Compare Assassin's Creed 2 prices across 50+ stores and find the best deal. Developed by Ubisoft Montreal. Published by Ubisoft. Released on 3/4/2010. Available on PC. Genres: Action, Adventure. Metacritic score: 86/100.

Ezio Auditore's origin story across Renaissance Italy remains one of the sharpest course-corrections in action-adventure history. If you skipped it, you've been missing the series at its best.

My first time rooftop-running across Florence in this game, I remember thinking Ubisoft had quietly solved every problem they'd shipped with the original Assassin's Creed. The repetitive mission loop that wore out players the first time around is gone, replaced by a structure that builds toward each assassination through a varied run of objectives that actually make you care about the target before you put a hidden blade in them. That shift alone justifies the sequel's existence. You play as Ezio Auditore da Firenze, a young nobleman who goes from street brawler to trained assassin after his family is betrayed by powerful Florentine conspirators. Unlike Altair, who arrived pre-built and emotionally distant, Ezio gets a proper origin. You watch his family, his motivations, and his skills develop in parallel, and the result is one of the most convincing character arcs Ubisoft has ever produced. The dual-layer narrative, with Desmond reliving ancestral memories through the Animus, layers a modern-day conspiracy thriller over the Renaissance setting without either thread feeling like filler for too long. The toolset Ezio works with is meaningfully wider than what the first game offered. You can hire courtesans to tail targets or pull guards from their posts, send mercenaries to brawl as a distraction, or throw coins to create crowd chaos. Aerial assassinations from ledges and haystacks are satisfying in ways that never quite get old. The notoriety system adds friction to your movement through cities like Venice and Tuscany, and paying to tear down wanted posters or bribing heralds to lower your infamy becomes its own light resource management game. A villa upgrade system at Monteriggioni feeds into gear purchases, giving you a quiet economic loop that runs between the action. Combat still leans on counters and executions rather than deep mechanics, and veteran action players may find it too forgiving, but it fits the power fantasy the story is selling. The PC version ships with the Battle of Forli and Bonfire of the Vanities DLC included, which patches two story gaps that were controversially cut from the original release. The rough edges are worth knowing. The parkour controls occasionally interpret your input generously, sending Ezio up a wall you wanted to run past, or dropping him when you wanted him to grab. It happens less than in the first game, but it still shows up at bad moments. The early hours lean on tutorial pacing, so the first hour or two feel slow before the game opens up. On PC, a legacy of technical quirks exists around controller support and minor stuttering, though the community has documented fixes for most of them. The game also requires Ubisoft Connect. For anyone who wants to understand why Ezio became the face of the franchise for years, or who just wants a well-paced open-world action game with a genuine story, this remains the clearest argument for the series. It does open-world action at a scale that feels personal rather than bloated, which is harder to pull off than it looks. Alex, Scout Team

Assassin's Creed 2
ActionAdventure

Assassin's Creed 2

Mar 4, 2010Ubisoft MontrealUbisoft
GamerScout Says

Ezio Auditore's origin story across Renaissance Italy remains one of the sharpest course-corrections in action-adventure history. If you skipped it, you've been missing the series at its best.

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About Assassin's Creed 2

My first time rooftop-running across Florence in this game, I remember thinking Ubisoft had quietly solved every problem they'd shipped with the original Assassin's Creed. The repetitive mission loop that wore out players the first time around is gone, replaced by a structure that builds toward each assassination through a varied run of objectives that actually make you care about the target before you put a hidden blade in them. That shift alone justifies the sequel's existence. You play as Ezio Auditore da Firenze, a young nobleman who goes from street brawler to trained assassin after his family is betrayed by powerful Florentine conspirators. Unlike Altair, who arrived pre-built and emotionally distant, Ezio gets a proper origin. You watch his family, his motivations, and his skills develop in parallel, and the result is one of the most convincing character arcs Ubisoft has ever produced. The dual-layer narrative, with Desmond reliving ancestral memories through the Animus, layers a modern-day conspiracy thriller over the Renaissance setting without either thread feeling like filler for too long. The toolset Ezio works with is meaningfully wider than what the first game offered. You can hire courtesans to tail targets or pull guards from their posts, send mercenaries to brawl as a distraction, or throw coins to create crowd chaos. Aerial assassinations from ledges and haystacks are satisfying in ways that never quite get old. The notoriety system adds friction to your movement through cities like Venice and Tuscany, and paying to tear down wanted posters or bribing heralds to lower your infamy becomes its own light resource management game. A villa upgrade system at Monteriggioni feeds into gear purchases, giving you a quiet economic loop that runs between the action. Combat still leans on counters and executions rather than deep mechanics, and veteran action players may find it too forgiving, but it fits the power fantasy the story is selling. The PC version ships with the Battle of Forli and Bonfire of the Vanities DLC included, which patches two story gaps that were controversially cut from the original release. The rough edges are worth knowing. The parkour controls occasionally interpret your input generously, sending Ezio up a wall you wanted to run past, or dropping him when you wanted him to grab. It happens less than in the first game, but it still shows up at bad moments. The early hours lean on tutorial pacing, so the first hour or two feel slow before the game opens up. On PC, a legacy of technical quirks exists around controller support and minor stuttering, though the community has documented fixes for most of them. The game also requires Ubisoft Connect. For anyone who wants to understand why Ezio became the face of the franchise for years, or who just wants a well-paced open-world action game with a genuine story, this remains the clearest argument for the series. It does open-world action at a scale that feels personal rather than bloated, which is harder to pull off than it looks. Alex, Scout Team

Tags

Single-playerHistorical Open WorldParkourStealth-OptionalNotoriety SystemCharacter-Driven StoryCrowd MechanicsBase UpgradeThird-Person Action

System Requirements

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Reviews & Ratings

Metacritic
86

Game Info

Developer
Ubisoft Montreal
Publisher
Ubisoft
Release Date
Mar 4, 2010

Game Modes

singleplayer

Languages

Audio (5)
EnglishFrenchGermanItalianSpanish - Spain
Subtitles (11)
EnglishFrenchGermanItalianSpanish - SpainSimplified Chinese+5 more

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