Compare BUTCHER prices across trusted key stores and find the best deal. Developed by Phobia Game Studio. Published by Transhuman Design. Released on 10/5/2016. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 70/100.

BUTCHER is a brutally fast 2D shooter where you play a cyborg exterminating humanity one splattered room at a time. Carnage is the whole point.

BUTCHER does not pretend to be anything other than what it is: a pixel-art massacre simulator built on speed, reflex, and a genuinely alarming commitment to gore. Developed by Phobia Game Studio, this is a side-scrolling 2D shooter that draws its DNA from the brutal arcade sensibility of old Amiga and DOS classics, strips out every scrap of narrative scaffolding, and leaves you with something close to pure kinetic punishment. You play as a cyborg tasked with wiping out humanity, and the game is essentially one long, escalating argument in favor of that premise. The core loop is tight and unforgiving. You move fast, enemies move fast, and hesitation is usually fatal. Weapons range from a chainsaw for close-quarters horror to shotguns, flamethrowers, and a minigun that rewards the kind of tunnel-vision aggression the game constantly demands. Environmental kills are a real mechanic here - luring enemies into acid pools, impaling them on hooks, or knocking them into industrial fans adds a layer of spatial awareness to what could have been a straight bullet-hose experience. The level design knows this and builds around it, placing hazards in ways that feel mean but fair once you learn the rhythm. And there is a rhythm, even if it takes a few deaths to hear it. The pixel art is dense and deliberately grimy. Everything is dark industrial corridors and slaughterhouse lighting, which suits the cyborg-apocalypse tone exactly. The soundtrack deserves a specific mention because it is doing heavy lifting throughout - propulsive, industrial, sometimes almost ritualistic in how it syncs with the pacing of a room clear. As someone who pays close attention to how soundscape shapes the feel of a small game, BUTCHER's audio direction reads as genuinely intentional rather than an afterthought. It is one of those cases where the music and the violence reach an uncomfortable but effective agreement. Where BUTCHER runs into friction is in its difficulty curve and its narrow scope. This is not a game for people who want variety in their motivation. There is no story to speak of, no character progression, no build system to fiddle with between runs. What you see in the first ten minutes is essentially what the game remains throughout, just faster and with more enemies on screen. For some players that is exactly the appeal. For others it will feel thin by the midpoint. The checkpointing can also feel stingy in ways that cross from challenging into fatiguing, particularly in later stages where a single misstep sends you back further than feels proportionate. The game's 86 percent positive rating on Steam, drawn from over a thousand reviews, suggests most players make their peace with this - but it is worth knowing going in. If you have a soft spot for the era of gaming that BUTCHER is clearly in love with, and you want something that respects your time in a very specific way - short, sharp, no filler, brutal honesty about what it is - this earns its place. It is a six-to-eight hour experience that knows when it is done and does not outstay its welcome. For a one-note game, it plays that note with real conviction. Kai, Scout Team

BUTCHER

BUTCHER

Oct 5, 2016Phobia Game StudioTranshuman Design
GamerScout Says

BUTCHER is a brutally fast 2D shooter where you play a cyborg exterminating humanity one splattered room at a time. Carnage is the whole point.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.86

GamerScout Verdict

Best for retro shooter fans who want a fast, no-frills blood sport with real audiovisual craft and zero apology for its narrow focus.

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Price History

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Screenshots & Media

About BUTCHER

BUTCHER does not pretend to be anything other than what it is: a pixel-art massacre simulator built on speed, reflex, and a genuinely alarming commitment to gore. Developed by Phobia Game Studio, this is a side-scrolling 2D shooter that draws its DNA from the brutal arcade sensibility of old Amiga and DOS classics, strips out every scrap of narrative scaffolding, and leaves you with something close to pure kinetic punishment. You play as a cyborg tasked with wiping out humanity, and the game is essentially one long, escalating argument in favor of that premise. The core loop is tight and unforgiving. You move fast, enemies move fast, and hesitation is usually fatal. Weapons range from a chainsaw for close-quarters horror to shotguns, flamethrowers, and a minigun that rewards the kind of tunnel-vision aggression the game constantly demands. Environmental kills are a real mechanic here - luring enemies into acid pools, impaling them on hooks, or knocking them into industrial fans adds a layer of spatial awareness to what could have been a straight bullet-hose experience. The level design knows this and builds around it, placing hazards in ways that feel mean but fair once you learn the rhythm. And there is a rhythm, even if it takes a few deaths to hear it. The pixel art is dense and deliberately grimy. Everything is dark industrial corridors and slaughterhouse lighting, which suits the cyborg-apocalypse tone exactly. The soundtrack deserves a specific mention because it is doing heavy lifting throughout - propulsive, industrial, sometimes almost ritualistic in how it syncs with the pacing of a room clear. As someone who pays close attention to how soundscape shapes the feel of a small game, BUTCHER's audio direction reads as genuinely intentional rather than an afterthought. It is one of those cases where the music and the violence reach an uncomfortable but effective agreement. Where BUTCHER runs into friction is in its difficulty curve and its narrow scope. This is not a game for people who want variety in their motivation. There is no story to speak of, no character progression, no build system to fiddle with between runs. What you see in the first ten minutes is essentially what the game remains throughout, just faster and with more enemies on screen. For some players that is exactly the appeal. For others it will feel thin by the midpoint. The checkpointing can also feel stingy in ways that cross from challenging into fatiguing, particularly in later stages where a single misstep sends you back further than feels proportionate. The game's 86 percent positive rating on Steam, drawn from over a thousand reviews, suggests most players make their peace with this - but it is worth knowing going in. If you have a soft spot for the era of gaming that BUTCHER is clearly in love with, and you want something that respects your time in a very specific way - short, sharp, no filler, brutal honesty about what it is - this earns its place. It is a six-to-eight hour experience that knows when it is done and does not outstay its welcome. For a one-note game, it plays that note with real conviction.

Kai
Kai · Scout Team

Indie & narrative

Tags

steam2D ShooterRetro ArcadePixel GoreEnvironmental KillsCyborgIndustrial SoundtrackHigh DifficultyArcade Reflex

System Requirements

Minimum

Processor
Core 2 Duo
Memory
512 MB RAM
Graphics
DX 9.0/OpenGL 2 compliant with SM 2.0+
DirectX
Version 9.0
Storage
200 MB available space

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Reviews & Ratings

Metacritic
70
Steam
86%(1,372)

Game Info

Developer
Phobia Game Studio
Publisher
Transhuman Design
Release Date
Oct 5, 2016

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Frequently asked questions about BUTCHER

How much does BUTCHER cost?

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What platforms is BUTCHER available on?

BUTCHER is available on PC, Xbox.

When was BUTCHER released?

BUTCHER was released on 5 October 2016.

Who developed BUTCHER?

BUTCHER was developed by Phobia Game Studio and published by Transhuman Design.

Is BUTCHER worth buying?

BUTCHER holds a Metacritic score of 70/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.