Chivalry: Complete Pack
Chivalry: Medieval Warfare plus its Deadliest Warrior expansion in one pack. Melee-first, FPS-controlled, and brutal. The servers are dead - go in knowing that upfront.
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About Chivalry: Complete Pack
Chivalry: Medieval Warfare is a first-person melee combat game built around the idea that an FPS brain can learn to swing a claymore. Controls map exactly like a shooter - you aim, strafe, and manage angles - except the payoff is a Vanguard greatsword caving someone's skull in rather than a headshot ping. There are four classes: the nimble Man-at-Arms with one-handed swords and a shield, the reach-heavy Vanguard running zweihanders and halberds, the slow-swinging Knight hammering with war hammers and flails, and the Archer sitting at the back with longbows and javelins who nobody likes. Weapon unlocks across those classes are progression-gated but land as sidegrades rather than pure power creep, which is the right call. The combat has genuine depth: three distinct strikes (slash, overhead, thrust, regulated in part by mouse wheel input), a parry on right-click, and a feint cancel system borrowed from fighting games that adds real mind-game potential in duels. Kick, crouch, and positional footwork round it out. At its peak this was one of the tightest multiplayer experiences around, and the Complete Pack also bundles in Chivalry: Deadliest Warrior, an expansion that throws ninjas, pirates, and samurai into the mix for faster, looser chaos. The game modes hold up on paper. Team Objective is the one worth your time - attackers push a battering ram, burn a village, kill a king, while defenders try to hold them off in sequential stages. Team Deathmatch, Free-For-All, Capture the Flag, King of the Hill, and Elimination (last team standing, no respawns, first to seven rounds) round out the list. Maps are varied and atmospheric enough, with castle ramparts, siege towers, and throne rooms providing genuinely memorable settings for 32-player brawls. Here is the honest breakdown for 2025: official servers shut down in April 2024. Community-run servers and private servers are the only live option, and concurrent player counts are in double digits. If you have a group of friends willing to set up a private server, this pack still delivers a weekend of chaotic, genuinely funny medieval carnage. Solo, the offline AI bots exist but they are not why this game was built. The skill gap is also steep - the remaining community is largely veterans with thousands of hours who have turned feinting and animation exploits into an art form, and there is no matchmaking to protect new players from walking into that. Ping sensitivity is real; anything above 100ms noticeably degrades hit registration, so if you are not in EU or NA you will feel it. The combat fundamentals were never fully polished. Torn Banner themselves later acknowledged that movement exploits (the community called them "ballerina moves") warped the meta and were never fixed, and the hit detection always had a floatiness that frustrated players who came from games with tighter netcode. Friendly fire is always on, which generates both the game's funniest moments and its most infuriating ones. The Deadliest Warrior expansion split the community when it launched and was eventually deprioritized by the developer. Chivalry 2 exists now and is the better, more populated game if you want this style of combat with live servers. Buy this pack if you have friends to drag in with you and an appreciation for a genuinely original combat system that shaped a whole subgenre. Buy it understanding that the live multiplayer ecosystem is essentially gone and you are paying for a game preserved in amber. Fred, Scout Team
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Game Info
- Developer
- Torn Banner Studios
- Publisher
- Torn Banner Studios
- Release Date
- Nov 14, 2013