Compare Castlevania: Lords of Shadow - Mirror of Fate HD prices across 50+ stores and find the best deal. Developed by MercurySteam. Published by Konami Digital Entertainment. Released on 3/27/2014. Available on PC. Genres: Action, Adventure.

Three generations of Belmonts, one gothic castle, and a combo-heavy 2D action platformer that rewards Lords of Shadow fans far more than it rewards Symphony of the Night purists.

I went in expecting this to sit somewhere between classic side-scrolling Castlevania and the God of War-influenced brawling of Lords of Shadow. What I got was exactly that, for better and worse. Mirror of Fate HD is a 2.5D action platformer set entirely inside Dracula's castle, played across three acts featuring Gabriel Belmont (as a brief prologue), Trevor Belmont, Simon Belmont, and Alucard. Each character gets their own chapter and their own sub-weapons and magic spells, though their core movesets are close enough that calling it four distinct play styles would be generous. The Combat Cross, that whip-chain hybrid weapon at the heart of the Lords of Shadow series, handles grappling from chandeliers, standard combo strings, timed blocks that stun enemies, and evasive rolls. Pull that off fluidly and the combat feels genuinely satisfying. Coast on button-mashing and it still works, which makes the difficulty ceiling feel low until the boss fights arrive. The HD version matters. The original 3DS release was rough: quick-time events crammed into treasure chests, boss finishers, even simple traversal. Nearly all of those QTEs have been stripped out for this PC release, and the improvement is immediate. What used to interrupt the flow of a fight now just happens. Visually, the upscaled gothic architecture holds up well on a monitor, with the cel-shaded cutscenes doing most of the heavy lifting on style. The in-game models are clearly born from a handheld origin, but the art direction, elaborate clockwork levels, crumbling battlements, torchlit crypts, compensates for the polygon budget. A Boss Rush mode, unlocked after finishing the campaign, runs you through the entire roster of bosses with no health regeneration between fights and leaderboard support, giving completionists something to grind. Where the game frustrates is in how it wears a Metroidvania costume without fully committing to the role. The map is large and backtracking is possible, but the incentive to revisit areas mainly comes down to finding HP and MP upgrade artifacts. Exploration rarely surprises. The leveling system auto-unlocks whip skills rather than letting you choose, and the characters share the same level pool across acts, so there is no sense of individual progression building. Enemy encounters frequently lock you in an arena until a set number are defeated, and the inflated health pools on standard enemies like mermen and undead knights drag pacing in the mid-game. Some acts run long. The story is the strongest argument for seeing it through. Mirror of Fate bridges Lords of Shadow and its sequel by showing how Gabriel Belmont's transformation into Dracula sets his own family on a collision course across generations. It is not subtle, and the plot twists telegraph themselves early, but the tragic framing of a father unknowingly fighting his son and grandson carries real weight, and the voice acting delivers it well. If you played Lords of Shadow and want to know what happened between that game and Lords of Shadow 2, this is a compact, atmospheric ten-to-twelve hour answer. If you are arriving hoping for Symphony of the Night-depth exploration and RPG systems, you will leave a little hungry. For the right player, though, the gothic atmosphere, fluid combat cross mechanics, and that stripped-down Boss Rush make it worth the time. Alex, Scout Team

Castlevania: Lords of Shadow - Mirror of Fate HD
ActionAdventure

Castlevania: Lords of Shadow - Mirror of Fate HD

Mar 27, 2014MercurySteamKonami Digital Entertainment
GamerScout Says

Three generations of Belmonts, one gothic castle, and a combo-heavy 2D action platformer that rewards Lords of Shadow fans far more than it rewards Symphony of the Night purists.

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About Castlevania: Lords of Shadow - Mirror of Fate HD

I went in expecting this to sit somewhere between classic side-scrolling Castlevania and the God of War-influenced brawling of Lords of Shadow. What I got was exactly that, for better and worse. Mirror of Fate HD is a 2.5D action platformer set entirely inside Dracula's castle, played across three acts featuring Gabriel Belmont (as a brief prologue), Trevor Belmont, Simon Belmont, and Alucard. Each character gets their own chapter and their own sub-weapons and magic spells, though their core movesets are close enough that calling it four distinct play styles would be generous. The Combat Cross, that whip-chain hybrid weapon at the heart of the Lords of Shadow series, handles grappling from chandeliers, standard combo strings, timed blocks that stun enemies, and evasive rolls. Pull that off fluidly and the combat feels genuinely satisfying. Coast on button-mashing and it still works, which makes the difficulty ceiling feel low until the boss fights arrive. The HD version matters. The original 3DS release was rough: quick-time events crammed into treasure chests, boss finishers, even simple traversal. Nearly all of those QTEs have been stripped out for this PC release, and the improvement is immediate. What used to interrupt the flow of a fight now just happens. Visually, the upscaled gothic architecture holds up well on a monitor, with the cel-shaded cutscenes doing most of the heavy lifting on style. The in-game models are clearly born from a handheld origin, but the art direction, elaborate clockwork levels, crumbling battlements, torchlit crypts, compensates for the polygon budget. A Boss Rush mode, unlocked after finishing the campaign, runs you through the entire roster of bosses with no health regeneration between fights and leaderboard support, giving completionists something to grind. Where the game frustrates is in how it wears a Metroidvania costume without fully committing to the role. The map is large and backtracking is possible, but the incentive to revisit areas mainly comes down to finding HP and MP upgrade artifacts. Exploration rarely surprises. The leveling system auto-unlocks whip skills rather than letting you choose, and the characters share the same level pool across acts, so there is no sense of individual progression building. Enemy encounters frequently lock you in an arena until a set number are defeated, and the inflated health pools on standard enemies like mermen and undead knights drag pacing in the mid-game. Some acts run long. The story is the strongest argument for seeing it through. Mirror of Fate bridges Lords of Shadow and its sequel by showing how Gabriel Belmont's transformation into Dracula sets his own family on a collision course across generations. It is not subtle, and the plot twists telegraph themselves early, but the tragic framing of a father unknowingly fighting his son and grandson carries real weight, and the voice acting delivers it well. If you played Lords of Shadow and want to know what happened between that game and Lords of Shadow 2, this is a compact, atmospheric ten-to-twelve hour answer. If you are arriving hoping for Symphony of the Night-depth exploration and RPG systems, you will leave a little hungry. For the right player, though, the gothic atmosphere, fluid combat cross mechanics, and that stripped-down Boss Rush make it worth the time. Alex, Scout Team

Tags

steamLords of Shadow CanonMulti-Character CampaignBoss RushCombat CrossQTE-FreeAct-Based StructureCastle ExplorationSingle Playthrough

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Reviews & Ratings

Steam
84%(2,631)

Game Info

Developer
MercurySteam
Publisher
Konami Digital Entertainment
Release Date
Mar 27, 2014

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