Compare Battlefield: Bad Company 2 - Vietnam prices across 50+ stores and find the best deal. Developed by EA Digital Illusions/EA DICE. Published by Electronic Arts Inc.. Released on 12/18/2010. Available on PC. Genres: Action, Single Player, Multiplayer, First Person, FPS / TPS.

A multiplayer-only BC2 expansion that swaps modern gear for M16s, AK-47s, and a flamethrower across five close-quarters Vietnam maps. More brutal, more personal, less forgiving.

Battlefield: Bad Company 2 Vietnam is a multiplayer-only expansion to Bad Company 2, released December 2010, and it earns the word "expansion" rather than "map pack" by changing the feel of the base game in ways that matter. The modern loadouts are locked away. You bring period-correct iron sights, classic weapons like the M16A1, AK-47, M40A1, SVD, and M60, and every class gets access to the M2 flamethrower. That last item is less a damage tool and more a psychological one. Round a trench corner into a jet of fire and you will make decisions you would not make under rifle fire. The five maps (Hill 137, Cao Son Temple, Phu Bai Valley, Vantage Point, and Operation Hastings) are architected to deny long sightlines. Foliage, rice paddies, temple ruins, and tight chokepoints push firefights into close-to-medium range, which in turn rebalances the class system. Without attachable red dot sights or ACOG scopes, automatic weapons on assault and medic classes stop functioning as mid-range lasers. The recon class retains scopes, but the sniper's window of dominance is smaller. Medics become disproportionately valuable in Rush mode, reviving squadmates getting funnelled through chokepoints on maps like Cao Son and Hill 137. The engineer's relative weakness (no tracer dart, fewer vehicles to destroy) is the one class-balance note that never fully resolved. Vehicles are present but scaled back compared to the base game, with Huey gunships on Phu Bai Valley and an M48 Patton tank on Vantage Point representing the heaviest hardware. Patrol boats on Cao Son Temple add a lateral approach option that rewards squads who keep one eye on the waterways. Presentation carries serious weight here. Vehicles play period music from an in-game radio spanning 49 tracks, which nearby infantry can hear, adding an atmospheric layer that is entirely optional but rarely turned off. Map loading screens use vintage newsreel framing. Voiceovers for both US and Vietnamese forces are period-authentic. The colour palette leans into ochres and deep greens in a way that reads distinctly "1960s" even on dated hardware. Rush and Conquest return as the core modes, joined by Squad Rush and Squad Deathmatch, all available on all maps. Your BC2 multiplayer rank carries over, and all period-appropriate class weapons unlock immediately rather than requiring fresh progression, which means newcomers and veterans start on equal footing inside the expansion. The honest drawbacks are worth naming. Destructibility is less dramatic than in BC2 proper: jungle foliage and small huts do not crumble with the same satisfaction as concrete buildings, which mutes one of the base game's signature strengths. Some players found the dense foliage encouraged camping and grenade spam in ways the base game's more open layouts avoided. Player progression critics noted that all-unlocks-from-the-start removes the incremental reward loop that kept many people in BC2 for hundreds of hours. Online stat-tracking also had accuracy issues at launch, and the broader context is critical: the base game and this expansion were removed from digital storefronts in April 2023, so new purchase routes are limited to key resellers, and the community modding project "Project Rome" is the main path to finding populated servers on PC. For a strategy-minded player, the decision variables here are straightforward. Five well-designed maps with four modes each gives you 20 distinct tactical scenarios, a reworked damage model, a compressed weapon pool that rewards aim over gear advantage, and a class system where the medic-assault pairing punches above its weight. The foliage camping problem is real but manageable with good squad coordination and smoke grenades. If you own BC2 and have already exhausted it, this expansion changes enough variables to make returning worthwhile. If you are a new BC2 buyer hunting for populated lobbies, factor in the server situation before committing. Diego, Scout Team

Battlefield: Bad Company 2 - Vietnam
ActionSingle PlayerMultiplayerFirst PersonFPS / TPS

Battlefield: Bad Company 2 - Vietnam

Dec 18, 2010EA Digital Illusions/EA DICEElectronic Arts Inc.
GamerScout Says

A multiplayer-only BC2 expansion that swaps modern gear for M16s, AK-47s, and a flamethrower across five close-quarters Vietnam maps. More brutal, more personal, less forgiving.

