Compare Aquatic Store Simulator prices across trusted key stores and find the best deal. Developed by FreeMind S.A.. Published by FreeMind S.A.. Released on 11/5/2024. Available on PC. Genres: Casual, Indie, Simulation.

Running a fish shop sounds mellow until you realize you're managing pH levels, freshwater vs. saltwater segregation, 500-item shelves, and a checkout queue simultaneously. Rewarding for patient sim fans, frustrating for anyone who hates a rough onboarding.

My instinct with any store sim is to look at the resource loop before anything else: what do you buy, what do you sell, and how tight is the margin pressure? Aquatic Store Simulator has a more interesting answer than most in this crowded PlayWay-adjacent genre. On top of the usual shelf-stocking, price-setting, and manual checkout routine shared by every shop sim since Supermarket Simulator, FreeMind layered in a genuine aquarist system. You are not just selling fish as units of inventory. You have to set up tanks correctly, separate freshwater and saltwater species, hit target temperature ranges, dial in pH, count how many fish can coexist peacefully, and remember to salt the water for marine species. Forget any of that and you will find your clownfish belly-up before a customer ever asks for one. That layer is legitimately novel and, once the tutorial stops fighting you, it gives the game a second axis of management that peers like Pet Shop Simulator mostly skip. The onboarding is the game's biggest self-inflicted wound. Multiple reviewers and Steam commenters flagged the same thing: the tutorial is buggy enough that some players had to restart the entire game just to clear it. The opening sequence forces you to clean up the previous owner's disaster first, grabbing debris one item at a time, before you ever touch a price tag or fill a tank. That is an odd design choice in a genre where the fantasy is building something from scratch, not inheriting someone else's mess. Once past that gate, the actual store management loop opens up considerably. You can purchase from multiple categories covering plants, tank decorations, equipment, shells, pH boosters, nets, heaters, soil, and salt, plus an inventory that reportedly stretches past 500 SKUs. Pricing is manual and carries real stakes: first-time stock auto-prices at wholesale, meaning you will sacrifice your markup if you forget to adjust before opening. The aquarium progression is where the game earns its patience back. Leveling up your store ranking unlocks additional tank slots and display configurations. You tap Q on any aquarium to get a sliding-bar breakdown of what each fish species needs, which makes the complexity digestible even if it looks overwhelming at first glance. Fish models are genuinely well-done, which matters more than it sounds in a game where tanks are both your storefront decoration and your main revenue driver. The control scheme has a recurring complaint across reviews: holding the mouse button to carry objects instead of a simple click-to-grab feels off, though most players adapt within an hour. The first-person camera whipping between the tank, the shelf, and the cash register also reportedly gives sensitive players motion sickness during busy checkout stretches, so be aware of that if you are susceptible. The business model layer is thin by grand-strategy standards, which is my usual benchmark, but the price-setting and stock-prioritization decisions are meaningful enough to hold attention. You will run low on starting capital if you try to carry one of everything at launch, so early-game triage matters. The single-player-only structure means every task falls on you, from catching individual fish in a net for a customer to handling cash change at the register. There is no staff delegation, no automation, and no co-op. For players who find that frantic single-tasking meditative, this is a feature. For anyone expecting idle-phase downtime, it is not going to come. Steam reviews sit in mixed-to-mostly-positive territory, which is an accurate read: the core aquarist mechanic is genuinely the freshest thing in the shop-sim genre right now, but the tutorial friction and control quirks mean you are buying potential alongside the product. Diego, Scout Team

Aquatic Store Simulator

Aquatic Store Simulator

Nov 5, 2024FreeMind S.A.
GamerScout Says

Running a fish shop sounds mellow until you realize you're managing pH levels, freshwater vs. saltwater segregation, 500-item shelves, and a checkout queue simultaneously. Rewarding for patient sim fans, frustrating for anyone who hates a rough onboarding.

PC
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €3.28

GamerScout Verdict

Worth it for shop-sim regulars who want a real aquarist hook underneath the shelf-stocking, but skip it if tutorial jank breaks your patience early.

