Compare Big Bash Boom prices across 50+ stores and find the best deal. Developed by Big Ant Studios. Published by Big Ant Studios. Released on 12/20/2018. Available on PC, Xbox. Genres: Sports.

If your mates have never touched a cricket game, this is the one session you pull out at a party - just don't expect it to hold up past that first evening.

I don't cover cricket sims as a rule, but Big Bash Boom kept landing on my radar because it pitches itself the same way NBA Jam does - as something you hand to a non-gamer and watch the chaos unfold. That framing is mostly accurate for about the first hour. The controls strip batting down to shot-type selection on the face buttons and directional aiming on the left stick, with a timing window that's forgiving enough that a first-time player can be slamming sixes inside a single over. Bowling works off a simple meter system, and catching requires you to align a cursor circle before the ball lands - functional, not deep. The power meter charges off good hits and lets batsmen activate buffs like double-run bonuses while bowlers can trigger speed boosts for a few deliveries. It is pick-up-and-play in a literal sense, and for a couch session with a couple of friends who'd never otherwise touch a cricket game, it delivers. The presentation is where the game earns its keep. Big bobblehead player likenesses, team-colored comet trails on every six, fireworks going off behind the boundary rope, celebration dances you can trigger after wickets - the whole thing reads like someone cranked the BBL broadcast up three notches and then handed it to a game engine. Both the BBL and WBBL rosters are fully licensed and the facial capture work is solid, which counts for something in a licensed sports title. The stadiums, including Optus and Marvel Stadium, were built from scratch and look the part. Here is where I have to be straight with you, though. The game shipped with real problems. Run-out decisions misfire visually - you watch your batter make his ground and the game calls him out anyway. The AI difficulty scaling on simulated innings is broken enough that chasing totals can produce absurd scorelines. There is no tutorial worth mentioning, so the pitch cursor color system - which actually matters for choosing your shot - goes unexplained. Replays are absent entirely. The field reset bug, where your manually chosen field positions revert to default after every ball, kills whatever flow the game builds up. These are not edge cases; they came up repeatedly in coverage at launch and there is little evidence of substantial patching since. The online mode exists, but peak concurrent players on Steam have been in single digits for years, so that mode is effectively dead. Three modes total - Casual, Tournament, and Online - is a thin package. The Tournament mode lets you run through the full 2018/19 BBL and WBBL season, which is fine once, but the 2018/19 rosters are now years out of date and that novelty evaporates fast. The unlock grind for the 60-plus cosmetic items (custom celebrations, novelty ball skins, headwear) is slow and unrewarding for anyone who isn't genuinely invested in the BBL as a competition. For anyone looking for a sim - pitch conditions, wagon wheels, LBW reviews, scorecard overlays - none of that is here and none of it was ever the point. This is a party game wearing cricket's clothes, and it works in that context and almost nowhere else. Bottom line: the couch local-multiplayer case is real, the solo depth is not, the bugs are documented and unpatched, and the online player pool has dried up completely. If the BBL means something to you and you have people to play with in the same room, there is a short window of fun here. Everyone else should know what they are walking into. Fred, Scout Team

Big Bash Boom
Sports

Big Bash Boom

Dec 20, 2018Big Ant Studios
GamerScout Says

If your mates have never touched a cricket game, this is the one session you pull out at a party - just don't expect it to hold up past that first evening.

PCXbox
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Screenshots & Media

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About Big Bash Boom

I don't cover cricket sims as a rule, but Big Bash Boom kept landing on my radar because it pitches itself the same way NBA Jam does - as something you hand to a non-gamer and watch the chaos unfold. That framing is mostly accurate for about the first hour. The controls strip batting down to shot-type selection on the face buttons and directional aiming on the left stick, with a timing window that's forgiving enough that a first-time player can be slamming sixes inside a single over. Bowling works off a simple meter system, and catching requires you to align a cursor circle before the ball lands - functional, not deep. The power meter charges off good hits and lets batsmen activate buffs like double-run bonuses while bowlers can trigger speed boosts for a few deliveries. It is pick-up-and-play in a literal sense, and for a couch session with a couple of friends who'd never otherwise touch a cricket game, it delivers. The presentation is where the game earns its keep. Big bobblehead player likenesses, team-colored comet trails on every six, fireworks going off behind the boundary rope, celebration dances you can trigger after wickets - the whole thing reads like someone cranked the BBL broadcast up three notches and then handed it to a game engine. Both the BBL and WBBL rosters are fully licensed and the facial capture work is solid, which counts for something in a licensed sports title. The stadiums, including Optus and Marvel Stadium, were built from scratch and look the part. Here is where I have to be straight with you, though. The game shipped with real problems. Run-out decisions misfire visually - you watch your batter make his ground and the game calls him out anyway. The AI difficulty scaling on simulated innings is broken enough that chasing totals can produce absurd scorelines. There is no tutorial worth mentioning, so the pitch cursor color system - which actually matters for choosing your shot - goes unexplained. Replays are absent entirely. The field reset bug, where your manually chosen field positions revert to default after every ball, kills whatever flow the game builds up. These are not edge cases; they came up repeatedly in coverage at launch and there is little evidence of substantial patching since. The online mode exists, but peak concurrent players on Steam have been in single digits for years, so that mode is effectively dead. Three modes total - Casual, Tournament, and Online - is a thin package. The Tournament mode lets you run through the full 2018/19 BBL and WBBL season, which is fine once, but the 2018/19 rosters are now years out of date and that novelty evaporates fast. The unlock grind for the 60-plus cosmetic items (custom celebrations, novelty ball skins, headwear) is slow and unrewarding for anyone who isn't genuinely invested in the BBL as a competition. For anyone looking for a sim - pitch conditions, wagon wheels, LBW reviews, scorecard overlays - none of that is here and none of it was ever the point. This is a party game wearing cricket's clothes, and it works in that context and almost nowhere else. Bottom line: the couch local-multiplayer case is real, the solo depth is not, the bugs are documented and unpatched, and the online player pool has dried up completely. If the BBL means something to you and you have people to play with in the same room, there is a short window of fun here. Everyone else should know what they are walking into. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerachievementscontroller-supportcloud-savestier:aaaArcade SportsParty GameCouch Co-opBBL LicensedBobbleheadPower-upsCasual-FriendlySplit-Screen PvP

System Requirements

Minimum

OS
Windows 7 (x64) or higher
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
9 GB available space
Graphics
Radeon HD 6670 or NVIDIA Geforce GT710 with Min 2GB Memory
Processor
Intel Core i3-3210 / AMD Athlon II X4 555
Additional Notes
Controller Required

Recommended

OS
Windows 7 (x64) or higher
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
9 GB available space
Graphics
AMD Radeon R9 390X or NVIDIA GeForce GTX 970 with minimum 2GB Memory
Processor
Intel Core i5-4200 / AMD Phenom II X4 970
Additional Notes
Controller Required

Reviews & Ratings

No ratings available

Game Info

Developer
Big Ant Studios
Publisher
Big Ant Studios
Release Date
Dec 20, 2018

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