
BANNERMEN
A Metacritic-51 medieval RTS that newcomers to the genre may actually enjoy more than veterans who will immediately notice what's missing.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About BANNERMEN
My spreadsheet instincts kicked in within the first five minutes of Bannermen: two resources (wood and gold), one faction, fifteen recruitable unit types, three hero choices. The numbers are clean, maybe too clean. Pathos Interactive built a fast-paced medieval RTS set in the realm of Valtoria where you rebuild Lord Berrian's shattered army and push back against the villainous Lord Karthor across a singleplayer campaign and AI skirmish mode. The core loop is base construction, worker management, and army production that will feel instantly familiar to anyone who grew up with Age of Empires or Warcraft III. What differentiates Bannermen, at least on paper, is the Temple system: capture specific holy spots on each map, build a temple, and a publicly visible countdown timer starts before you can unleash map-specific nature powers ranging from lightning strikes to tornadoes and dust storms. The catch is that your enemy sees that timer too, which creates a genuine push-pull around those sites that is probably the most tactically interesting thing the game does. Here is where a strategy specialist has to be honest about the numbers. The Metacritic score of 51 reflects a real problem: a single faction means every engagement, whether campaign mission or skirmish, is your Footmen, Archers, Jesters, Spearmen, Knights, Convicts, and Ballistas against an identical mirror set. There are no asymmetric matchups, no faction-specific tech trees, no veteran unit upgrades. The hero trio of Lord Berrian, Lady Vanya, and Lord Karthor each carry four abilities and level up by farming neutral creeps, which adds a thin but functional layer of decision-making around when to commit your hero into fights. The economy itself is forgiving to a fault: resource nodes are plentiful enough that gold and wood scarcity rarely forces the kind of contested early-game aggression that makes RTS matches memorable. Reviews at launch were almost uniformly critical of the AI difficulty, with the enemy AI sending small waves at predictable intervals rather than mounting coherent economic counter-pressure. That said, here is the case I will make for a specific buyer. If you are completely new to real-time strategy and have been intimidated by the APM demands of StarCraft II or the civilizational complexity of Age of Empires IV, Bannermen is a remarkably clean on-ramp. The supply system is transparent, the tech path from Training Camp through Workshop and King's Court to Academy-tier units is logical, hotkeys are rebindable, there is a tactical pause option added post-launch, and match lengths run roughly ten to twenty-five minutes. You will not be punished for misclicking. The campaign runs around twenty-plus missions across varied biomes including snow, desert, and forest maps, and a post-launch content update added the Vanguard and Ballista units along with a third difficulty level and bug fixes. For genre newcomers wanting to build intuition for macro-resource balance and unit composition before graduating to harder titles, the gentle difficulty curve is a feature rather than a flaw. Where it falls apart for experienced RTS players is clear. Unit pathfinding is rough enough that babysitting individual squads becomes a chore rather than a skill expression. The campaign storytelling relies on unskippable narration segments that become friction rather than atmosphere. Most critically, the single-faction design means that once you have identified a winning composition, you can repeat it across nearly every mission without adaptation. Depth of decision-making, which is the metric I care most about, plateaus quickly. The mod ecosystem is essentially nonexistent, and multiplayer has been noted as no longer available, so there is no community ladder to push skill development further. What you have is a finite singleplayer experience with a clean but shallow strategic surface. Bannermen is not a bad game, it is a limited one. The Temple nature-power mechanic and the visual presentation of medieval combat are genuine positives. But the absence of faction variety, the forgiving AI, and the patchy unit pathfinding cap its ceiling well below the classics it references. Buy it at a low price point if you want a gentle, approachable RTS with a short but structured campaign. Skip it if you want strategic depth that actually scales. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Unsupported.
System Requirements
Minimum
- OS
- 64-bit Windows 7, Windows 8.1, Windows 10
- Memory
- 6 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 20 GB available space
- Graphics
- nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- Processor
- Intel Core i3-4340 / AMD FX-6300
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 20 GB available space
- Graphics
- NVIDIA GeForce GTX 1060 3GB
- Processor
- Intel Core i5-8400
Community Discussion
Be the first to comment on BANNERMEN.
Reviews & Ratings
Game Info
- Developer
- Pathos Interactive
- Publisher
- Pathos Interactive
- Release Date
- Feb 21, 2019
