Compare Armada Skies prices across 50+ stores and find the best deal. Developed by Josh Tam Universe. Published by OtakuMaker SARL. Released on 1/31/2018. Available on PC. Genres: Action, Casual, Indie.

A micro-budget horizontal shmup that gives you a surprising number of ways to customize your jet before each wave - modest in every sense, but honest about what it is.

I picked up Armada Skies expecting nothing and came away with a mild, slightly puzzled appreciation for what solo developer Josh Tam actually built here. This is a side-scrolling, 2D shoot-em-up in the most classically unpretentious sense: alien fleets pour in from the right, you keep your finger on the trigger, and between stages you visit a shop to decide what survives the next run. There is no grand reinvention of the genre. What there is, surprisingly, is a genuine layer of mechanical choice. The upgrade loop is the most interesting thing Armada Skies has to offer. You start with the starter ship Nineshot and a Gatling Gun, which feels appropriately clunky. Stick with it and cash pods you collect mid-stage let you unlock three additional ships - Air Assey, Falkon, and Nemesis - each customizable with separate Chassis, Wings, and Thruster components. The secondary weapon list is longer than the price point suggests: Electrifier, Slicer, Beamer, Gauss, Back Blaster, Flamer, Heavy Cannon, Orbiter, Rockets, Shockwave Mine, and Pulse Projectile all sit in the shop waiting for your saved-up cash pods. Whether those weapons feel meaningfully different or just cosmetically distinct is a fair question, but their presence gives each pre-stage shop visit a small sense of deliberation that keeps the loop from going fully flat. The cracks are real and worth naming. Community discussions flag a known sound drop-out bug where in-game audio stops working after the intro screen, which is a frustrating way to lose the game's best asset - the soundtrack, sourced from artists like Alex Stroeer and Per Kiilstofte, carries more atmosphere than the visuals do. There are also reported stage-eight progression oddities where the game leaves you floating after the final fight with no resolution screen, a rough edge that suggests limited QA resources. This is a one-person studio project at a sub-two-dollar price point, and the seams show in exactly those places you would expect. Who is this for, then? Honestly, the audience is narrow: players who find a calm hour of old-school wave-clearing meditative, genre completionists hunting obscure 2D shooters, or anyone who appreciates the particular texture of a game built without a team or a budget. Armada Skies does not have the pixel artistry of Jamestown or the mechanical depth of DoDonPachi, and it knows it. What it offers is a quiet, unpretentious loop that respects the genre's roots without doing much to evolve them. The sound bug is annoying enough to check on before committing, but if that gets patched or you sidestep it, what remains is a functional, forgettable-in-the-best-way shmup. Kai, Scout Team

Armada Skies
ActionCasualIndie

Armada Skies

Jan 31, 2018Josh Tam UniverseOtakuMaker SARL
GamerScout Says

A micro-budget horizontal shmup that gives you a surprising number of ways to customize your jet before each wave - modest in every sense, but honest about what it is.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Armada Skies

I picked up Armada Skies expecting nothing and came away with a mild, slightly puzzled appreciation for what solo developer Josh Tam actually built here. This is a side-scrolling, 2D shoot-em-up in the most classically unpretentious sense: alien fleets pour in from the right, you keep your finger on the trigger, and between stages you visit a shop to decide what survives the next run. There is no grand reinvention of the genre. What there is, surprisingly, is a genuine layer of mechanical choice. The upgrade loop is the most interesting thing Armada Skies has to offer. You start with the starter ship Nineshot and a Gatling Gun, which feels appropriately clunky. Stick with it and cash pods you collect mid-stage let you unlock three additional ships - Air Assey, Falkon, and Nemesis - each customizable with separate Chassis, Wings, and Thruster components. The secondary weapon list is longer than the price point suggests: Electrifier, Slicer, Beamer, Gauss, Back Blaster, Flamer, Heavy Cannon, Orbiter, Rockets, Shockwave Mine, and Pulse Projectile all sit in the shop waiting for your saved-up cash pods. Whether those weapons feel meaningfully different or just cosmetically distinct is a fair question, but their presence gives each pre-stage shop visit a small sense of deliberation that keeps the loop from going fully flat. The cracks are real and worth naming. Community discussions flag a known sound drop-out bug where in-game audio stops working after the intro screen, which is a frustrating way to lose the game's best asset - the soundtrack, sourced from artists like Alex Stroeer and Per Kiilstofte, carries more atmosphere than the visuals do. There are also reported stage-eight progression oddities where the game leaves you floating after the final fight with no resolution screen, a rough edge that suggests limited QA resources. This is a one-person studio project at a sub-two-dollar price point, and the seams show in exactly those places you would expect. Who is this for, then? Honestly, the audience is narrow: players who find a calm hour of old-school wave-clearing meditative, genre completionists hunting obscure 2D shooters, or anyone who appreciates the particular texture of a game built without a team or a budget. Armada Skies does not have the pixel artistry of Jamestown or the mechanical depth of DoDonPachi, and it knows it. What it offers is a quiet, unpretentious loop that respects the genre's roots without doing much to evolve them. The sound bug is annoying enough to check on before committing, but if that gets patched or you sidestep it, what remains is a functional, forgettable-in-the-best-way shmup. Kai, Scout Team

Tags

singleplayertier:sub-5Horizontal ShmupWave-BasedShip CustomizationWeapon ShopBudget IndieAlien InvasionStage-Based ProgressionOld-School Shooter

System Requirements

Minimum

OS
WINDOWS XP / WINDOWS VISTA / WINDOWS 7 / WINDOWS 8 / WINDOWS 10
Memory
2 GB RAM
Storage
110 MB available space
Graphics
DirectX Compatible Video card
Processor
Any 64 or 32 bit processor

Community Discussion

Be the first to comment on Armada Skies.

Reviews & Ratings

No ratings available

Game Info

Developer
Josh Tam Universe
Publisher
OtakuMaker SARL
Release Date
Jan 31, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

Frequently asked questions about Armada Skies

Where can I buy Armada Skies cheapest?

Compare Armada Skies prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Armada Skies available on?

Armada Skies is available on PC.

When was Armada Skies released?

Armada Skies was released on 31 January 2018.

Who developed Armada Skies?

Armada Skies was developed by Josh Tam Universe and published by OtakuMaker SARL.