
BioShock® 2
The shooter the internet forgot to argue about - tighter gunplay than the original, a drill in your left hand, and Rapture still rotting beautifully around you. Worth your time before the fourth game drops.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About BioShock® 2
I went back to BioShock 2 recently expecting a cash-grab victory lap, and walked out genuinely annoyed that nobody talks about it. The combat changes alone justify the price of entry: you play as Subject Delta, a prototype Big Daddy, and from minute one you can fire a weapon and throw a plasmid simultaneously. No awkward weapon swap, no waiting. Freeze a Splicer with Winter Blast, shotgun the face while it's locked up, move on. That loop - stun, set up, execute - is the most mechanically satisfying thing in the BioShock trilogy, and the original game's clunky plasmid-or-gun binary is genuinely hard to go back to after spending time here. The weapon feel is an upgrade too. Shots have more punch and the drill doubles as a close-quarters panic button that never gets old. Up to eight plasmid slots are available, each with its own upgrade tree, and most plasmids can be pushed through two upgrade tiers that unlock alternate fire modes. Electro Bolt stuns; Incinerate sets up combo kills; the higher-tier options open up build variety that the original never really had. Hacking got reworked into a real-time reflex system instead of the pipe puzzle from the first game, and trapping corridors before a Little Sister protection sequence is legitimately one of the better arena-shooter moments this franchise produced. The Big Sisters are the standout enemy type - fast, aggressive, and unforgiving in a way standard Splicers never manage. The multiplayer mode, called Fall of Rapture, is a historical curiosity at this point rather than a live scene. Seven modes including deathmatch variants like Survival of the Fittest and Civil War, plus Capture the Sister - a capture-the-flag reskin with a Little Sister as the objective - and Turf War for map-control fans. The loadout system is rank-gated, starting you with pistol, shotgun, Electro Bolt, Incinerate, and Winter Blast, then opening up the chain gun, Aero Dash plasmid, and further options as you climb. The design is genuinely clever and the Rapture Civil War framing gives it more personality than any military-FPS mode from the same era. But the servers are a ghost town in 2025. Buy this for the campaign; treat multiplayer as a bonus you might find a session of if you time it right. Where it falls short is the one place critics landed on in 2010 and still land on today: the story does not hit the same notes. Sophia Lamb is a workable antagonist, but she is not Andrew Ryan, and the philosophical scaffolding feels looser. The moral choice system around harvesting or rescuing Little Sisters shapes your ending, which adds stakes, but the mid-game loop of clearing a district, adopting a Little Sister, escorting her through a gather sequence while fending off waves, and repeating it gets repetitive before the credits roll. The campaign is also shorter than the original, which suits some players and frustrates others. If you are coming in fresh without finishing BioShock 1 first, stop and do that - the context payoff here depends on it. At an 88 on Metacritic and a catalogue price that is rarely above a few dollars on sale, BioShock 2 is the most underrated game in the trilogy. The gunplay is the best in the series, Rapture still looks and sounds oppressive in all the right ways, and the Minerva's Den DLC that ships alongside it is, genuinely, some of the best single-player content 2K ever released. Do not skip it because the internet decided the original was the only one worth discussing. Fred, Scout Team
Tags
System Requirements
DLC & Add-ons for BioShock® 21
Expansions, DLC packs and add-on content for this game. Click any item to see store offers.
Reviews & Ratings
Game Info
- Developer
- 2K Marin
- Publisher
- 2K
- Release Date
- Feb 9, 2010
- Age Rating
- PEGI 18