CARRION
You are the monster. CARRION flips horror on its head, putting you in control of a wriggling, tentacled nightmare tearing through a research facility full of terrified humans.
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About CARRION
CARRION is a 2D action-adventure built around a single, genuinely clever premise: what if you played as the creature from the horror film rather than the survivor running from it? You control an amorphous, fleshy alien mass that squeezes through vents, drags screaming scientists into the dark, and grows more grotesque and powerful as it consumes biomass. The pixel art is extraordinary, genuinely one of the most expressive depictions of fluid, writhing creature movement I have seen in this format. Every tentacle reach and lunge feels tactile, almost uncomfortable in the best way. The sound design earns equal praise. The wet, organic audio layered under a tense score creates an atmosphere that a much bigger studio would struggle to bottle. The gameplay loop is part Metroidvania, part predator fantasy. You unlock new abilities as you grow, including web-slinging, the power to infect hosts, a fear-inducing shriek, and bursts of speed that let you tear through corridors in a panic of gore. The facility itself is a series of interconnected rooms and crawl-spaces that reward exploration, though the lack of any in-game map is a deliberate and occasionally frustrating design choice. Some players will feel lost; others will find that the disorientation sharpens the sense of being something alien and instinct-driven rather than strategic. Where CARRION is most honest about its own limits is runtime. This is a four-to-six hour game depending on how much you explore, and it knows it. The pacing stays tight. There is no padding here, no filler mission stuffed in to justify a longer playtime. The human side of the story is told in sparse, wordless flashback vignettes that suggest a backstory without spelling it out, and I appreciate that restraint enormously. What you get is a complete, intentional experience that ends before it outstays its welcome. The criticisms worth flagging are real, though. The ability management, where you shed mass to access earlier powers, can feel fiddly and unintuitive until it clicks. Boss encounters are sparse and a couple feel underdeveloped compared to the inventive traversal sections. The Metacritic score sitting at 75 is accurate in the sense that CARRION is not a deep mechanical achievement, but that number undersells just how singular and well-executed the core fantasy is. This is a game that commits completely to its one idea and rides it with confidence. For anyone who gravitates toward indie games with a strong artistic identity and a willingness to do exactly one thing with full conviction, CARRION is worth your afternoon. It is best experienced in a single sitting, ideally with headphones. Kai, Scout Team
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Game Info
- Developer
- Phobia Game Studio
- Publisher
- Devolver Digital
- Release Date
- Jul 23, 2020