Call of Juarez: Bound in Blood
One of the sharpest Western shooters ever made, and a rare case where the prequel genuinely outclasses the game it precedes. If you have any itch for revolvers, spaghetti-western showdowns, and brothers gone wrong, scratch it here.
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About Call of Juarez: Bound in Blood
I went in expecting a mid-tier licensed shooter coasting on cowboy aesthetics, and walked out surprised by how much Techland got right. Bound in Blood strips out the stealth and platforming that made the original Call of Juarez a chore in places, and replaces all of it with focused, kinetic gunfighting that actually feels like the Wild West rather than a brown-filtered corridor shooter wearing a hat. The core hook is the character choice. Before most missions you pick either Ray or Thomas McCall, and the difference is meaningful rather than cosmetic. Ray is a brawler who can dual-wield revolvers, haul a gatling gun, and take a serious beating thanks to a chest plate that functions like light armor. Thomas is leaner and deadlier at range, uses a lasso to reach elevated positions, and carries a bow alongside his carbine. Both brothers share a Concentration Mode that builds as you score accurate hits, letting you trigger a bullet-time offensive burst when you are outnumbered. The two brothers also have a cooperative version of that mode, though the online multiplayer is long dead, so that particular feature is purely a single-player story beat now. Weapons have individual stats covering power, reload speed, and rate of fire, and money looted from environments or dropped enemies can be spent at stores to upgrade your arsenal. The loot pickup radius is genuinely too tight and the weapon economy discourages experimenting with new guns once you invest in a good rifle, but neither issue is bad enough to derail the experience. The campaign runs roughly seven to eight hours on a first playthrough, which is short by modern standards. The story covers the McCall brothers from their desertion during the American Civil War through a treasure hunt stretching from Georgia to Mexico, with a third brother, the trainee priest William, narrating between chapters in a way that keeps the family drama grounded. Themes of greed, betrayal, and faith give the writing more weight than the genre usually delivers. Voice performances are strong across the board, and the banter between Ray and Thomas during combat is the kind of incidental character work that most action games skip entirely. Showdowns, the one-on-one duel sequences where you track an opponent's hand and draw first, are tense set pieces that break up the shooting nicely. Enemy AI is serviceable but not clever, and a few difficulty spikes near the end feel unbalanced rather than challenging. Visually the game holds up reasonably well for its age. Open vistas, rolling skies, dusty towns, and candlelit saloons all nail the spaghetti-western atmosphere Techland was aiming for. The FOV is locked low and was clearly optimised for a living-room television, so PC players who are sensitive to that should be aware a mod is required to fix it. Online multiplayer servers are offline, so the Wild West Legends modes and the Old West Map Pack DLC are no longer accessible. What remains is a tight, cinematic single-player FPS that still stands as one of the better Western shooters on PC, a category that has never been crowded. Alex, Scout Team
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Game Info
- Developer
- Techland
- Publisher
- Ubisoft
- Release Date
- Jul 2, 2009

