Compare Cannibal Chickens prices across 50+ stores and find the best deal. Developed by DIG Games. Published by DIG Games. Released on 6/11/2019. Available on PC, Mac. Genres: Casual, Indie.

Grab three friends, plug in controllers, and spend 20 minutes eating each other. That's the whole pitch, and it mostly delivers on it.

My honest first reaction to Cannibal Chickens was somewhere between a shrug and a smirk. It is a 2D local-PvP platformer built around exactly one interaction: jump on or dash into another chicken to eat it, score a point, respawn, repeat until the timer runs out. There is no loadout screen, no ranked queue, no battle pass. It is aggressively, almost defiantly small. Whether that reads as "focused" or "thin" depends entirely on who shows up to your couch. The scoring loop has one wrinkle worth knowing. You can crow before going in for a kill, which triples your point gain on that eat. The risk is that if someone catches you mid-crow, you drop two points instead of one. That single risk-reward mechanic is the ceiling of the strategic depth here, and it is genuinely fun for about two rounds before it becomes muscle memory. Across 5 maps and a roster of 8 chickens (cosmetic differences only, as far as movement and hitboxes go), there is not much variation to uncover. The maps change the platform layout but do not meaningfully alter how the game plays. You are always just chasing and eating. The respawn at random nest mechanic keeps comebacks alive but also introduces a frustrating luck element when you respawn directly next to three opponents. The AI bot update was a smart patch. At launch the game required at least two human players, which is a hard requirement to meet on a Tuesday night. Now you can fill slots with bots and run solo sessions, though the bots are not exactly cagey opponents. They are good enough to practice the crow-timing window on, not good enough to feel like real competition. Remote Play Together support is listed, which theoretically opens this to online play over Steam's streaming layer, but do not go in expecting the netcode reliability of a proper online title. This was built for controllers on one screen. For shooters-and-action players like me who landed here looking for something quick to run with a group, the honest answer is: this scratches a very specific itch for a very short window. It belongs in the same mental category as Towerfall or Nidhogg entry-level local PvP, except with a fraction of the mechanical ceiling. The hand-drawn art is charming and runs clean. There are no performance complaints to raise at this scope. But the moment your group gets past the novelty of the concept, the game has nowhere to go. No new mechanics unlock, no progression carries over between sessions. What you see in the first ten minutes is what you get in the fiftieth. If you are the person who organises game nights and needs a five-minute on-ramp title that anyone can pick up mid-beer, Cannibal Chickens earns its spot in that rotation. Go in with one or two friends who find the concept funny, keep the sessions short, and do not expect depth to reveal itself later. The crow mechanic is fun. The maps are fine. The bots exist. That is mostly it. Fred, Scout Team

Cannibal Chickens
CasualIndie

Cannibal Chickens

Jun 11, 2019DIG Games
GamerScout Says

Grab three friends, plug in controllers, and spend 20 minutes eating each other. That's the whole pitch, and it mostly delivers on it.

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About Cannibal Chickens

My honest first reaction to Cannibal Chickens was somewhere between a shrug and a smirk. It is a 2D local-PvP platformer built around exactly one interaction: jump on or dash into another chicken to eat it, score a point, respawn, repeat until the timer runs out. There is no loadout screen, no ranked queue, no battle pass. It is aggressively, almost defiantly small. Whether that reads as "focused" or "thin" depends entirely on who shows up to your couch. The scoring loop has one wrinkle worth knowing. You can crow before going in for a kill, which triples your point gain on that eat. The risk is that if someone catches you mid-crow, you drop two points instead of one. That single risk-reward mechanic is the ceiling of the strategic depth here, and it is genuinely fun for about two rounds before it becomes muscle memory. Across 5 maps and a roster of 8 chickens (cosmetic differences only, as far as movement and hitboxes go), there is not much variation to uncover. The maps change the platform layout but do not meaningfully alter how the game plays. You are always just chasing and eating. The respawn at random nest mechanic keeps comebacks alive but also introduces a frustrating luck element when you respawn directly next to three opponents. The AI bot update was a smart patch. At launch the game required at least two human players, which is a hard requirement to meet on a Tuesday night. Now you can fill slots with bots and run solo sessions, though the bots are not exactly cagey opponents. They are good enough to practice the crow-timing window on, not good enough to feel like real competition. Remote Play Together support is listed, which theoretically opens this to online play over Steam's streaming layer, but do not go in expecting the netcode reliability of a proper online title. This was built for controllers on one screen. For shooters-and-action players like me who landed here looking for something quick to run with a group, the honest answer is: this scratches a very specific itch for a very short window. It belongs in the same mental category as Towerfall or Nidhogg entry-level local PvP, except with a fraction of the mechanical ceiling. The hand-drawn art is charming and runs clean. There are no performance complaints to raise at this scope. But the moment your group gets past the novelty of the concept, the game has nowhere to go. No new mechanics unlock, no progression carries over between sessions. What you see in the first ten minutes is what you get in the fiftieth. If you are the person who organises game nights and needs a five-minute on-ramp title that anyone can pick up mid-beer, Cannibal Chickens earns its spot in that rotation. Go in with one or two friends who find the concept funny, keep the sessions short, and do not expect depth to reveal itself later. The crow mechanic is fun. The maps are fine. The bots exist. That is mostly it. Fred, Scout Team

Tags

multiplayerpvplocal-multiplayerlocal-coopcontroller-supporttier:sub-5Couch PvPParty StarterController RequiredBot SupportLow Skill FloorShort SessionRisk-Reward Scoring

System Requirements

Minimum

OS
Windows 10
Memory
50 MB RAM
Storage
50 MB available space
Graphics
Any
Processor
1 Hz
Sound Card
Any

Reviews & Ratings

No ratings available

Game Info

Developer
DIG Games
Publisher
DIG Games
Release Date
Jun 11, 2019

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