Compare Battlefield 3: Armored Kill (DLC) prices across 50+ stores and find the best deal. Developed by EA Digital Illusions/EA DICE. Published by Electronic Arts Inc.. Released on 9/18/2013. Available on PC. Genres: Action, Multiplayer, First Person, FPS / TPS.

Four massive maps, six new vehicles, and one new mode, Armored Kill is the expansion BF3's vehicle loyalists demanded, though infantry-only players will feel like spectators at a tank parade.

I've watched enough Conquest servers to know exactly when a DLC has an identity and when it's just filler. Armored Kill has a very clear identity: it wants you in a tank, or in something that kills a tank, or manning the guns of an AC-130 gunship while your teammate circles the map below. That focus is both its greatest strength and the thing that will drive a certain type of player straight back to Close Quarters. The four new maps, Alborz Mountains, Armored Shield, Death Valley, and Bandar Desert, are the headline act. Bandar Desert held the title of largest map in Battlefield history at launch, and even by modern standards the scale is serious: capture points sit over 1000 meters apart on Conquest Large, meaning vehicle control is not optional, it is the game. Alborz Mountains introduced a winter biome to BF3 and is visually spectacular, though sparse enough that underpopulated servers turn it into a sightseeing tour. Death Valley runs at night along a forest highway and plays a little tighter than the others, which actually makes it the most forgiving map for infantry who refuse to admit this expansion was not designed with them in mind. The new vehicle roster adds tank destroyers (fast, punchy, fragile), mobile artillery (park 600 meters out and rain shells), ATVs for fast flag-capping, and the AC-130 gunship that awards itself to whichever team controls a key objective in Conquest. On paper, the gunship is the coolest thing in the expansion. In Rush, it is a balance catastrophe, attackers get it, it respawns quickly, and defenders spend the round dying to cannon fire from a plane they can barely reach. Conquest Large at 64 players on PC is where the gunship feels right: teams trade fire across open ground, engineers become the dominant class, and the whole thing clicks into the large-scale emergent chaos Battlefield built its reputation on. The new Tank Superiority mode, essentially King of the Hill with armor only, drew a mixed response from the community at launch and saw noticeably fewer active servers than Conquest even in the DLC's prime. It is not a mode that aged into relevance. For anyone who genuinely loved the vehicular side of vanilla BF3, this expansion delivers exactly what was missing from the base game's smaller map rotation. The Assault class is close to useless here; Engineers and Recon thrive. Camping increases with map size, snipers on Alborz Mountains and mobile artillery parked far from the front line are a real and recurring nuisance. If you want something demanding of the skill ceiling, coordinating Javelin designator-and-shooter pairs, managing vehicle unlocks across four separate vehicle classes, learning spawn timers on the gunship, the depth is there. If you are a casual infantry player looking for a fair fight, the balance will frustrate you quickly. Diego, Scout Team

Battlefield 3: Armored Kill (DLC)
ActionMultiplayerFirst PersonFPS / TPS

Battlefield 3: Armored Kill (DLC)

Sep 18, 2013EA Digital Illusions/EA DICEElectronic Arts Inc.
GamerScout Says

Four massive maps, six new vehicles, and one new mode, Armored Kill is the expansion BF3's vehicle loyalists demanded, though infantry-only players will feel like spectators at a tank parade.

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About Battlefield 3: Armored Kill (DLC)

I've watched enough Conquest servers to know exactly when a DLC has an identity and when it's just filler. Armored Kill has a very clear identity: it wants you in a tank, or in something that kills a tank, or manning the guns of an AC-130 gunship while your teammate circles the map below. That focus is both its greatest strength and the thing that will drive a certain type of player straight back to Close Quarters. The four new maps, Alborz Mountains, Armored Shield, Death Valley, and Bandar Desert, are the headline act. Bandar Desert held the title of largest map in Battlefield history at launch, and even by modern standards the scale is serious: capture points sit over 1000 meters apart on Conquest Large, meaning vehicle control is not optional, it is the game. Alborz Mountains introduced a winter biome to BF3 and is visually spectacular, though sparse enough that underpopulated servers turn it into a sightseeing tour. Death Valley runs at night along a forest highway and plays a little tighter than the others, which actually makes it the most forgiving map for infantry who refuse to admit this expansion was not designed with them in mind. The new vehicle roster adds tank destroyers (fast, punchy, fragile), mobile artillery (park 600 meters out and rain shells), ATVs for fast flag-capping, and the AC-130 gunship that awards itself to whichever team controls a key objective in Conquest. On paper, the gunship is the coolest thing in the expansion. In Rush, it is a balance catastrophe, attackers get it, it respawns quickly, and defenders spend the round dying to cannon fire from a plane they can barely reach. Conquest Large at 64 players on PC is where the gunship feels right: teams trade fire across open ground, engineers become the dominant class, and the whole thing clicks into the large-scale emergent chaos Battlefield built its reputation on. The new Tank Superiority mode, essentially King of the Hill with armor only, drew a mixed response from the community at launch and saw noticeably fewer active servers than Conquest even in the DLC's prime. It is not a mode that aged into relevance. For anyone who genuinely loved the vehicular side of vanilla BF3, this expansion delivers exactly what was missing from the base game's smaller map rotation. The Assault class is close to useless here; Engineers and Recon thrive. Camping increases with map size, snipers on Alborz Mountains and mobile artillery parked far from the front line are a real and recurring nuisance. If you want something demanding of the skill ceiling, coordinating Javelin designator-and-shooter pairs, managing vehicle unlocks across four separate vehicle classes, learning spawn timers on the gunship, the depth is there. If you are a casual infantry player looking for a fair fight, the balance will frustrate you quickly. Diego, Scout Team

Tags

originVehicle WarfareLarge-Scale MapsEngineer MetaTank DestroyersAC-130 GunshipConquest Focus64-Player ServersExpansion Pack

System Requirements

Minimum

Memory
2 GB RAM
Storage
20 GB
Graphics
512 MB VRAM - NVIDIA GeForce 8800 GT / ATI Radeon 3870
Processor
Core 2 Duo 2.4 GHz / Althon X2 2.7 GHz
System requirements
Windows 7 / Vista / XP

Recommended

Memory
4 GB RAM
Storage
3 GB
Graphics
GeForce GTX 560
Processor
Core 2 Quad Q6400 2.13GHz
System requirements
Widowsn 7 64bit

Reviews & Ratings

No ratings available

Game Info

Developer
EA Digital Illusions/EA DICE
Publisher
Electronic Arts Inc.
Release Date
Sep 18, 2013

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