Compare Bad Rats: the Rats' Revenge prices across trusted key stores and find the best deal. Developed by Invent4 Entertainment. Published by Strategy First. Released on 7/20/2009. Available on PC. Genres: Indie.

Steam's most legendary gag gift turns 16 this year, and yes, someone at Invent4 absolutely intended this. Whether that changes your mind about playing it is the real puzzle.

I want to be straight with you before you click anything: the majority of people who own Bad Rats have never launched it. According to achievement tracking data, only around 12% of owners have cleared 10 of the game's 44 levels, which is the most accessible milestone on the list. That statistic tells you almost everything you need to know about what kind of purchase this actually is. But since you're on a review page and not a meme page, let's talk about what happens if you do open it. The structure is a 2D physics puzzle set across 44 levels. Each stage positions a caged cat on one side and a lethal object (chainsaw, bomb, falling safe, and others) rigged nearby. Your job is to place a roster of ten rat types, plus a limited toolkit of objects like trampolines and rockets, to build a chain reaction that gets the killing implement to drop. There are three difficulty tiers: a tutorial mode that walks you through placements, an Easy mode that gives you a loose layout overlay to work from, and an Expert mode that strips the hints entirely and hands you the full rat roster to figure out yourself. The concept is solidly in the lineage of classic chain-reaction puzzle games, and in isolation that skeleton is not embarrassing. The soundtrack, oddly, is a bluesy and funky score that has no business being this listenable given everything else going on around it. The problem is the physics, and the physics is a real problem. The simulation is nondeterministic: the same setup, placed identically, can succeed on one run and fail on the next because force values applied to the ball carry a random variance. For a puzzle game built entirely on cause-and-effect chains, that is a foundational crack. Critic reactions from Kotaku, IGN, and community reviewers across the years consistently land on the same two words: shoddy puzzles, inconsistent physics. The controls for manual rotation are hair-trigger sensitive, attaching rats to objects is finicky, and the in-game hints occasionally point you toward items that have no role in the level you're playing. Completionists who want 100% achievements should know that restarting a level mid-run to retry for an achievement condition is not cleanly supported, which turns already unreliable puzzles into genuine endurance tests. Then there is the cultural layer, which is impossible to ignore honestly. Bad Rats became a Steam in-joke precisely because it launched in 2009 before Greenlight existed, passed through actual Valve quality assurance, and landed in a catalogue that was still small enough for a bad game to stand out as a curiosity. The ironic review ecosystem grew up around it organically, and the developer, Invent4's Augusto Bulow, has stated openly that the game was planned to be funny and that he is happy people are laughing. That context matters. Buying Bad Rats in 2025 as a genuine puzzle experience is a choice made with full information, not nostalgia. As a gag gift to inflict on a friend's library, its legacy is well established. As a game to sit with and solve, expect around five to six hours to reach completion, a bluesy soundtrack that does not deserve the game it accompanies, and a physics engine that will occasionally beat you without any input from your own mistakes. Kai, Scout Team

Bad Rats: the Rats' Revenge

Bad Rats: the Rats' Revenge

Jul 20, 2009Invent4 EntertainmentStrategy First
GamerScout Says

Steam's most legendary gag gift turns 16 this year, and yes, someone at Invent4 absolutely intended this. Whether that changes your mind about playing it is the real puzzle.

PC
ProtonDB Platinum
Best Price Available
€0.55
at Gamivo
Lowest tracked: €0.51
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GamerScout Verdict

Worth owning as a piece of Steam folklore; worth playing only if unreliable physics and ironic suffering genuinely appeal to you.

