Compare Badlands Crew prices across trusted key stores and find the best deal. Developed by Runner Duck. Published by Curve Games. Released on 4/28/2025. Available on PC. Genres: Action, Adventure, Indie, Simulation, Strategy.

Mad Max meets Bomber Crew in a real-time management sim where your battle wagon is only as smart as the driver AI steering it, compelling loop, real rough edges.

I've put enough hours into Runner Duck's previous Crew titles to recognize the formula on sight, and Badlands Crew is that formula pushed into its most ambitious shape yet. Where Bomber Crew planted you behind a static bomber and had you juggle stations, this entry throws you into a fully navigable post-apocalyptic wasteland in real time, steering a tractor-trailer war rig across ash flats, volcanic terrain, and buried suburban ruins. The shift from fixed-platform management to an open-world moving vehicle is genuinely new territory for the series, and it mostly pays off. The strategic layer is where the game earns its keep. Between missions you are building and rebuilding your battle wagon from scratch, slotting in flamethrowers, gatling guns, sniper turrets, lookout towers, medical stations, and armor pieces across a modular grid. Crew members level up, gain skills, and can be outfitted with individual armor and holster weapons. The four enemy factions, Gun Nutz, Pyros, Vultures, and Klowns, each carry distinct weapon loadouts and exploit specific damage type weaknesses, so smart pre-mission wagon configuration genuinely matters. Swapping to piercing weapons before a Vulture raid feels like the right kind of pre-battle homework. The campaign map branches, letting you shift faction influence through mission selection, and the whole structure escalates steadily from approachable early sorties to genuinely punishing late-game pushes on warlord headquarters. Crew death is permanent, which keeps every skirmish meaningful. The problems, and there are a few worth naming, cluster around two systems. First, the vehicle builder. Placing multi-story structures on your rig is never clearly explained by the tutorial, and rotating components under existing layers borders on fiddly. New blueprints should feel like rewards; sometimes they feel like 15-minute puzzles with ambiguous solutions. Runner Duck has been patching actively since launch, but the construction UI is still the steepest part of the learning curve. Second, the driver AI. You issue a destination, your driver interprets it, and occasionally that interpretation involves a hard turn into a wall at a critical moment, stunning your crew and shredding armor at the worst possible time. Direct steering is not an option, which is a deliberate design choice, but it is one the game has not fully earned yet. The default key bindings (R forward, F backward) also caught community criticism early, though remapping helps. These are friction points a series veteran will tolerate; a newcomer might not. For anyone who has never played a Crew game, this is actually the right entry point despite the roughness. The adjustable difficulty setting, permanent controller support, and a campaign structure that teaches faction weaknesses gradually mean a patient player can get oriented without a guide. The world itself rewards exploration: sandworm encounters, a day-night cycle that shifts the desert's atmosphere, and a hub base with an in-universe live band are small touches that signal genuine craft. The soundtrack is the series best, guitar-heavy and reactive to combat intensity. Fans of Bomber Crew who found Space Crew slightly stale may find the same worry applies here in the mid-game, but the expanded build system and open map give this entry more mechanical surface area to work with. Diego, Scout Team

Badlands Crew

Badlands Crew

Apr 28, 2025Runner DuckCurve Games
GamerScout Says

Mad Max meets Bomber Crew in a real-time management sim where your battle wagon is only as smart as the driver AI steering it, compelling loop, real rough edges.

PC
Best Price Available
€3.49
at Kinguin
Lowest tracked: €3.49
Track this price

GamerScout Verdict

Best for Bomber Crew veterans and management-sim fans who can tolerate a clunky builder and stubborn driver AI in exchange for a genuinely layered tactical loop.

