints' was mild curiosity followed by mild concern, and after spending time with Drop Out 0 both reactions turned out to be justified in equal measure. The central mechanic replaces health bars with positional pressure: you win by shoving opponents off the map edges using weapons that generate knockback force, not damage numbers. It is a fundamentally different read on the first-person shooter formula, sitting closer to Super Smash Bros. stock rules than anything you'd clock in on a kill-death scoreboard. Matches cap at eight players and run on a timed point system. Knocking someone out scores you two points; getting knocked out yourself costs one; suiciding punishes you two. The scoring logic is clean and it does encourage aggressive play rather than camping near edges. The weapon roster covers some expected bases - rocket jumpers will find something here, snipers get a tool, and there is melee for close-quarters chaos - but the balance between them lives or dies on whether the knockback forces feel distinct and readable. On that front the game is a solo dev effort built in Unity with Photon networking under the hood, and the netcode shows its constraints. At anything above modest latency, predicting whether your rocket push actually connects or gets rubberbanded back is a real problem, and for a game where position is everything, that matters more than it would in a standard shooter. Loadouts can be created in the menu and swapped between deaths mid-match, which adds a light layer of adaptation. Player-hosted servers give hosts kick and ban controls plus timer and map management, which is a reasonable feature set for a micro-budget title. Performance overhead is genuinely low, and the developer included a barebones graphics setting specifically for potato hardware - that kind of pragmatism is appreciated. Cross-platform multiplayer across Windows, Mac, and Linux means the already-small potential player pool is not fragmented by OS, which was the right call. The honest limitation here is population. This is a 2016 indie release from a single developer, no critical coverage, no rated score anywhere, and no visible Steam review volume. The concept works best with a full lobby of humans who understand the knockback meta. Against bots or in a thin server, the magic evaporates fast. If you can bring four to six friends who are willing to learn the edge-pressure game together, there is a genuinely weird and occasionally fun micro-session experience in here. If you are looking for a populated public lobby to grind ranked in, that is not what this is and probably never will be.

Fred
Fred · Scout Team

Shooters

Tags

multiplayerpvponline-pvpcross-platformachievementstrading-cardstier:sub-5Knockback MechanicNo-HitpointsEdge PressureLobby HostingSolo DeveloperLow-Spec FriendlyPractice BotsLoadout Swapping

System Requirements

Minimum

OS
Windows XP SP2 or newer
Memory
200 MB RAM
Network
Broadband Internet connection
Storage
700 MB available space
Graphics
Basic graphics card sufficiënt
Processor
0.9 GHz or more
Sound Card
not required

Keep exploring

Community Discussion

Be the first to comment on Drop Out 0.

Reviews & Ratings

No ratings available

Game Info

Developer
Ward Dehairs
Publisher
Ward Dehairs
Release Date
Sep 16, 2016

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.97
See offer

Across the 24,305 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Ward Dehairs

Buy smarter: helpful guides

Frequently asked questions about Drop Out 0

How much does Drop Out 0 cost?

As of 6 September 2026, the cheapest in-stock offer for Drop Out 0 is €0.97 at Kinguin, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Drop Out 0 cheapest?

The lowest in-stock price we track for Drop Out 0 is €0.97 at Kinguin (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Drop Out 0 available on?

Drop Out 0 is available on PC, Mac, Linux.

When was Drop Out 0 released?

Drop Out 0 was released on 16 September 2016.

Who developed Drop Out 0?

Drop Out 0 was developed by Ward Dehairs.