
bit Dungeon III
Dark Souls invasion logic crammed into a $10 pixel roguelite - the concept is sharper than the execution, but loot-hungry co-op sessions land harder than you'd expect.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About bit Dungeon III
I came into bit Dungeon III expecting a throwaway retro grind and walked out with opinions about weapon scaling systems I didn't know I cared about. That's either a good sign or a warning, depending on your tolerance for rough edges. At its core this is a top-down 2D action roguelite with a procedurally generated overworld split into seven distinct zones, each holding an archon boss you need to kill before the final confrontation unlocks. Think old-school Zelda camera angle, but the actual loop is closer to a lo-fi Souls experience: permadeath with a soul-retrieval mechanic, weapon-based stat scaling, boss enchants as the carrot at the end of each dungeon run. The gear and leveling system is the most interesting thing here. Each weapon type - swords, bows, whatever you find - has its own stat scaling and a unique power attack, and your level is tied to what you're currently swinging. Switch weapons and you start climbing that weapon's level track, feeding back into your general level over time. It rewards commitment to a playstyle without hard-locking you into a class at character creation. You pick one of four character types - skeleton, ghost, demon, or alien - each with different starting stat boosts that nudge you toward a role without forcing it. Boss kills drop powerful enchants that can swing your build substantially. Stat runes add another layer on top. For a sub-$10 indie, the build depth is genuine. The multiplayer pitch is where things get complicated. Online play runs through an invasion crystal system that is heavily inspired by Dark Souls - other players can drop into your world, kill you, and walk off with your unequipped inventory items and your soul. The problem is the PvP balance is rough. A fully leveled player can roll a fresh spawn with no meaningful counterplay, and the opt-out system took patches to become usable. A casual mode with no permadeath and no forced invasions was added post-launch, which is the right call, but the fact that the community had to fight for it says something. If you want to play it straight co-op with a friend, the hookup process through Steam's overlay is clunky - there's no clean lobby menu, which is a real friction point for a game that lists MMO as a genre. Player counts on the servers are low, so organic invasions from strangers are rare now anyway. Solo, the game is solid in short bursts. Difficulty starts easy and scales up through New Game Plus cycles, where the real longevity lives. The overworld is small enough that you won't get lost, but the lack of narrative direction frustrates until you accept that the loop itself is the point. Inventory management has known gaps - no vendor to offload gear, limited storage via a purchasable house - and the interface is barebones enough to feel unfinished. What it does get right is moment-to-moment combat feel: snappy, readable, with enough enemy variety per zone to keep the hack-and-slash from going totally numb. The archon bosses are the high points. If you're the kind of player who wants a tight co-op session with a buddy and doesn't mind systems that need some figuring out, there's a decent evening here. Solo grinders chasing New Game Plus depth will find more than the price tag suggests. Competitive PvP players looking for balanced invasion content should look elsewhere - the population and the balance both work against you. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- 10, 8, 7
- Memory
- Memory: 1 GB RAM MB RAM
- Storage
- 100 MB available space
- Processor
- 2GHz
Reviews & Ratings
No ratings available
Game Info
- Developer
- Kinto Games LLC
- Publisher
- Kinto Games LLC
- Release Date
- May 3, 2019