Compare Battlefield 4 : Naval Strike (DLC) prices across 50+ stores and find the best deal. Developed by EA Digital Illusions/EA DICE. Published by Electronic Arts Inc.. Released on 4/1/2014. Available on PC. Genres: Multiplayer, Third Person, First Person, FPS / TPS.

Four island maps, a resurrected Titan Mode, and a hovercraft that crosses land and sea. Naval Strike is BF4's most vehicle-focused DLC, built hard around Carrier Assault.

Naval Strike is the third expansion for Battlefield 4 and the one most committed to a single identity: coastal, watercraft-heavy chaos across four South China Sea island maps. Those maps are Lost Islands (an archipelago centered on a crashed passenger jet), Nansha Strike (a boat-heavy island chain with a dense infantry core), Wave Breaker (a submarine base with closeable flood gates and Levolution that can literally drop a sub and kill the lights inside), and Operation Mortar (a colonial fort perched on a hilltop with a working antique cannon you can aim at infantry). Each map is enormous, and the design deliberately limits land vehicles to push players toward attack boats, PWCs, jet skis, and the expansion's signature new toy: the ACV hovercraft. The hovercraft transitions seamlessly between water and land, which sounds gimmicky until an enemy crew comes screaming up a beach you assumed was safe from nautical flanks. It changes the threat model on every map in a way that one new vehicle rarely does. The headline addition is Carrier Assault, a direct descendant of Titan Mode from Battlefield 2142. Both teams spawn on aircraft carriers; capturing the five flag points between them directs missile fire at the enemy ship, slowly stripping its armor. Once the armor drops low enough, the opposing team can board the carrier and detonate two M-COM stations in a mini Rush phase inside the ship itself. The carrier's interior has multiple floors, narrow corridors, and sealable doors, making late-game breaches feel like a standalone close-quarters game mode nested inside a large-scale conquest fight. It is the clearest reason to own this DLC. Rush and Obliteration are available on these maps too, but the sheer scale works against them: with fewer players contesting the objectives you spend more time running than fighting, and it shows. The gear additions are workmanlike. Five new weapons join an arsenal that was already crowded, so they function more as assignment targets than genuine meta shifts. More interesting are the two new gadgets: the Anti-Air Mine (the Engineer's new toy for area-denial against low-flying helicopters) and a grenade launcher. The assignments and achievements give progression-focused players an extra 11 goals to chip away at, which is decent value for the grinders in the room. Levolution across the four maps focuses less on dramatic weather events (Paracel Storm is still the benchmark there) and more on player-controlled environmental manipulation, closing flood gates, triggering submarine drops, and blowing open the crashed fuselage on Lost Islands to create cover. The honest caveat at launch was a meaningful bug count: sound dropouts, geometry glitches on Nansha Strike's first load, and server lag during 64-player Carrier Assault rounds were all documented. For a game that had already worn out goodwill with its rocky release, that stung. Years of patches have smoothed most of these out, and today Naval Strike plays considerably cleaner than it did in 2014. The maps are also among the largest in BF4's rotation, which is a double-edged stat: at full 64-player capacity with coordinated squads, the scale produces some of the most chaotic and memorable combined-arms rounds in the entire game. On a half-empty server it exposes every weakness. Server population in 2025 is thinner than peak years, so managing your expectations and hunting active Carrier Assault lobbies before buying is worth doing. Naval Strike is a focused, somewhat niche expansion that pays off most for players who loved Paracel Storm, want more reasons to crew an attack boat, or simply want to board an enemy aircraft carrier and blow it from the inside out. If you want infantry close-quarters combat or sniper duels without water involved, look at Dragon's Teeth instead. But if boat-to-beach assaults and large-scale Carrier Assault sessions sound like your weekend, this is the BF4 expansion that earns its place in the rotation. Diego, Scout Team

Battlefield 4 : Naval Strike (DLC)
MultiplayerThird PersonFirst PersonFPS / TPS

Battlefield 4 : Naval Strike (DLC)

Apr 1, 2014EA Digital Illusions/EA DICEElectronic Arts Inc.
GamerScout Says

Four island maps, a resurrected Titan Mode, and a hovercraft that crosses land and sea. Naval Strike is BF4's most vehicle-focused DLC, built hard around Carrier Assault.

