
Dean Daimon
A side-scrolling motorbike shooter where you dodge bullets, blow things up for cash, and spend that cash on bigger guns - low expectations required, low price delivered.
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About Dean Daimon
I went in expecting almost nothing, and Dean Daimon basically confirmed that instinct right away. You ride a motorbike called the Daimon along a highway as a corporate-executive-turned-fugitive named Dean Kirost, and the whole premise exists just to justify one thing: waves of enemies trying to kill you while you shoot back. That is the entire game. No modes, no multiplayer, no leaderboards. Just you, WASD to move, a mouse to aim, and up to six weapon slots to fill out as you earn cash. The weapon economy is the closest thing to a progression hook here. You start with a basic pistol, blow up cops and obstacles to collect cash, pause with spacebar to open an in-game shop, and buy better guns. Switching between weapons is handled by number keys one through six, which is straightforward enough that anyone can manage it in about thirty seconds. The cover system - hiding behind other vehicles to dodge incoming bullets - adds a thin tactical layer, though calling it a system is generous. It is more of a "try not to get hit" reminder baked into the map design. Accessibility is not really a concern here because the controls are about as simple as a game gets on PC. Keyboard and mouse only, no controller support mentioned anywhere, no graphical options worth writing home about. The game is tagged as difficult by the small community that bothered to vote, and honestly that tracks - the early pacing is fine, but enemy density and projectile frequency can ramp up before your wallet keeps pace with your health bar. Whether that reads as challenge or frustration depends heavily on your patience for lo-fi indie shooters. Who is this actually for? Realistically, it fits one very specific scenario: you want something mindlessly playable for fifteen to thirty minutes, you are not expecting production values, and you are okay with a singleplayer-only experience with no community left alive around it. There is zero multiplayer here, so if you were thinking of passing the keyboard around with friends, move on. The game launched in October 2017 from a one-person studio and has accumulated only a handful of Steam reviews in its entire lifetime, which tells you most of what you need to know about its footprint. It is not broken in any catastrophic way, but it is also not polished, not updated, and not ambitious. As a racing game, it barely qualifies. The movement is more arcade shooter than racing sim. No lap times, no finish lines, no rivals to draft behind. The bike is just a vehicle concept draped over a horizontal shoot-em-up. If you picked this up hoping for Road Rash nostalgia, you will be underwhelmed. If you picked it up because it looked like a quick throwaway shooter and the price matched those expectations, you might squeeze a session or two out of it before moving on. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- WINDOWS XP / WINDOWS VISTA / WINDOWS 7 / WINDOWS 8 / WINDOWS 10
- Memory
- 2 GB RAM
- Storage
- 60 MB available space
- Graphics
- DirectX Compatible Video card
- Processor
- Any 64 or 32 bit processor
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Reviews & Ratings
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Game Info
- Developer
- Josh Tam Universe
- Publisher
- OtakuMaker SARL
- Release Date
- Oct 21, 2017
