Compare Big Action Mega Fight! prices across 50+ stores and find the best deal. Developed by Double Stallion. Published by Double Stallion. Released on 1/12/2016. Available on PC, Mac. Genres: Action, Indie.

If you spent childhood afternoons feeding quarters into Final Fight cabinets, Brick Strongarm's moustached mayhem across 35 stages of Megatropolis will feel like a warm, knuckle-dusted handshake.

I'll be honest: I went into this one expecting a thin mobile port dressed up in a Steam jacket, and the first few stages did little to challenge that suspicion. Then Brick started raining exploding chickens on a mob of street thugs and something clicked. Double Stallion's debut is a side-scrolling brawler with genuine personality, and once its upgrade loop opens up, the punching-per-minute count becomes quietly hypnotic. The premise is about as elaborately considered as you'd expect: a gang called the Clunks has kidnapped Brick Strongarm's best friend Hawk, and Brick's moustache demands retribution. Across more than 35 stages set in the city of Megatropolis, you work left to right, absorbing and delivering punishment with tight, responsive controls that translate well to a gamepad on PC. The combat vocabulary starts simple - straights, uppercuts, grabs - and expands as you invest upgrade points into endurance, punching power, and special attacks. Those specials are where the game finds its voice: Fistnado spins enemies into oblivion, Fist of the Heavens drops a sky-sized knuckle sandwich from above, and Poultry Rain - a cascade of exploding chicken-bomb hybrids - exists in a register of absurdity that few games dare to occupy. It is genuinely funny the first time you deploy it, and the game earns that silliness rather than leaning on it as a crutch. The hand-drawn art holds up with real warmth. Environments cycle through varied urban backdrops with enough visual distinctiveness to keep the scrolling from feeling like wallpaper, and the animation on Brick himself has a bouncy, cartoonish weight that makes every combo feel a little more satisfying than it has any right to. The soundtrack won a Best Game Audio award at Casual Connect 2014, and it earns that accolade - a driving, synth-soaked score that lives in the same frequency as a midnight arcade run in 1991. Moody, propulsive, occasionally hilarious in its earnestness. There are real friction points worth naming. Reviewers across platforms have noted that later stages send wave density up sharply, and a handful of levels use obstructive foreground scenery that obscures exactly the kind of multi-enemy chaos you most need to see clearly. The game also lacks traditional boss encounters, swapping them for bulkier elite enemies that can feel more like stat-checks than designed confrontations. The original mobile version carried F2P baggage that Double Stallion reworked before bringing it to PC, and the Steam edition is a cleaner, paid experience for it - but the mobile origins do peek through occasionally in stage structure and pacing. Steam's user score sits at Mostly Positive across 175 reviews, which feels about right: this is a good game, not a landmark one, and it knows its own dimensions. For someone like me, who follows small studios as much as big releases, BAMF matters as a document of intention. The hand-craft is legible in every frame, the audio design is punching well above weight, and the whole thing is pitched at a length that respects your afternoon without demanding your week. It won't rewrite the genre. It wasn't trying to. As a first effort from a studio that clearly had something to say about why brawlers matter, it says it cleanly and with a remarkable amount of exploding poultry. Kai, Scout Team

Big Action Mega Fight!
ActionIndie

Big Action Mega Fight!

Jan 12, 2016Double Stallion
GamerScout Says

If you spent childhood afternoons feeding quarters into Final Fight cabinets, Brick Strongarm's moustached mayhem across 35 stages of Megatropolis will feel like a warm, knuckle-dusted handshake.

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About Big Action Mega Fight!

I'll be honest: I went into this one expecting a thin mobile port dressed up in a Steam jacket, and the first few stages did little to challenge that suspicion. Then Brick started raining exploding chickens on a mob of street thugs and something clicked. Double Stallion's debut is a side-scrolling brawler with genuine personality, and once its upgrade loop opens up, the punching-per-minute count becomes quietly hypnotic. The premise is about as elaborately considered as you'd expect: a gang called the Clunks has kidnapped Brick Strongarm's best friend Hawk, and Brick's moustache demands retribution. Across more than 35 stages set in the city of Megatropolis, you work left to right, absorbing and delivering punishment with tight, responsive controls that translate well to a gamepad on PC. The combat vocabulary starts simple - straights, uppercuts, grabs - and expands as you invest upgrade points into endurance, punching power, and special attacks. Those specials are where the game finds its voice: Fistnado spins enemies into oblivion, Fist of the Heavens drops a sky-sized knuckle sandwich from above, and Poultry Rain - a cascade of exploding chicken-bomb hybrids - exists in a register of absurdity that few games dare to occupy. It is genuinely funny the first time you deploy it, and the game earns that silliness rather than leaning on it as a crutch. The hand-drawn art holds up with real warmth. Environments cycle through varied urban backdrops with enough visual distinctiveness to keep the scrolling from feeling like wallpaper, and the animation on Brick himself has a bouncy, cartoonish weight that makes every combo feel a little more satisfying than it has any right to. The soundtrack won a Best Game Audio award at Casual Connect 2014, and it earns that accolade - a driving, synth-soaked score that lives in the same frequency as a midnight arcade run in 1991. Moody, propulsive, occasionally hilarious in its earnestness. There are real friction points worth naming. Reviewers across platforms have noted that later stages send wave density up sharply, and a handful of levels use obstructive foreground scenery that obscures exactly the kind of multi-enemy chaos you most need to see clearly. The game also lacks traditional boss encounters, swapping them for bulkier elite enemies that can feel more like stat-checks than designed confrontations. The original mobile version carried F2P baggage that Double Stallion reworked before bringing it to PC, and the Steam edition is a cleaner, paid experience for it - but the mobile origins do peek through occasionally in stage structure and pacing. Steam's user score sits at Mostly Positive across 175 reviews, which feels about right: this is a good game, not a landmark one, and it knows its own dimensions. For someone like me, who follows small studios as much as big releases, BAMF matters as a document of intention. The hand-craft is legible in every frame, the audio design is punching well above weight, and the whole thing is pitched at a length that respects your afternoon without demanding your week. It won't rewrite the genre. It wasn't trying to. As a first effort from a studio that clearly had something to say about why brawlers matter, it says it cleanly and with a remarkable amount of exploding poultry. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Mobile PortArcade BrawlerScore AttackUpgrade SystemHand-Drawn ArtAward-Winning SoundtrackRetro-InspiredShort Sessions

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP
Memory
1 GB RAM
Storage
125 MB available space

Recommended

OS
Windows 7
Memory
2 GB RAM
Storage
125 MB available space

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Game Info

Developer
Double Stallion
Publisher
Double Stallion
Release Date
Jan 12, 2016

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What platforms is Big Action Mega Fight! available on?

Big Action Mega Fight! is available on PC, Mac.

When was Big Action Mega Fight! released?

Big Action Mega Fight! was released on 12 January 2016.

Who developed Big Action Mega Fight!?

Big Action Mega Fight! was developed by Double Stallion.