Compare Box Maze prices across 50+ stores and find the best deal. Developed by GamersHype Productions. Published by SA Industry. Released on 3/3/2017. Available on PC. Genres: Action, Adventure, Casual, Indie, Strategy.

A solo-dev 2D platformer with 100 levels, hidden secrets, and local co-op that punches slightly above its budget tier, though don't expect Celeste-level polish.

My spreadsheet instincts don't usually flag a bite-sized 2D platformer as worth column space, but Box Maze earns a few lines because it does something interesting with its deceptively casual wrapper. Underneath the cheerful box-character art and romance storyline, this is a reflex-and-memory platformer that asks you to read each room carefully before committing. Fake doors mixed with real exits, enemies that can be weaponised against each other, cupcake collectibles hidden off the obvious path, boss encounters scaling across the level count, and a death counter that quietly judges every mistake you make. It is a solo-dev effort from GamersHype Productions, built on a shoestring, and that shows in the presentation, but the core loop is functional and occasionally satisfying. The 100-level structure is strictly sequential in the base game, so newcomers cannot skip past a sticking point without purchasing a separate unlock-all DLC. That design choice will frustrate some players and is worth knowing upfront. On the upside, the level gating encourages you to actually solve each room rather than brute-forcing your way forward, and the difficulty curve does escalate meaningfully as enemies and hazards compound. Hazards include the expected pits and spikes, and the enemy-use mechanic adds a layer of light puzzle-thinking on top of the platforming. It is not deep strategy by any measure, but it is more than pure reflex twitch. Steam user sentiment sits at roughly 73-74% positive across a couple hundred reviews, which is an honest number for what this is: a cheap, functional indie that over-delivers at its price tier and under-delivers against anything with a real production budget. Local co-op is present, which is a genuine differentiator for couch-play sessions with a less experienced gamer. The achievement list runs to 170 entries, which will keep completionists busy well past the credits. Character skin DLC packs exist and are purely cosmetic, so there is no pay-to-progress concern. The honest warning is that Box Maze is a product of its budget and its era (2017). The AI is rudimentary, there is no mod ecosystem, and the tutorial is light enough to be almost invisible. If you approach it as a low-commitment afternoon platformer with a hidden-secret layer and a local co-op bonus, it holds up. If you are looking for systemic depth, branching level design, or any kind of late-game build complexity, you are shopping in the wrong aisle. It spawned two sequels, which suggests the developer found a formula that resonated with at least a portion of the audience. Diego, Scout Team

Box Maze
ActionAdventureCasualIndieStrategy

Box Maze

Mar 3, 2017GamersHype ProductionsSA Industry
GamerScout Says

A solo-dev 2D platformer with 100 levels, hidden secrets, and local co-op that punches slightly above its budget tier, though don't expect Celeste-level polish.

PC
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Screenshots & Media

Screenshot

About Box Maze

My spreadsheet instincts don't usually flag a bite-sized 2D platformer as worth column space, but Box Maze earns a few lines because it does something interesting with its deceptively casual wrapper. Underneath the cheerful box-character art and romance storyline, this is a reflex-and-memory platformer that asks you to read each room carefully before committing. Fake doors mixed with real exits, enemies that can be weaponised against each other, cupcake collectibles hidden off the obvious path, boss encounters scaling across the level count, and a death counter that quietly judges every mistake you make. It is a solo-dev effort from GamersHype Productions, built on a shoestring, and that shows in the presentation, but the core loop is functional and occasionally satisfying. The 100-level structure is strictly sequential in the base game, so newcomers cannot skip past a sticking point without purchasing a separate unlock-all DLC. That design choice will frustrate some players and is worth knowing upfront. On the upside, the level gating encourages you to actually solve each room rather than brute-forcing your way forward, and the difficulty curve does escalate meaningfully as enemies and hazards compound. Hazards include the expected pits and spikes, and the enemy-use mechanic adds a layer of light puzzle-thinking on top of the platforming. It is not deep strategy by any measure, but it is more than pure reflex twitch. Steam user sentiment sits at roughly 73-74% positive across a couple hundred reviews, which is an honest number for what this is: a cheap, functional indie that over-delivers at its price tier and under-delivers against anything with a real production budget. Local co-op is present, which is a genuine differentiator for couch-play sessions with a less experienced gamer. The achievement list runs to 170 entries, which will keep completionists busy well past the credits. Character skin DLC packs exist and are purely cosmetic, so there is no pay-to-progress concern. The honest warning is that Box Maze is a product of its budget and its era (2017). The AI is rudimentary, there is no mod ecosystem, and the tutorial is light enough to be almost invisible. If you approach it as a low-commitment afternoon platformer with a hidden-secret layer and a local co-op bonus, it holds up. If you are looking for systemic depth, branching level design, or any kind of late-game build complexity, you are shopping in the wrong aisle. It spawned two sequels, which suggests the developer found a formula that resonated with at least a portion of the audience. Diego, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementstrading-cardscloud-savestier:sub-52D PlatformerMemory-Based PuzzlesLocal Co-op Couch PlayDeath CounterCompletionist-FriendlyBoss EncountersHidden SecretsFake Door Mechanic

System Requirements

Minimum

OS
Windows
Memory
1 GB RAM
DirectX
Version 9.0
Storage
250 MB available space
Graphics
Nvidia GTX 9500 or equivalent
Processor
1.8Ghz
Sound Card
Any sound card
Additional Notes
Box Maze hardly uses any computing power and is very likely to run smooth on most computers. If your pc has lower specs than this and runs the game without issues please let us know so we can look into it and update this information.

Recommended

OS
Windows 7 and above.
Memory
2 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
Nvidia GTX 9800 or equivalent
Processor
2Ghz Dual Core
Sound Card
Any sound card

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Game Info

Developer
GamersHype Productions
Publisher
SA Industry
Release Date
Mar 3, 2017

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Price History

2026-06-100.33(lowest)
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What platforms is Box Maze available on?

Box Maze is available on PC.

When was Box Maze released?

Box Maze was released on 3 March 2017.

Who developed Box Maze?

Box Maze was developed by GamersHype Productions and published by SA Industry.