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€0.55
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StandardGlobalSteam KeyKey
€0.58-71%
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StandardGlobalSteam KeyKey
€0.59-70%
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StandardGlobalSteam KeyKey
€0.65-67%
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StandardGlobalSteam KeyKey
€0.81-15%
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€0.85
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StandardGlobalSteam KeyKey
€0.89-10%
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€1.99
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Price History

Lowest tracked
€0.5129 Jun 2026
Current best
€0.55
Keyshops
€0.47€0.61€0.75€0.897 Jun30 Jun23 Jul15 Aug7 Sept
7 Jun — 7 Sept
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Screenshots & Media

About Bad Rats: the Rats' Revenge

I want to be straight with you before you click anything: the majority of people who own Bad Rats have never launched it. According to achievement tracking data, only around 12% of owners have cleared 10 of the game's 44 levels, which is the most accessible milestone on the list. That statistic tells you almost everything you need to know about what kind of purchase this actually is. But since you're on a review page and not a meme page, let's talk about what happens if you do open it. The structure is a 2D physics puzzle set across 44 levels. Each stage positions a caged cat on one side and a lethal object (chainsaw, bomb, falling safe, and others) rigged nearby. Your job is to place a roster of ten rat types, plus a limited toolkit of objects like trampolines and rockets, to build a chain reaction that gets the killing implement to drop. There are three difficulty tiers: a tutorial mode that walks you through placements, an Easy mode that gives you a loose layout overlay to work from, and an Expert mode that strips the hints entirely and hands you the full rat roster to figure out yourself. The concept is solidly in the lineage of classic chain-reaction puzzle games, and in isolation that skeleton is not embarrassing. The soundtrack, oddly, is a bluesy and funky score that has no business being this listenable given everything else going on around it. The problem is the physics, and the physics is a real problem. The simulation is nondeterministic: the same setup, placed identically, can succeed on one run and fail on the next because force values applied to the ball carry a random variance. For a puzzle game built entirely on cause-and-effect chains, that is a foundational crack. Critic reactions from Kotaku, IGN, and community reviewers across the years consistently land on the same two words: shoddy puzzles, inconsistent physics. The controls for manual rotation are hair-trigger sensitive, attaching rats to objects is finicky, and the in-game hints occasionally point you toward items that have no role in the level you're playing. Completionists who want 100% achievements should know that restarting a level mid-run to retry for an achievement condition is not cleanly supported, which turns already unreliable puzzles into genuine endurance tests. Then there is the cultural layer, which is impossible to ignore honestly. Bad Rats became a Steam in-joke precisely because it launched in 2009 before Greenlight existed, passed through actual Valve quality assurance, and landed in a catalogue that was still small enough for a bad game to stand out as a curiosity. The ironic review ecosystem grew up around it organically, and the developer, Invent4's Augusto Bulow, has stated openly that the game was planned to be funny and that he is happy people are laughing. That context matters. Buying Bad Rats in 2025 as a genuine puzzle experience is a choice made with full information, not nostalgia. As a gag gift to inflict on a friend's library, its legacy is well established. As a game to sit with and solve, expect around five to six hours to reach completion, a bluesy soundtrack that does not deserve the game it accompanies, and a physics engine that will occasionally beat you without any input from your own mistakes.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardstier:sub-5Gag GiftRube GoldbergNondeterministic PhysicsChain Reaction PuzzlesMeme GameCat ViolenceIronic Cult Classic

System Requirements

Minimum

OS
Windows XP or Vista
Sound
DirectX®9-compatible
Memory
512MB RAM (1GB recommended)
Graphics
DirectX®9-compatible graphics adapter with 128 MB (256 MB recommended)
DirectX®
9 or better
Processor
Pentium IV 1.6 GHz or better (dual core recommended)
Hard Drive
300MB

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Game Info

Developer
Invent4 Entertainment
Publisher
Strategy First
Release Date
Jul 20, 2009

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Frequently asked questions about Bad Rats: the Rats' Revenge

How much does Bad Rats: the Rats' Revenge cost?

As of 7 September 2026, the cheapest in-stock offer for Bad Rats: the Rats' Revenge is €0.55 at Gamivo, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Bad Rats: the Rats' Revenge cheapest?

The lowest in-stock price we track for Bad Rats: the Rats' Revenge is €0.55 at Gamivo (7 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Bad Rats: the Rats' Revenge available on?

Bad Rats: the Rats' Revenge is available on PC.

When was Bad Rats: the Rats' Revenge released?

Bad Rats: the Rats' Revenge was released on 20 July 2009.

Who developed Bad Rats: the Rats' Revenge?

Bad Rats: the Rats' Revenge was developed by Invent4 Entertainment and published by Strategy First.