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Price History

Historical low
€3.2826 Jun 2026
Keyshops
€3.04€3.22€3.39€3.579 Jun20 Jun1 Jul12 Jul23 Jul
9 Jun — 23 Jul
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About Aquatic Store Simulator

My instinct with any store sim is to look at the resource loop before anything else: what do you buy, what do you sell, and how tight is the margin pressure? Aquatic Store Simulator has a more interesting answer than most in this crowded PlayWay-adjacent genre. On top of the usual shelf-stocking, price-setting, and manual checkout routine shared by every shop sim since Supermarket Simulator, FreeMind layered in a genuine aquarist system. You are not just selling fish as units of inventory. You have to set up tanks correctly, separate freshwater and saltwater species, hit target temperature ranges, dial in pH, count how many fish can coexist peacefully, and remember to salt the water for marine species. Forget any of that and you will find your clownfish belly-up before a customer ever asks for one. That layer is legitimately novel and, once the tutorial stops fighting you, it gives the game a second axis of management that peers like Pet Shop Simulator mostly skip. The onboarding is the game's biggest self-inflicted wound. Multiple reviewers and Steam commenters flagged the same thing: the tutorial is buggy enough that some players had to restart the entire game just to clear it. The opening sequence forces you to clean up the previous owner's disaster first, grabbing debris one item at a time, before you ever touch a price tag or fill a tank. That is an odd design choice in a genre where the fantasy is building something from scratch, not inheriting someone else's mess. Once past that gate, the actual store management loop opens up considerably. You can purchase from multiple categories covering plants, tank decorations, equipment, shells, pH boosters, nets, heaters, soil, and salt, plus an inventory that reportedly stretches past 500 SKUs. Pricing is manual and carries real stakes: first-time stock auto-prices at wholesale, meaning you will sacrifice your markup if you forget to adjust before opening. The aquarium progression is where the game earns its patience back. Leveling up your store ranking unlocks additional tank slots and display configurations. You tap Q on any aquarium to get a sliding-bar breakdown of what each fish species needs, which makes the complexity digestible even if it looks overwhelming at first glance. Fish models are genuinely well-done, which matters more than it sounds in a game where tanks are both your storefront decoration and your main revenue driver. The control scheme has a recurring complaint across reviews: holding the mouse button to carry objects instead of a simple click-to-grab feels off, though most players adapt within an hour. The first-person camera whipping between the tank, the shelf, and the cash register also reportedly gives sensitive players motion sickness during busy checkout stretches, so be aware of that if you are susceptible. The business model layer is thin by grand-strategy standards, which is my usual benchmark, but the price-setting and stock-prioritization decisions are meaningful enough to hold attention. You will run low on starting capital if you try to carry one of everything at launch, so early-game triage matters. The single-player-only structure means every task falls on you, from catching individual fish in a net for a customer to handling cash change at the register. There is no staff delegation, no automation, and no co-op. For players who find that frantic single-tasking meditative, this is a feature. For anyone expecting idle-phase downtime, it is not going to come. Steam reviews sit in mixed-to-mostly-positive territory, which is an accurate read: the core aquarist mechanic is genuinely the freshest thing in the shop-sim genre right now, but the tutorial friction and control quirks mean you are buying potential alongside the product.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Aquarium ManagementFish BreedingManual CheckoutpH SystemFirst-Person Store SimSingle-Operator LoopFreshwater vs Saltwater

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
Storage
10 GB available space
Graphics
NVidia GeForce GTX 750
Processor
Intel Core i5
Sound Card
DirectX compatible

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
10 GB available space
Graphics
NVidia GeForce GTX 1050
Processor
Intel Core i7
Sound Card
DirectX compatible

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Game Info

Developer
FreeMind S.A.
Publisher
FreeMind S.A.
Release Date
Nov 5, 2024

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Frequently asked questions about Aquatic Store Simulator

How much does Aquatic Store Simulator cost?

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What platforms is Aquatic Store Simulator available on?

Aquatic Store Simulator is available on PC.

When was Aquatic Store Simulator released?

Aquatic Store Simulator was released on 5 November 2024.

Who developed Aquatic Store Simulator?

Aquatic Store Simulator was developed by FreeMind S.A..