Compare Aven Colony prices across 50+ stores and find the best deal. Developed by Mothership Entertainment LLC. Published by Team17 Digital Ltd. Released on 7/25/2017. Available on PC, Xbox. Genres: Indie, Simulation, Strategy. Metacritic score: 65/100.

Competent sci-fi colony management that clicks for newcomers to the genre but runs out of meaningful decisions well before the credits roll.

My instinct going into Aven Colony was to benchmark it against the genre heavyweights, and that comparison is both its biggest selling point and its clearest liability. As a city builder set on the alien world of Aven Prime, it slots neatly between the breezy accessibility of a mobile management title and the genuine complexity of something like Cities: Skylines or Tropico, occupying a middle lane that works surprisingly well for players who want structured progression without a 200-page wiki. The campaign is where the game earns its keep. You play as a Colony Governor working across nine proper missions (plus two dedicated tutorial levels) set on different biomes, from fertile wetlands to frozen tundra to arid mining outposts, each one forcing a different resource strategy. A frozen map means no crops grow at all, so your whole build order pivots to inter-colony trade. A desert mission chokes your water supply early, demanding mining infrastructure before housing. That biome-driven variety is the smartest design decision in the whole package, because it disguises the fact that the core loop repeats the same handful of decisions across every mission. The 12 overlay modes, covering everything from air quality and electricity to crime and commute times, give you real diagnostic tools, and the notification system keeps crises from appearing out of nowhere. Keeping colonists fed, housed, and happy enough to not vote you out in a referendum is the constant tension thread, and it works on normal difficulty as a low-friction loop that pulls you through. The problems start when you push past the mid-game. Colony populations cap out relatively low, and once the resource chains are humming, there is very little to reconfigure. The sandbox mode, which should be the depth play, loses steam fast once your build is stable. There is no meaningful late-game escalation, no rival colony to outpace, no tech tree that forces genuine tradeoffs at the top end. The political layer, the referendum mechanic and citizen happiness system, never gets complicated enough to feel like governance. Expect a genre enthusiast to notice the ceiling within a few hours of sandbox play. Post-launch patches did address some of the original difficulty complaints, and higher difficulty settings do add wrinkles, including decisions around sedating unhappy colonists with pharmaceutical production, but that depth is gated behind options most players leave at defaults. On the positive side, the tutorial is one of the better genre on-ramps available. Objectives are readable, the UI communicates cause and effect clearly, and the pacing of the opening missions respects that you might be new to resource chains. If you have ever bounced off a colony sim because the first hour felt like reading a manual, Aven Colony is a legitimate entry point. Visually it holds up for its age, with biome art that genuinely differentiates each map, and construction drone animations that make the build phase satisfying to watch. The voice acting in the campaign storyline is decent, even if the narrative beats themselves are thin and the ending lands without much weight. As a PC city builder, the honest verdict is that it sits a tier below what the platform's best examples offer. The genre on PC has deep roots, and the comparison to Cities: Skylines or Tropico will always expose where Aven Colony chose accessibility over ambition. That said, for a player who wants an approachable, well-structured entry into the colony-sim space without being immediately swamped by systems, it does exactly what it sets out to do. Buy it for the campaign, enjoy the biome variety, and go in knowing the sandbox has a ceiling. Diego, Scout Team

Aven Colony
IndieSimulationStrategy

Aven Colony

Jul 25, 2017Mothership Entertainment LLCTeam17 Digital Ltd
GamerScout Says

Competent sci-fi colony management that clicks for newcomers to the genre but runs out of meaningful decisions well before the credits roll.

