Compare Battlefield 3: Aftermath (DLC) prices across 50+ stores and find the best deal. Developed by EA Digital Illusions/EA DICE. Published by Electronic Arts Inc.. Released on 12/18/2013. Available on PC. Genres: Action, Multiplayer, First Person, FPS / TPS.

Four earthquake-ravaged maps, a makeshift crossbow, three scrap-metal vehicles, and a weapon-scavenging mode that strips BF3 down to its chaotic bones. Pure multiplayer, no campaign fluff.

Battlefield 3: Aftermath is a multiplayer-only expansion that plants you in the rubble of post-earthquake Tehran, and the setting does real work. Four maps - Epicenter, Talah Market, Azadi Palace, and Markaz Monolith - are all built around the same collapsed-city aesthetic, but they play very differently from one another. Epicenter is the standout: multiple capture points connected by surface routes and destructible tunnel access opened by blowing gas canisters, which makes reading the map a small but genuine tactical exercise. Talah Market is the smallest, funnelling you into close-range corridors that play more like a Call of Duty map than a Battlefield one - which is either a criticism or a selling point depending on your patience for that sort of thing. Azadi Palace sprawls enough to reward snipers and vehicle drivers, while Markaz Monolith sits comfortably in the middle ground. All four support Rush, Conquest, Squad Rush, Team Deathmatch, Squad Deathmatch, and Gun Master - so your regular rotation is fully covered. The new Scavenger mode is Aftermath's boldest idea. Every player spawns with only a pistol and a knife. Primary weapons are scattered across the map in three tiers: PDWs and SMGs at tier one, shotguns and sniper rifles at tier two, and LMGs and assault rifles at tier three - and every gun comes with limited ammo, so you keep moving or you run dry. The class system is essentially suspended; everyone is on an equal footing dictated by map awareness rather than unlock progress. It is frantic in a way that the broader Battlefield sandbox usually is not, and it rewards players who know the map geometry rather than those who have grinded the best loadouts. The mode does wear thin faster than Conquest, but as a change of pace it holds up. The crossbow (XBow) is the single new weapon, and it slots in as a gadget rather than a primary - meaning every class gets access. Four bolt types are unlocked via assignments: a standard barbed bolt with notable bullet drop for short range, a high-explosive C4 bolt for popping light vehicles, a scan bolt that pings enemies within a ten-meter radius, and a long-range balanced bolt for Engineer players who want reach without switching class entirely. None of the bolt types outperform a class's dedicated tools, but that cross-class flexibility is the point. The reload is slow, so charging flags with it is asking for trouble, but used deliberately it is a genuinely creative option. Three new vehicles round out the additions: the Phoenix (a modified Humvee), the Barsuk (a re-engineered Vodnik), and the Rhino (an armored civilian van with a driver-operated remote machine gun and open side windows for three passengers). All three are sized for the narrow earthquake streets rather than open plains, so they feel at home here and a little awkward anywhere else. One caveat that matters more than any design critique: server population. Battlefield 3 is an old game running on Origin infrastructure, and community reports over the years have consistently flagged that owning individual DLC does not guarantee you a playable match rotation - server behavior historically funnels you toward premium rotations. If you do not already own BF3 Premium, buying Aftermath standalone carries a real risk of limited matchmaking access. The maps themselves, particularly Epicenter and Markaz Monolith, hold up as some of the best urban combat design DICE produced for BF3. But the matchmaking reality of a decade-old live game is the biggest variable here, not the map quality. Diego, Scout Team

Battlefield 3: Aftermath (DLC)
ActionMultiplayerFirst PersonFPS / TPS

Battlefield 3: Aftermath (DLC)

Dec 18, 2013EA Digital Illusions/EA DICEElectronic Arts Inc.
GamerScout Says

Four earthquake-ravaged maps, a makeshift crossbow, three scrap-metal vehicles, and a weapon-scavenging mode that strips BF3 down to its chaotic bones. Pure multiplayer, no campaign fluff.

