Compare bit Dungeon II prices across 50+ stores and find the best deal. Developed by Kinto Games LLC. Published by Kinto Games LLC. Released on 12/15/2014. Available on PC, Mac. Genres: Action, Adventure, Indie, RPG.

A pocket-sized rogue-lite that borrows from Zelda, Diablo, and Dark Souls all at once, then charges you under five dollars for the ride. Whether that cocktail lands depends entirely on your patience for a mapless overworld.

My first few minutes with bit Dungeon II felt like finding a crumpled page torn from three different games and discovering it somehow reads well. Kinto Games built something genuinely strange here: a top-down action rogue-lite where the overworld is static and persistent across runs, but the dungeons inside it shuffle their layouts each time you play. The result sits at an odd crossroads between a Zelda-style adventure map and a Diablo-flavored loot grind, held together by a soul-retrieval mechanic that will feel immediately familiar to anyone who has ever lost a bloodstain in a FromSoftware game. The core loop is lean and direct. You start nearly naked, buy a starter weapon from a roadside vendor, and wade into a corrupted world filled with demons, wolves, and things with faces that genuinely deserve the description "disgusting." Combat runs on a single-button system: walking into enemies triggers an auto-attack, holding the button guards or parries, and a charged hold fires your weapon's special ability. A great axe can spin you forward in a wild arc while rolling dice for massive Smash damage. A dagger lets you stealth before landing a four-times-damage Surprise strike. A staff charges a magic shot that travels the length of the screen if you hold it long enough. The weapon-based leveling system means the playstyle you commit to actually shapes your stat spread, which gives each run a quiet identity even without formal class selection. That craftsmanship in the weapon design is where bit Dungeon II earns its keep. The sprite work has a sharp, clean SNES quality to it, shifting convincingly from frozen wastes to eerie forests to subterranean dungeons. The chiptune soundtrack by Stress_tn is frenetic in the best way, one of those scores that feels slightly too intense for the tiny screen it occupies, and that tension suits the mood perfectly. Gear actually renders on your character, which sounds small but feeds the loot hunger in a way that a flat stats screen never could. Watching a ghost-spirit go from naked wanderer to violet-armored Sorcerer or obsidian-clad Berserker Knight is a quiet pleasure the game earns honestly. The problems are real, though, and they deserve naming clearly. The overworld has no in-game map, and too many biomes share visual assets to the point where navigation becomes genuinely disorienting rather than atmospherically mysterious. Dying and hunting down your dropped soul is tense the first few times, but if the world refuses to differentiate one forest corridor from the next, "tension" curdles into frustration. The combat scales oddly too: early levels punish hard, but once you understand stat synergies and start stacking dexterity for crit chains, difficulty collapses faster than the game seems to intend. A first completion sits around four to five hours for most players, and New Game Plus loops offer more of the same rather than a deepened challenge. The dungeons themselves, praised for their boss variety, have been noted to repeat floor plans more often than feels intentional. For players who love compact, rough-edged indie crawlers and can forgive a missing minimap, bit Dungeon II has a specific, stubborn charm that larger productions rarely bother to cultivate. It knows exactly what kind of small, handmade thing it is. The chipbit music, the grotesque enemy sprites, the way your soul hovers just out of reach after a bad death. None of that is accidental. If you need a polished tutorial, clear quest markers, and a difficulty curve that respects your time at every stage, look elsewhere. But if you have ever felt affection for a game that asks you to figure out its language on your own terms, this one speaks quietly and rewards the listen. Kai, Scout Team

bit Dungeon II
ActionAdventureIndieRPG

bit Dungeon II

Dec 15, 2014Kinto Games LLC
GamerScout Says

A pocket-sized rogue-lite that borrows from Zelda, Diablo, and Dark Souls all at once, then charges you under five dollars for the ride. Whether that cocktail lands depends entirely on your patience for a mapless overworld.

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Screenshots & Media

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About bit Dungeon II

My first few minutes with bit Dungeon II felt like finding a crumpled page torn from three different games and discovering it somehow reads well. Kinto Games built something genuinely strange here: a top-down action rogue-lite where the overworld is static and persistent across runs, but the dungeons inside it shuffle their layouts each time you play. The result sits at an odd crossroads between a Zelda-style adventure map and a Diablo-flavored loot grind, held together by a soul-retrieval mechanic that will feel immediately familiar to anyone who has ever lost a bloodstain in a FromSoftware game. The core loop is lean and direct. You start nearly naked, buy a starter weapon from a roadside vendor, and wade into a corrupted world filled with demons, wolves, and things with faces that genuinely deserve the description "disgusting." Combat runs on a single-button system: walking into enemies triggers an auto-attack, holding the button guards or parries, and a charged hold fires your weapon's special ability. A great axe can spin you forward in a wild arc while rolling dice for massive Smash damage. A dagger lets you stealth before landing a four-times-damage Surprise strike. A staff charges a magic shot that travels the length of the screen if you hold it long enough. The weapon-based leveling system means the playstyle you commit to actually shapes your stat spread, which gives each run a quiet identity even without formal class selection. That craftsmanship in the weapon design is where bit Dungeon II earns its keep. The sprite work has a sharp, clean SNES quality to it, shifting convincingly from frozen wastes to eerie forests to subterranean dungeons. The chiptune soundtrack by Stress_tn is frenetic in the best way, one of those scores that feels slightly too intense for the tiny screen it occupies, and that tension suits the mood perfectly. Gear actually renders on your character, which sounds small but feeds the loot hunger in a way that a flat stats screen never could. Watching a ghost-spirit go from naked wanderer to violet-armored Sorcerer or obsidian-clad Berserker Knight is a quiet pleasure the game earns honestly. The problems are real, though, and they deserve naming clearly. The overworld has no in-game map, and too many biomes share visual assets to the point where navigation becomes genuinely disorienting rather than atmospherically mysterious. Dying and hunting down your dropped soul is tense the first few times, but if the world refuses to differentiate one forest corridor from the next, "tension" curdles into frustration. The combat scales oddly too: early levels punish hard, but once you understand stat synergies and start stacking dexterity for crit chains, difficulty collapses faster than the game seems to intend. A first completion sits around four to five hours for most players, and New Game Plus loops offer more of the same rather than a deepened challenge. The dungeons themselves, praised for their boss variety, have been noted to repeat floor plans more often than feels intentional. For players who love compact, rough-edged indie crawlers and can forgive a missing minimap, bit Dungeon II has a specific, stubborn charm that larger productions rarely bother to cultivate. It knows exactly what kind of small, handmade thing it is. The chipbit music, the grotesque enemy sprites, the way your soul hovers just out of reach after a bad death. None of that is accidental. If you need a polished tutorial, clear quest markers, and a difficulty curve that respects your time at every stage, look elsewhere. But if you have ever felt affection for a game that asks you to figure out its language on your own terms, this one speaks quietly and rewards the listen. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Soul-Retrieval MechanicWeapon-Based LevelingMapless OverworldChiptune SoundtrackDual WieldNew Game Plus LoopAuto-Attack CombatGear Visible on Character

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 9 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
100 MB available space
Graphics
Any with Hardware 3d Acceleration
Processor
2.5 GHz
Sound Card
On Board

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Game Info

Developer
Kinto Games LLC
Publisher
Kinto Games LLC
Release Date
Dec 15, 2014

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Where can I buy bit Dungeon II cheapest?

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What platforms is bit Dungeon II available on?

bit Dungeon II is available on PC, Mac.

When was bit Dungeon II released?

bit Dungeon II was released on 15 December 2014.

Who developed bit Dungeon II?

bit Dungeon II was developed by Kinto Games LLC.