Compare Prices(10 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€3.49
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.87
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€3.98-79%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.43
Priced in EUR by the store
Buy
StandardMiddle_EastSteam KeyKey
€4.70
Priced in EUR by the store
Buy
StandardLatin AmericaSteam KeyKey
€4.70-75%
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€4.70
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€11.10-42%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€3.4910 Aug 2026
Current best
€3.49
Lowest since we started tracking
Keyshops
€3.42€3.65€3.89€4.1214 Jul28 Jul11 Aug24 Aug7 Sept
14 Jul — 7 Sept
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Screenshots & Media

About Badlands Crew

I've put enough hours into Runner Duck's previous Crew titles to recognize the formula on sight, and Badlands Crew is that formula pushed into its most ambitious shape yet. Where Bomber Crew planted you behind a static bomber and had you juggle stations, this entry throws you into a fully navigable post-apocalyptic wasteland in real time, steering a tractor-trailer war rig across ash flats, volcanic terrain, and buried suburban ruins. The shift from fixed-platform management to an open-world moving vehicle is genuinely new territory for the series, and it mostly pays off. The strategic layer is where the game earns its keep. Between missions you are building and rebuilding your battle wagon from scratch, slotting in flamethrowers, gatling guns, sniper turrets, lookout towers, medical stations, and armor pieces across a modular grid. Crew members level up, gain skills, and can be outfitted with individual armor and holster weapons. The four enemy factions, Gun Nutz, Pyros, Vultures, and Klowns, each carry distinct weapon loadouts and exploit specific damage type weaknesses, so smart pre-mission wagon configuration genuinely matters. Swapping to piercing weapons before a Vulture raid feels like the right kind of pre-battle homework. The campaign map branches, letting you shift faction influence through mission selection, and the whole structure escalates steadily from approachable early sorties to genuinely punishing late-game pushes on warlord headquarters. Crew death is permanent, which keeps every skirmish meaningful. The problems, and there are a few worth naming, cluster around two systems. First, the vehicle builder. Placing multi-story structures on your rig is never clearly explained by the tutorial, and rotating components under existing layers borders on fiddly. New blueprints should feel like rewards; sometimes they feel like 15-minute puzzles with ambiguous solutions. Runner Duck has been patching actively since launch, but the construction UI is still the steepest part of the learning curve. Second, the driver AI. You issue a destination, your driver interprets it, and occasionally that interpretation involves a hard turn into a wall at a critical moment, stunning your crew and shredding armor at the worst possible time. Direct steering is not an option, which is a deliberate design choice, but it is one the game has not fully earned yet. The default key bindings (R forward, F backward) also caught community criticism early, though remapping helps. These are friction points a series veteran will tolerate; a newcomer might not. For anyone who has never played a Crew game, this is actually the right entry point despite the roughness. The adjustable difficulty setting, permanent controller support, and a campaign structure that teaches faction weaknesses gradually mean a patient player can get oriented without a guide. The world itself rewards exploration: sandworm encounters, a day-night cycle that shifts the desert's atmosphere, and a hub base with an in-universe live band are small touches that signal genuine craft. The soundtrack is the series best, guitar-heavy and reactive to combat intensity. Fans of Bomber Crew who found Space Crew slightly stale may find the same worry applies here in the mid-game, but the expanded build system and open map give this entry more mechanical surface area to work with.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedCrew ManagementPermadeath CrewModular Vehicle BuilderFaction Weakness SystemReal-Time TacticsOpen World CampaignPost-Apoc SimDamage Type Strategy

System Requirements

Minimum

OS
Windows 10
Processor
intel Core i3-12100F
Memory
16384 MB RAM
Graphics
GeForce GTX1060
Storage
7 GB available space

Recommended

OS
Windows 10
Processor
intel Core i9-9900k
Memory
16384 MB RAM
Graphics
GeForce RTX 3070
Storage
7 GB available space

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Reviews & Ratings

Steam
79%(1,209)

Game Info

Developer
Runner Duck
Publisher
Curve Games
Release Date
Apr 28, 2025

Features

Single-playerSteam AchievementsSteam Trading CardsCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputPartial Controller SupportSteam Cloud+1 more

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Best price€3.49
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Frequently asked questions about Badlands Crew

How much does Badlands Crew cost?

As of 7 September 2026, the cheapest in-stock offer for Badlands Crew is €3.49 at Kinguin, out of 16 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Badlands Crew cheapest?

The lowest in-stock price we track for Badlands Crew is €3.49 at Kinguin (7 September 2026). We compare 16 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Badlands Crew available on?

Badlands Crew is available on PC.

When was Badlands Crew released?

Badlands Crew was released on 28 April 2025.

Who developed Badlands Crew?

Badlands Crew was developed by Runner Duck and published by Curve Games.