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About Battlefield 4 : Naval Strike (DLC)

Naval Strike is the third expansion for Battlefield 4 and the one most committed to a single identity: coastal, watercraft-heavy chaos across four South China Sea island maps. Those maps are Lost Islands (an archipelago centered on a crashed passenger jet), Nansha Strike (a boat-heavy island chain with a dense infantry core), Wave Breaker (a submarine base with closeable flood gates and Levolution that can literally drop a sub and kill the lights inside), and Operation Mortar (a colonial fort perched on a hilltop with a working antique cannon you can aim at infantry). Each map is enormous, and the design deliberately limits land vehicles to push players toward attack boats, PWCs, jet skis, and the expansion's signature new toy: the ACV hovercraft. The hovercraft transitions seamlessly between water and land, which sounds gimmicky until an enemy crew comes screaming up a beach you assumed was safe from nautical flanks. It changes the threat model on every map in a way that one new vehicle rarely does. The headline addition is Carrier Assault, a direct descendant of Titan Mode from Battlefield 2142. Both teams spawn on aircraft carriers; capturing the five flag points between them directs missile fire at the enemy ship, slowly stripping its armor. Once the armor drops low enough, the opposing team can board the carrier and detonate two M-COM stations in a mini Rush phase inside the ship itself. The carrier's interior has multiple floors, narrow corridors, and sealable doors, making late-game breaches feel like a standalone close-quarters game mode nested inside a large-scale conquest fight. It is the clearest reason to own this DLC. Rush and Obliteration are available on these maps too, but the sheer scale works against them: with fewer players contesting the objectives you spend more time running than fighting, and it shows. The gear additions are workmanlike. Five new weapons join an arsenal that was already crowded, so they function more as assignment targets than genuine meta shifts. More interesting are the two new gadgets: the Anti-Air Mine (the Engineer's new toy for area-denial against low-flying helicopters) and a grenade launcher. The assignments and achievements give progression-focused players an extra 11 goals to chip away at, which is decent value for the grinders in the room. Levolution across the four maps focuses less on dramatic weather events (Paracel Storm is still the benchmark there) and more on player-controlled environmental manipulation, closing flood gates, triggering submarine drops, and blowing open the crashed fuselage on Lost Islands to create cover. The honest caveat at launch was a meaningful bug count: sound dropouts, geometry glitches on Nansha Strike's first load, and server lag during 64-player Carrier Assault rounds were all documented. For a game that had already worn out goodwill with its rocky release, that stung. Years of patches have smoothed most of these out, and today Naval Strike plays considerably cleaner than it did in 2014. The maps are also among the largest in BF4's rotation, which is a double-edged stat: at full 64-player capacity with coordinated squads, the scale produces some of the most chaotic and memorable combined-arms rounds in the entire game. On a half-empty server it exposes every weakness. Server population in 2025 is thinner than peak years, so managing your expectations and hunting active Carrier Assault lobbies before buying is worth doing. Naval Strike is a focused, somewhat niche expansion that pays off most for players who loved Paracel Storm, want more reasons to crew an attack boat, or simply want to board an enemy aircraft carrier and blow it from the inside out. If you want infantry close-quarters combat or sniper duels without water involved, look at Dragon's Teeth instead. But if boat-to-beach assaults and large-scale Carrier Assault sessions sound like your weekend, this is the BF4 expansion that earns its place in the rotation. Diego, Scout Team

Tags

originCarrier AssaultNaval CombatHovercraftIsland Maps64-PlayerLevolutionTitan Mode RevivalAnti-Air MineCombined Arms

System Requirements

Minimum

Memory
4 GB RAM
Storage
30 GB
Graphics
512 MB RAM VRAM AMD Radeon HD 3870 / NVIDIA GEFORCE 8800 GT
Processor
AMD Athlon X2 2.8 GHZ / INTEL CORE 2 DUO 2.4 GHZ
System requirements
Windows Vista SP2 32- BIT

Recommended

Memory
8 GB RAM
Storage
4 GB
Graphics
NVIDIA Gece GTX 660 / AMD Radeon HD 7870
Processor
AMD Six-core CPU, Intel quad-core CPU
System requirements
Windows 8 64-Bit

Reviews & Ratings

No ratings available

Game Info

Developer
EA Digital Illusions/EA DICE
Publisher
Electronic Arts Inc.
Release Date
Apr 1, 2014

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