Compare Cadence of Hyrule Season Pass (DLC) (Nintendo Switch) prices across trusted key stores and find the best deal. Developed by Brace Yourself Games. Published by Nintendo. Released on 7/20/2020. Available on Nintendo Switch. Genres: Action, Single Player, Cloud Save, Side View, Bird View, Music, Adventure.

Three DLC packs bundled together that extend Cadence of Hyrule with new characters, 39 extra tracks, and a fresh Skull Kid story campaign. Only worth it if you already love the base game.

Cadence of Hyrule's Season Pass is a straightforward expansion bundle: buy once, get all three DLC packs. If you already know what the base game is, that's a rhythm-meets-roguelike set in a 2D Zelda world where every move, attack, and dodge is synced to a remixed Legend of Zelda soundtrack. This pass assumes you're already sold on that formula. It doesn't recruit skeptics. What it does is give fans more to chew on across three distinct content drops. Pack one, the Character Pack, is the most mechanically interesting of the three. It adds five new playable characters: Impa, who wields a Naginata for ranged attacks and can deflect projectiles; Shadow Link and Shadow Zelda for mirrored playstyles; Frederick the shopkeeper, who respawns as a ghost after dying; and Aria, Cadence's grandmother, who is arguably the cruelest challenge in the game. Aria only has half a heart, is locked to a dagger, and dies instantly if she misses a single beat. That's a masochist's delight, tucked inside a generally accessible pack. The Character Pack also adds All Character Mode, a 21-floor dungeon gauntlet, and Mystery Mode, which hides all enemies and items behind question marks until you commit to engaging them. These modes meaningfully change how you read and react to the game. Pack two, the Melody Pack, is the weakest link. It adds 39 remixed Zelda tracks from three artists and lets you customize which songs play in which areas for specific characters. It's genuinely pleasant if you love the soundtrack, but it adds zero gameplay content. For some players that will feel inert, especially next to pack one. Pack three, Symphony of the Mask, is where the Season Pass earns its keep. It's a full new story campaign starring Skull Kid in a ruined version of Hyrule, with a new overworld map and two original hand-crafted dungeons, one built around combat and one around puzzles. The main hook is a mask system: Skull Kid can swap masks mid-run to change his entire moveset. The Zora mask gives him a lunging fencing sword and ice attacks; the Goron mask lets him roll into enemies; the Skull mask equips a long-range spear. Reviewers broadly agreed this pack alone justifies the Season Pass, adding somewhere between five and seven hours of new content. The extra standalone Puzzle Mode and Arena Mode (survive waves of enemies) round it out and work with the full character roster. The honest caveat: the Season Pass is uneven as a collection. Packs one and three are genuinely good additions. Pack two is soundtrack DLC dressed up as a content drop. Taken as a whole it's a solid value for anyone who has already put serious time into Cadence of Hyrule and wants more variety in how they play it. If you bounced off the base game or are on the fence about it, the pass won't change your mind. Alex, Scout Team

Cadence of Hyrule Season Pass (DLC) (Nintendo Switch)
ActionSingle PlayerCloud SaveSide ViewBird ViewMusicAdventure

Cadence of Hyrule Season Pass (DLC) (Nintendo Switch)

Jul 20, 2020Brace Yourself GamesNintendo
GamerScout Says

Three DLC packs bundled together that extend Cadence of Hyrule with new characters, 39 extra tracks, and a fresh Skull Kid story campaign. Only worth it if you already love the base game.

Nintendo Switch
Best Price Available
€0.00
at N/A
Historical low: €11.00

GamerScout Verdict

Solid value for base game fans hungry for new characters and a fresh campaign, but pack two is filler and skeptics won't be converted.

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About Cadence of Hyrule Season Pass (DLC) (Nintendo Switch)

Cadence of Hyrule's Season Pass is a straightforward expansion bundle: buy once, get all three DLC packs. If you already know what the base game is, that's a rhythm-meets-roguelike set in a 2D Zelda world where every move, attack, and dodge is synced to a remixed Legend of Zelda soundtrack. This pass assumes you're already sold on that formula. It doesn't recruit skeptics. What it does is give fans more to chew on across three distinct content drops. Pack one, the Character Pack, is the most mechanically interesting of the three. It adds five new playable characters: Impa, who wields a Naginata for ranged attacks and can deflect projectiles; Shadow Link and Shadow Zelda for mirrored playstyles; Frederick the shopkeeper, who respawns as a ghost after dying; and Aria, Cadence's grandmother, who is arguably the cruelest challenge in the game. Aria only has half a heart, is locked to a dagger, and dies instantly if she misses a single beat. That's a masochist's delight, tucked inside a generally accessible pack. The Character Pack also adds All Character Mode, a 21-floor dungeon gauntlet, and Mystery Mode, which hides all enemies and items behind question marks until you commit to engaging them. These modes meaningfully change how you read and react to the game. Pack two, the Melody Pack, is the weakest link. It adds 39 remixed Zelda tracks from three artists and lets you customize which songs play in which areas for specific characters. It's genuinely pleasant if you love the soundtrack, but it adds zero gameplay content. For some players that will feel inert, especially next to pack one. Pack three, Symphony of the Mask, is where the Season Pass earns its keep. It's a full new story campaign starring Skull Kid in a ruined version of Hyrule, with a new overworld map and two original hand-crafted dungeons, one built around combat and one around puzzles. The main hook is a mask system: Skull Kid can swap masks mid-run to change his entire moveset. The Zora mask gives him a lunging fencing sword and ice attacks; the Goron mask lets him roll into enemies; the Skull mask equips a long-range spear. Reviewers broadly agreed this pack alone justifies the Season Pass, adding somewhere between five and seven hours of new content. The extra standalone Puzzle Mode and Arena Mode (survive waves of enemies) round it out and work with the full character roster. The honest caveat: the Season Pass is uneven as a collection. Packs one and three are genuinely good additions. Pack two is soundtrack DLC dressed up as a content drop. Taken as a whole it's a solid value for anyone who has already put serious time into Cadence of Hyrule and wants more variety in how they play it. If you bounced off the base game or are on the fence about it, the pass won't change your mind.

Alex
Alex · Scout Team

Catch-all

Tags

nintendoRhythm-RoguelikeDLC BundleNew Playable CharactersStory ExpansionChallenge ModeSoundtrack CustomizationMask MechanicZelda Crossover

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Game Info

Developer
Brace Yourself Games
Publisher
Nintendo
Release Date
Jul 20, 2020

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Frequently asked questions about Cadence of Hyrule Season Pass (DLC) (Nintendo Switch)

How much does Cadence of Hyrule Season Pass (DLC) (Nintendo Switch) cost?

Cadence of Hyrule Season Pass (DLC) (Nintendo Switch) pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Cadence of Hyrule Season Pass (DLC) (Nintendo Switch) cheapest?

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What platforms is Cadence of Hyrule Season Pass (DLC) (Nintendo Switch) available on?

Cadence of Hyrule Season Pass (DLC) (Nintendo Switch) is available on Nintendo Switch.

When was Cadence of Hyrule Season Pass (DLC) (Nintendo Switch) released?

Cadence of Hyrule Season Pass (DLC) (Nintendo Switch) was released on 20 July 2020.

Who developed Cadence of Hyrule Season Pass (DLC) (Nintendo Switch)?

Cadence of Hyrule Season Pass (DLC) (Nintendo Switch) was developed by Brace Yourself Games and published by Nintendo.