
BLUE REFLECTION
Gust's magical-girl JRPG has a knockout soundtrack, a genuinely touching emotional premise, and a combat loop that runs out of ideas faster than its 20-hour runtime. Worth knowing what you're signing up for.
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About BLUE REFLECTION
My first impression of BLUE REFLECTION was that someone had distilled a Sailor Moon fever dream into a JRPG and handed it to Gust's Atelier team on a modest budget. That instinct turned out to be mostly correct, and whether that sounds like a recommendation or a warning depends entirely on what you want from an RPG. The setup is quiet and grounded for a magical-girl story: Hinako Shirai arrives at Hoshinomiya Girls' High School still carrying the grief of a shattered ballet career, and the game spends real time letting that wound breathe. Two sisters, Yuzu and Lime, recruit her as a Reflector, a magical fighter who dives into a parallel dimension called the Common to battle the negative emotions of her classmates made flesh. The Common is visually striking the first time you see it, a surreal green expanse fractured by impossible architecture. Narratively, the emotional-health framing is handled with more sincerity than you'd expect. The themes of friendship as a literal source of power, and of depression having real-world consequences, give the story more weight than the cutesy presentation suggests. The Sephirot boss encounters, giant biomechanical horrors that feel like they wandered in from Evangelion, are the story's best punches, and they land hard. The problem is how much repetitive filler you wade through to reach them. On the systems side, BLUE REFLECTION does something I genuinely respect: it ditches the XP grind entirely. Hinako does not level up by killing monsters. Instead, her stats grow through social bonds with classmates and by hitting story milestones. When a character levels up, you distribute Growth Points across Attack, Defense, Support, or Technic categories, and the skill unlock tree is visible in advance, which makes build planning satisfying rather than opaque. You can also slot Fragments, emotional residue collected from helping troubled students, directly into your party's skills to modify and extend their effects. It is a clever little system that rewards engagement with the school-life side of the game rather than punishing you for skipping random battles. In boss fights against Pure Breed enemies, you can even pull in up to twelve supporting classmates with unique buff and heal abilities, making relationship investment feel mechanically meaningful. The combat itself, though, is where the game loses steam. Battles use a turn-order timeline and let you knock enemies back to delay their turns, with an Ether resource managing your big skills. Normal enemies restore your full HP and MP after every fight, which strips out resource management entirely and makes most encounters feel like busywork rather than decisions. On normal difficulty, a party wipe is nearly impossible. The dungeon layouts inside the Common are compact and frequently recycled, and the mission loop, collect Feeling Fragments, defeat a quota of monsters, or deal with a specific foe, grows mechanical well before the credits roll. The PC version also has a history of uneven frame rates and lower-bitrate video cutscenes compared to the console release, so manage those expectations if you're coming from the PlayStation build. What BLUE REFLECTION does undeniably well is aesthetics. The art direction, supervised by character designer Mel Kishida, is distinctive and gorgeous in motion. The soundtrack is exceptional, one of those rare cases where the music holds its own as a standalone recommendation, and it elevates every scene it touches. If you care about atmosphere and emotional storytelling over mechanical depth, there is a real case for this game. If you need combat to carry its weight for twenty hours, it won't. Think of it as a dry run: interesting ideas, uneven execution, and a sequel, Blue Reflection: Second Light, that took these foundations seriously. Monika, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows® 10 (64bit required)
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 30 GB available space
- Graphics
- NVIDIA GeForce GTX550Ti or better
- Processor
- Core i5 2.6GHz over
- Sound Card
- OnBoard
Recommended
- OS
- Windows® 10 (64bit required)
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 35 GB available space
- Graphics
- NVIDIA GeForce GTX960 or better
- Processor
- Core i7 3.4GHz over
- Sound Card
- OnBoard
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Reviews & Ratings
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Game Info
- Developer
- KOEI TECMO GAMES CO., LTD.
- Publisher
- KOEI TECMO GAMES CO., LTD.
- Release Date
- Sep 26, 2017




