
Bad Rats Show
A Rube Goldberg puzzle game built on ironic infamy rather than genuine design merit. Buy it knowing the joke, or skip it entirely.
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About Bad Rats Show
I want to be straight with you: the 80% positive rating on Steam is not what it appears. The original Bad Rats became a meme because YouTubers and Steam users weaponized it as a gag gift, and a wave of sarcastic five-star reviews inflated its score far beyond anything the actual mechanics deserved. Bad Rats Show is that same DNA, seven years later, still riding the ironic goodwill of its predecessor. Once you strip the meme layer away, what you have is a Rube Goldberg-style puzzle game with 44 levels spread across four chapters, a roster of 11 specialist rats, each with a distinct ability, a physics engine that actively works against you, and a map editor with Steam Workshop support for community-built levels. That last part is probably the most defensible thing on the feature list. The core loop goes like this: position your assigned rats and a handful of functional objects on a 2D or partial 3D map so that a ball rolls into a button, which triggers a gruesome cartoon death trap for the imprisoned cat at the end. On paper that is a perfectly serviceable puzzle structure, roughly in the family of The Incredible Machine. In practice the physics simulation fires off different results between runs even when nothing on screen has changed. That is not a skill problem or a learning curve problem. That is a broken foundation. Puzzle games live and die on determinism, the confidence that a correct arrangement will always produce a correct outcome. This one cannot offer that guarantee, and no amount of charm or low price compensates for it. The humor angle is worth addressing directly because the marketing leans on it hard. The game frames itself as edgy cartoon violence, complete with a rat MC announcer, a Beatles-parody house band, and over-the-top death sequences for the cats. The announcer specifically runs commentary through every level and cannot be turned off during play, which reviewers and players alike singled out as genuinely obnoxious within minutes. The rat roster does include some characters that would not make it through a modern content review unscathed. The game is self-aware about being trashy, but self-awareness does not make something funny on repeat, and the joke collapses well before you finish chapter two. From a strategy-and-systems perspective there is almost nothing here to respect. There is no build variety to speak of because the game pre-assigns which rats you get per level. Expert mode exists but the difficulty comes almost entirely from that unreliable physics engine rather than from genuinely demanding puzzle design. The Steam Workshop integration is the one legitimate hook: community levels extend the content beyond the 44 base maps, and a small but dedicated group of players has submitted custom puzzles over the years. If you are the type to spend more time in user-created content than in the original campaign, that extends the value proposition somewhat. Otherwise you are looking at a campaign completable in a few hours, followed by a speedrunning scene with under 30 active runners on the leaderboards, which tells you everything about long-term engagement. Who should consider it? Honestly, collectors of Steam curiosities, people who owned the original Bad Rats and want the meme extended, or anyone whose entertainment budget is genuinely at the floor. For everyone else, The Incredible Machine and its spiritual successor Contraption Maker offer the same core fantasy with physics that actually function. Diego, Scout Team
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Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 or better
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 1 GB available space
- Graphics
- DirectX®11-compatible graphics adapter with 1 GB (2 GB recommended)
- Processor
- Dual-Core Processor 2.5 GHz or better
- Sound Card
- DirectX® compatible
Recommended
- OS
- Windows 7 or better
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 1 GB available space
- Graphics
- DirectX®11-compatible graphics adapter with 2 GB
- Processor
- Quad-Core 2.8 GHz or better
- Sound Card
- DirectX® compatible
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- Invent4 Entertainment
- Publisher
- Strategy First
- Release Date
- Jul 20, 2016

