Compare Box Maze 2 : Agent Cubert prices across 50+ stores and find the best deal. Developed by GamersHype Productions. Published by SA Industry. Released on 1/5/2018. Available on PC. Genres: Action, Adventure, Casual, Indie, Strategy.

Seventy-four percent of Steam reviewers gave this budget indie maze-runner a thumbs up, and the bar it sets for itself is exactly that low. Fine for achievement hunters who want a breezy afternoon of reflex puzzles, not fine if you expect anything deeper.

I track a lot of low-overhead indie titles for completionist value, and Box Maze 2: Agent Cubert sits firmly in a bucket I call "honest budget games": it never pretends to be something it is not, which is both its charm and its ceiling. You are a sentient box named Cubert, recently inducted into the Secret Services of Boxes, tasked with rescuing Gaston's daughter across 100 hand-built levels. The premise is paper-thin, delivered with a knowing wink, and the game moves quickly enough that you will never feel stranded in lore dumps. The core loop is reflexes plus pathfinding. Each level puts obstacles between you and a warp exit: poison pits, blades, spikes, water enemies, fire enemies, and bomber boxes all show up as the difficulty ramps. Potions are the one combat tool available, picked up on the fly to eliminate enemies in your path. The design philosophy is speed and score rather than deliberate puzzle-solving, so players expecting a contemplative maze experience will bounce off fast. Those who want to optimize a route, hit every collectible pizza, sweet, and jelly bean, and shave their death counter down to zero will find a satisfying, if narrow, loop. The level-select system means you are never truly softlocked, which is a small but real quality-of-life courtesy. The achievement list is the loudest selling point the game makes, and it is worth examining honestly. Over 200 achievements are on offer, spread across level completions, collectible milestones, and hidden secret messages tucked inside specific stages. For achievement hunters, that is a meaningful target, but understand that a chunk of that number is pure volume padding rather than clever design challenges. The ten hidden secret levels add a scavenger-hunt dimension that genuinely rewards exploration, and the community discussion board shows players still hunting for hidden messages years after release, which at least confirms some replayability exists. Where this falls down for anyone past a casual audience is depth. There is no build variety, no decision tree, no meta-progression. The 2D platformer layout with 3D visual effects is clean enough, and the revamped GUI is functional, but mod support and AI complexity are simply not part of what this game is. The small-team development history, which included an Early Access period before the January 2018 full release, shows in scope: what shipped is a complete and stable product within its constraints, but those constraints are tight. Cloud saves are present, which means picking up mid-run across machines is painless, a practical detail worth noting for its target audience. If your Steam library has a gap labeled "low-effort achievement farming with mild reflex challenge," this fills it tidily. If you want a game that will make you think in layers, look elsewhere. Diego, Scout Team

Box Maze 2 : Agent Cubert
ActionAdventureCasualIndieStrategy

Box Maze 2 : Agent Cubert

Jan 5, 2018GamersHype ProductionsSA Industry
GamerScout Says

Seventy-four percent of Steam reviewers gave this budget indie maze-runner a thumbs up, and the bar it sets for itself is exactly that low. Fine for achievement hunters who want a breezy afternoon of reflex puzzles, not fine if you expect anything deeper.

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About Box Maze 2 : Agent Cubert

I track a lot of low-overhead indie titles for completionist value, and Box Maze 2: Agent Cubert sits firmly in a bucket I call "honest budget games": it never pretends to be something it is not, which is both its charm and its ceiling. You are a sentient box named Cubert, recently inducted into the Secret Services of Boxes, tasked with rescuing Gaston's daughter across 100 hand-built levels. The premise is paper-thin, delivered with a knowing wink, and the game moves quickly enough that you will never feel stranded in lore dumps. The core loop is reflexes plus pathfinding. Each level puts obstacles between you and a warp exit: poison pits, blades, spikes, water enemies, fire enemies, and bomber boxes all show up as the difficulty ramps. Potions are the one combat tool available, picked up on the fly to eliminate enemies in your path. The design philosophy is speed and score rather than deliberate puzzle-solving, so players expecting a contemplative maze experience will bounce off fast. Those who want to optimize a route, hit every collectible pizza, sweet, and jelly bean, and shave their death counter down to zero will find a satisfying, if narrow, loop. The level-select system means you are never truly softlocked, which is a small but real quality-of-life courtesy. The achievement list is the loudest selling point the game makes, and it is worth examining honestly. Over 200 achievements are on offer, spread across level completions, collectible milestones, and hidden secret messages tucked inside specific stages. For achievement hunters, that is a meaningful target, but understand that a chunk of that number is pure volume padding rather than clever design challenges. The ten hidden secret levels add a scavenger-hunt dimension that genuinely rewards exploration, and the community discussion board shows players still hunting for hidden messages years after release, which at least confirms some replayability exists. Where this falls down for anyone past a casual audience is depth. There is no build variety, no decision tree, no meta-progression. The 2D platformer layout with 3D visual effects is clean enough, and the revamped GUI is functional, but mod support and AI complexity are simply not part of what this game is. The small-team development history, which included an Early Access period before the January 2018 full release, shows in scope: what shipped is a complete and stable product within its constraints, but those constraints are tight. Cloud saves are present, which means picking up mid-run across machines is painless, a practical detail worth noting for its target audience. If your Steam library has a gap labeled "low-effort achievement farming with mild reflex challenge," this fills it tidily. If you want a game that will make you think in layers, look elsewhere. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:indieAchievement FarmingReflex PlatformerScore AttackHidden SecretsShort SessionMaze RunnerBudget Indie

System Requirements

Minimum

OS
Windows
Memory
1 GB RAM
DirectX
Version 9.0
Storage
250 MB available space
Graphics
Nvidia GTX 9500 or equivalent
Processor
1.8Ghz
Sound Card
Any sound card
Additional Notes
Box Maze 2 hardly uses any computing power and is very likely to run smooth on most computers. If your pc has lower specs than this and runs the game without issues please let us know so we can look into it and update this information.

Recommended

OS
Windows 7 and above.
Memory
2 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
Nvidia GTX 9800 or equivalent
Processor
2Ghz Dual Core
Sound Card
Any sound card

Community Discussion

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Reviews & Ratings

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Game Info

Developer
GamersHype Productions
Publisher
SA Industry
Release Date
Jan 5, 2018

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What platforms is Box Maze 2 : Agent Cubert available on?

Box Maze 2 : Agent Cubert is available on PC.

When was Box Maze 2 : Agent Cubert released?

Box Maze 2 : Agent Cubert was released on 5 January 2018.

Who developed Box Maze 2 : Agent Cubert?

Box Maze 2 : Agent Cubert was developed by GamersHype Productions and published by SA Industry.