PC
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About Battlefield: Bad Company 2 - Vietnam

Battlefield: Bad Company 2 Vietnam is a multiplayer-only expansion to Bad Company 2, released December 2010, and it earns the word "expansion" rather than "map pack" by changing the feel of the base game in ways that matter. The modern loadouts are locked away. You bring period-correct iron sights, classic weapons like the M16A1, AK-47, M40A1, SVD, and M60, and every class gets access to the M2 flamethrower. That last item is less a damage tool and more a psychological one. Round a trench corner into a jet of fire and you will make decisions you would not make under rifle fire. The five maps (Hill 137, Cao Son Temple, Phu Bai Valley, Vantage Point, and Operation Hastings) are architected to deny long sightlines. Foliage, rice paddies, temple ruins, and tight chokepoints push firefights into close-to-medium range, which in turn rebalances the class system. Without attachable red dot sights or ACOG scopes, automatic weapons on assault and medic classes stop functioning as mid-range lasers. The recon class retains scopes, but the sniper's window of dominance is smaller. Medics become disproportionately valuable in Rush mode, reviving squadmates getting funnelled through chokepoints on maps like Cao Son and Hill 137. The engineer's relative weakness (no tracer dart, fewer vehicles to destroy) is the one class-balance note that never fully resolved. Vehicles are present but scaled back compared to the base game, with Huey gunships on Phu Bai Valley and an M48 Patton tank on Vantage Point representing the heaviest hardware. Patrol boats on Cao Son Temple add a lateral approach option that rewards squads who keep one eye on the waterways. Presentation carries serious weight here. Vehicles play period music from an in-game radio spanning 49 tracks, which nearby infantry can hear, adding an atmospheric layer that is entirely optional but rarely turned off. Map loading screens use vintage newsreel framing. Voiceovers for both US and Vietnamese forces are period-authentic. The colour palette leans into ochres and deep greens in a way that reads distinctly "1960s" even on dated hardware. Rush and Conquest return as the core modes, joined by Squad Rush and Squad Deathmatch, all available on all maps. Your BC2 multiplayer rank carries over, and all period-appropriate class weapons unlock immediately rather than requiring fresh progression, which means newcomers and veterans start on equal footing inside the expansion. The honest drawbacks are worth naming. Destructibility is less dramatic than in BC2 proper: jungle foliage and small huts do not crumble with the same satisfaction as concrete buildings, which mutes one of the base game's signature strengths. Some players found the dense foliage encouraged camping and grenade spam in ways the base game's more open layouts avoided. Player progression critics noted that all-unlocks-from-the-start removes the incremental reward loop that kept many people in BC2 for hundreds of hours. Online stat-tracking also had accuracy issues at launch, and the broader context is critical: the base game and this expansion were removed from digital storefronts in April 2023, so new purchase routes are limited to key resellers, and the community modding project "Project Rome" is the main path to finding populated servers on PC. For a strategy-minded player, the decision variables here are straightforward. Five well-designed maps with four modes each gives you 20 distinct tactical scenarios, a reworked damage model, a compressed weapon pool that rewards aim over gear advantage, and a class system where the medic-assault pairing punches above its weight. The foliage camping problem is real but manageable with good squad coordination and smoke grenades. If you own BC2 and have already exhausted it, this expansion changes enough variables to make returning worthwhile. If you are a new BC2 buyer hunting for populated lobbies, factor in the server situation before committing. Diego, Scout Team

Tags

originPeriod-Authentic WeaponsClose-Quarters MapsFlamethrower MechanicSquad-DependentRush ModeNo Progression Unlock WallAtmosphere-DrivenIron Sights Only

System Requirements

Minimum

Memory
2 GB RAM
Storage
15 GB
Graphics
256 MB VRAM - GeForce 7800 GT / ATI Radeon X1900
Processor
Core 2 Duo 2 GHz
System requirements
Windows XP

Recommended

Memory
2 GB
Storage
15 GB HD
Graphics
NVIDIA GeForce GTX 260 + / ATI Radeon HD 4870 +
Processor
Quad Core
System requirements
Windows Vista, 7

Reviews & Ratings

No ratings available

Game Info

Developer
EA Digital Illusions/EA DICE
Publisher
Electronic Arts Inc.
Release Date
Dec 18, 2010

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