PCXbox
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About Aven Colony

My instinct going into Aven Colony was to benchmark it against the genre heavyweights, and that comparison is both its biggest selling point and its clearest liability. As a city builder set on the alien world of Aven Prime, it slots neatly between the breezy accessibility of a mobile management title and the genuine complexity of something like Cities: Skylines or Tropico, occupying a middle lane that works surprisingly well for players who want structured progression without a 200-page wiki. The campaign is where the game earns its keep. You play as a Colony Governor working across nine proper missions (plus two dedicated tutorial levels) set on different biomes, from fertile wetlands to frozen tundra to arid mining outposts, each one forcing a different resource strategy. A frozen map means no crops grow at all, so your whole build order pivots to inter-colony trade. A desert mission chokes your water supply early, demanding mining infrastructure before housing. That biome-driven variety is the smartest design decision in the whole package, because it disguises the fact that the core loop repeats the same handful of decisions across every mission. The 12 overlay modes, covering everything from air quality and electricity to crime and commute times, give you real diagnostic tools, and the notification system keeps crises from appearing out of nowhere. Keeping colonists fed, housed, and happy enough to not vote you out in a referendum is the constant tension thread, and it works on normal difficulty as a low-friction loop that pulls you through. The problems start when you push past the mid-game. Colony populations cap out relatively low, and once the resource chains are humming, there is very little to reconfigure. The sandbox mode, which should be the depth play, loses steam fast once your build is stable. There is no meaningful late-game escalation, no rival colony to outpace, no tech tree that forces genuine tradeoffs at the top end. The political layer, the referendum mechanic and citizen happiness system, never gets complicated enough to feel like governance. Expect a genre enthusiast to notice the ceiling within a few hours of sandbox play. Post-launch patches did address some of the original difficulty complaints, and higher difficulty settings do add wrinkles, including decisions around sedating unhappy colonists with pharmaceutical production, but that depth is gated behind options most players leave at defaults. On the positive side, the tutorial is one of the better genre on-ramps available. Objectives are readable, the UI communicates cause and effect clearly, and the pacing of the opening missions respects that you might be new to resource chains. If you have ever bounced off a colony sim because the first hour felt like reading a manual, Aven Colony is a legitimate entry point. Visually it holds up for its age, with biome art that genuinely differentiates each map, and construction drone animations that make the build phase satisfying to watch. The voice acting in the campaign storyline is decent, even if the narrative beats themselves are thin and the ending lands without much weight. As a PC city builder, the honest verdict is that it sits a tier below what the platform's best examples offer. The genre on PC has deep roots, and the comparison to Cities: Skylines or Tropico will always expose where Aven Colony chose accessibility over ambition. That said, for a player who wants an approachable, well-structured entry into the colony-sim space without being immediately swamped by systems, it does exactly what it sets out to do. Buy it for the campaign, enjoy the biome variety, and go in knowing the sandbox has a ceiling. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaColony ManagementBiome VarietyReferendum MechanicOverlay SystemBeginner-FriendlyCampaign-FirstTrade RoutesLow Late-Game DepthDrone Builder

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 38 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
25 GB available space
Graphics
GeForce GTX 470 or AMD Radeon HD 7850
Processor
Intel Core i3-3220 3.3 GHz
Sound Card
DirectX 11 Supported
Additional Notes
Mouse and keyboard only. Min screen resolution 1280 x 720

Recommended

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
25 GB available space
Graphics
GeForce GTX 980 VRAM 4GB or AMD Radeon R9 390X
Processor
Intel Core i5-4670 or AMD A10-7850k
Sound Card
DirectX 11 Supported
Additional Notes
Mouse and keyboard only. Screen resolution: 1920 x 1080. Supports 4K resolution

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Community Discussion

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Reviews & Ratings

Metacritic
65

Game Info

Developer
Mothership Entertainment LLC
Publisher
Team17 Digital Ltd
Release Date
Jul 25, 2017

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What platforms is Aven Colony available on?

Aven Colony is available on PC, Xbox.

When was Aven Colony released?

Aven Colony was released on 25 July 2017.

Who developed Aven Colony?

Aven Colony was developed by Mothership Entertainment LLC and published by Team17 Digital Ltd.

Is Aven Colony worth buying?

Aven Colony holds a Metacritic score of 65/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.