Compare Call of the Sea prices across trusted key stores and find the best deal. Developed by Out of the Blue Games. Published by Raw Fury. Released on 12/8/2020. Available on PC, Xbox. Genres: Adventure, Casual, Indie. Metacritic score: 78/100.

A gorgeous 1930s mystery puzzler where a sick woman hunts for her missing husband on an island hiding something ancient and wrong. Smart puzzles, real atmosphere.

Call of the Sea is a first-person puzzle adventure set in the 1930s, casting you as Norah, a woman driven by a mysterious illness and a missing husband to track down an expedition that vanished on a remote Pacific island. Out of the Blue Games is a small Madrid studio, and this was their debut release. The scale is modest. The ambition is not. The game is unambiguously Lovecraftian in the best sense: less tentacle horror, more slow cosmic dread threaded through architecture that shouldn't exist. Each of the game's six chapters drops you into a distinct environment - base camp, ruins, lagoon, observatory, jungle temple - and asks you to read the world before you can solve it. Norah's journal fills up with her own notes and sketches as you piece things together, and that mechanic alone sets the tone. You're not hunting waypoints. You're thinking. The puzzles themselves range from cipher-style symbol decoding to mechanical contraption puzzles, and they almost always feel earned. The logic is internal and consistent, which is rarer than it should be in this genre. What works particularly well is Norah as a protagonist. She's not a blank avatar. She reacts to what she finds, she has opinions, she's funny and frightened in equal measure, and her narration - delivered with quiet warmth - carries the story between set pieces without ever feeling like an audio-log substitute for real writing. The voice performance is strong. The soundtrack is equally considered: a mix of jazz-inflected strings and unsettling ambient tones that shifts register chapter by chapter without ever calling attention to itself. The island looks extraordinary for a small production, saturated and tactile in ways that make you want to stand still and look. The honest caveats: the game runs roughly five to seven hours at a moderate pace, and some players will find certain puzzles underclued on a first pass. The final chapter accelerates in ways that feel slightly compressed compared to the breathing room of earlier sections. And if you come in expecting combat, exploration freedom, or branching choices, you will be disappointed. This is a linear, contemplative experience. The path is fixed. The payoff is emotional rather than systemic. For what it is, though - a handcrafted debut puzzler with a genuine narrative arc, a heroine worth spending a weekend with, and a climax that actually lands - Call of the Sea delivers something a lot of bigger games fail to: a complete feeling. It knows exactly when to end. That's worth more than people give it credit for. Kai, Scout Team

Call of the Sea

Call of the Sea

Dec 8, 2020Out of the Blue GamesRaw Fury
GamerScout Says

A gorgeous 1930s mystery puzzler where a sick woman hunts for her missing husband on an island hiding something ancient and wrong. Smart puzzles, real atmosphere.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
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Historical low: €1.50

GamerScout Verdict

A focused, beautifully crafted puzzle adventure for anyone who wants atmosphere and a complete story over systems and replayability.

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Price History

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About Call of the Sea

Call of the Sea is a first-person puzzle adventure set in the 1930s, casting you as Norah, a woman driven by a mysterious illness and a missing husband to track down an expedition that vanished on a remote Pacific island. Out of the Blue Games is a small Madrid studio, and this was their debut release. The scale is modest. The ambition is not. The game is unambiguously Lovecraftian in the best sense: less tentacle horror, more slow cosmic dread threaded through architecture that shouldn't exist. Each of the game's six chapters drops you into a distinct environment - base camp, ruins, lagoon, observatory, jungle temple - and asks you to read the world before you can solve it. Norah's journal fills up with her own notes and sketches as you piece things together, and that mechanic alone sets the tone. You're not hunting waypoints. You're thinking. The puzzles themselves range from cipher-style symbol decoding to mechanical contraption puzzles, and they almost always feel earned. The logic is internal and consistent, which is rarer than it should be in this genre. What works particularly well is Norah as a protagonist. She's not a blank avatar. She reacts to what she finds, she has opinions, she's funny and frightened in equal measure, and her narration - delivered with quiet warmth - carries the story between set pieces without ever feeling like an audio-log substitute for real writing. The voice performance is strong. The soundtrack is equally considered: a mix of jazz-inflected strings and unsettling ambient tones that shifts register chapter by chapter without ever calling attention to itself. The island looks extraordinary for a small production, saturated and tactile in ways that make you want to stand still and look. The honest caveats: the game runs roughly five to seven hours at a moderate pace, and some players will find certain puzzles underclued on a first pass. The final chapter accelerates in ways that feel slightly compressed compared to the breathing room of earlier sections. And if you come in expecting combat, exploration freedom, or branching choices, you will be disappointed. This is a linear, contemplative experience. The path is fixed. The payoff is emotional rather than systemic. For what it is, though - a handcrafted debut puzzler with a genuine narrative arc, a heroine worth spending a weekend with, and a climax that actually lands - Call of the Sea delivers something a lot of bigger games fail to: a complete feeling. It knows exactly when to end. That's worth more than people give it credit for.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamLovecraftianFirst-Person PuzzleNarrative-DrivenFemale ProtagonistAtmospheric HorrorLinear StorySingle PlaythroughCosmic MysteryFirst-Person PuzzlerAtmospheric SoundtrackMysteryShort PlaytimeCommentary Mode1930s Setting

System Requirements

Minimum

Processor
AMD FX-6100/Intel i3-3220 or Equivalent
Memory
8 GB RAM
Graphics
AMD Radeon HD 7750, NVIDIA GeForce GTX 650 or Equivalent
DirectX
Version 11
Storage
20 GB available space Additiona…

Recommended

Processor
AMD Ryzen 7 1700/Intel i7-6700K or Equivalent
Memory
16 GB RAM
Graphics
AMD RX Vega 56, Nvidia GTX 1070/GTX1660Ti or Equivalent
DirectX
Version 11
Storage
1…

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Reviews & Ratings

Metacritic
78
Steam
88%(6,043)

Game Info

Developer
Out of the Blue Games
Publisher
Raw Fury
Release Date
Dec 8, 2020

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Frequently asked questions about Call of the Sea

How much does Call of the Sea cost?

Call of the Sea pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Call of the Sea available on?

Call of the Sea is available on PC, Xbox.

When was Call of the Sea released?

Call of the Sea was released on 8 December 2020.

Who developed Call of the Sea?

Call of the Sea was developed by Out of the Blue Games and published by Raw Fury.

Is Call of the Sea worth buying?

Call of the Sea holds a Metacritic score of 78/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.