PC
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About Battlefield 3: Aftermath (DLC)

Battlefield 3: Aftermath is a multiplayer-only expansion that plants you in the rubble of post-earthquake Tehran, and the setting does real work. Four maps - Epicenter, Talah Market, Azadi Palace, and Markaz Monolith - are all built around the same collapsed-city aesthetic, but they play very differently from one another. Epicenter is the standout: multiple capture points connected by surface routes and destructible tunnel access opened by blowing gas canisters, which makes reading the map a small but genuine tactical exercise. Talah Market is the smallest, funnelling you into close-range corridors that play more like a Call of Duty map than a Battlefield one - which is either a criticism or a selling point depending on your patience for that sort of thing. Azadi Palace sprawls enough to reward snipers and vehicle drivers, while Markaz Monolith sits comfortably in the middle ground. All four support Rush, Conquest, Squad Rush, Team Deathmatch, Squad Deathmatch, and Gun Master - so your regular rotation is fully covered. The new Scavenger mode is Aftermath's boldest idea. Every player spawns with only a pistol and a knife. Primary weapons are scattered across the map in three tiers: PDWs and SMGs at tier one, shotguns and sniper rifles at tier two, and LMGs and assault rifles at tier three - and every gun comes with limited ammo, so you keep moving or you run dry. The class system is essentially suspended; everyone is on an equal footing dictated by map awareness rather than unlock progress. It is frantic in a way that the broader Battlefield sandbox usually is not, and it rewards players who know the map geometry rather than those who have grinded the best loadouts. The mode does wear thin faster than Conquest, but as a change of pace it holds up. The crossbow (XBow) is the single new weapon, and it slots in as a gadget rather than a primary - meaning every class gets access. Four bolt types are unlocked via assignments: a standard barbed bolt with notable bullet drop for short range, a high-explosive C4 bolt for popping light vehicles, a scan bolt that pings enemies within a ten-meter radius, and a long-range balanced bolt for Engineer players who want reach without switching class entirely. None of the bolt types outperform a class's dedicated tools, but that cross-class flexibility is the point. The reload is slow, so charging flags with it is asking for trouble, but used deliberately it is a genuinely creative option. Three new vehicles round out the additions: the Phoenix (a modified Humvee), the Barsuk (a re-engineered Vodnik), and the Rhino (an armored civilian van with a driver-operated remote machine gun and open side windows for three passengers). All three are sized for the narrow earthquake streets rather than open plains, so they feel at home here and a little awkward anywhere else. One caveat that matters more than any design critique: server population. Battlefield 3 is an old game running on Origin infrastructure, and community reports over the years have consistently flagged that owning individual DLC does not guarantee you a playable match rotation - server behavior historically funnels you toward premium rotations. If you do not already own BF3 Premium, buying Aftermath standalone carries a real risk of limited matchmaking access. The maps themselves, particularly Epicenter and Markaz Monolith, hold up as some of the best urban combat design DICE produced for BF3. But the matchmaking reality of a decade-old live game is the biggest variable here, not the map quality. Diego, Scout Team

Tags

originScavenger ModeUrban CombatInfantry-FocusedWeapon ScavengingCross-Class GadgetMap VarietyPost-Launch DLCConquest Rush

System Requirements

Minimum

Memory
2 GB RAM
Storage
20 GB
Graphics
512 MB VRAM - GeForce 8600 GTS / Radeon HD 4650
Processor
2.0 GHz Pentium Dual Core E2180 / Athlon 64 X2 Dual Core 4000+
System requirements
Windows Vista

Recommended

Memory
4 GB RAM
Storage
20 GB
Graphics
1 GB VRAM GeForce GTX 560 / Radeon HD 6950
Processor
2.13 GHz - Core 2 Quad Q6400 / Phenom 9650 Quad-Core
System requirements
Windows 7 64Bit

Reviews & Ratings

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Game Info

Developer
EA Digital Illusions/EA DICE
Publisher
Electronic Arts Inc.
Release Date
Dec 18, 2013

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