Compare Aquarist prices across 50+ stores and find the best deal. Developed by FreeMind S.A.. Published by PlayWay S.A.. Released on 3/29/2024. Available on PC. Genres: Casual, Indie, Simulation.

Part fish-keeping tutorial, part low-stakes business sim: Aquarist nails the meditative loop of tank-building and fauna management, even if it never asks much of you strategically.

I spend most of my gaming time in grand strategy titles where a wrong move in 1450 can doom an empire by 1600, so dropping into Aquarist was a genuine gear-shift. The surprise is that the underlying system is more considered than the PlayWay label might suggest. You start with a single bedroom tank, filling it with gravel, installing filters and heaters, dialling in water temperature and pH, then choosing whether to stock freshwater or saltwater species, because mixing the two kills your fish just as it would in real life. That layer of cause-and-effect is genuinely satisfying to a resource-management brain: every decision about plant density, species compatibility, and feeding frequency has a traceable outcome on your fish happiness meters. The career mode acts as a structured onboarding sequence. Client commissions arrive with odd briefs: an art museum wants a turtle habitat, a desert bar wants a piranha feature tank, a kitchen wants something with sharks. Each job drip-feeds new mechanics without overwhelming you, and the objectives displayed top-right keep the loop legible. Once you graduate from bedroom hobbyist to shop owner, a second layer opens: breeding fish to sell, managing store revenue, and expanding into specialist tanks. It never reaches the systemic depth of a proper tycoon sim, but the progression from one goldfish in a child's room to operating an aquarium business is paced with enough drip-feed unlocks to keep a light management itch scratched across several sessions. The sandbox Creative Mode strips away the client pressure entirely, letting you build freely without financial consequence, which is where real fish enthusiasts will lose their afternoons. The cracks show clearly once the novelty settles. NPC character models are rough enough to generate unintentional comedy, and the world outside the tanks looks like it belongs to a game from several years earlier. The shop interface requires mouse precision, so controller users will hit friction navigating menus. Repetition creeps in: cleaning, feeding, adjusting temperature, repeat. There is no meaningful AI challenge, no late-game complexity spike, and no mod ecosystem to speak of. A DLC catalogue covering Japanese gardens, an Arctic expansion, a laboratory setting, and several fish packs extends the content if the base game clicks for you, though some players have noted the Aquatic Supermarket DLC overlaps suspiciously with a separate FreeMind release. On PC with mouse and keyboard, most of the control complaints that plagued console ports simply disappear. Steam reviews settled at a solid 82 percent positive across nearly 900 players, which is a reasonable signal that the audience this is aimed at, cozy sim fans, fish hobbyists, and low-pressure sandbox seekers, find enough here to recommend it. Do not come looking for deep decision trees or emergent chaos. Come because you once spent twenty minutes rearranging a real tank and thought there should be a game about that. Diego, Scout Team

Aquarist
CasualIndieSimulation

Aquarist

Mar 29, 2024FreeMind S.A.PlayWay S.A.
GamerScout Says

Part fish-keeping tutorial, part low-stakes business sim: Aquarist nails the meditative loop of tank-building and fauna management, even if it never asks much of you strategically.

PC
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Screenshots & Media

Screenshot

About Aquarist

I spend most of my gaming time in grand strategy titles where a wrong move in 1450 can doom an empire by 1600, so dropping into Aquarist was a genuine gear-shift. The surprise is that the underlying system is more considered than the PlayWay label might suggest. You start with a single bedroom tank, filling it with gravel, installing filters and heaters, dialling in water temperature and pH, then choosing whether to stock freshwater or saltwater species, because mixing the two kills your fish just as it would in real life. That layer of cause-and-effect is genuinely satisfying to a resource-management brain: every decision about plant density, species compatibility, and feeding frequency has a traceable outcome on your fish happiness meters. The career mode acts as a structured onboarding sequence. Client commissions arrive with odd briefs: an art museum wants a turtle habitat, a desert bar wants a piranha feature tank, a kitchen wants something with sharks. Each job drip-feeds new mechanics without overwhelming you, and the objectives displayed top-right keep the loop legible. Once you graduate from bedroom hobbyist to shop owner, a second layer opens: breeding fish to sell, managing store revenue, and expanding into specialist tanks. It never reaches the systemic depth of a proper tycoon sim, but the progression from one goldfish in a child's room to operating an aquarium business is paced with enough drip-feed unlocks to keep a light management itch scratched across several sessions. The sandbox Creative Mode strips away the client pressure entirely, letting you build freely without financial consequence, which is where real fish enthusiasts will lose their afternoons. The cracks show clearly once the novelty settles. NPC character models are rough enough to generate unintentional comedy, and the world outside the tanks looks like it belongs to a game from several years earlier. The shop interface requires mouse precision, so controller users will hit friction navigating menus. Repetition creeps in: cleaning, feeding, adjusting temperature, repeat. There is no meaningful AI challenge, no late-game complexity spike, and no mod ecosystem to speak of. A DLC catalogue covering Japanese gardens, an Arctic expansion, a laboratory setting, and several fish packs extends the content if the base game clicks for you, though some players have noted the Aquatic Supermarket DLC overlaps suspiciously with a separate FreeMind release. On PC with mouse and keyboard, most of the control complaints that plagued console ports simply disappear. Steam reviews settled at a solid 82 percent positive across nearly 900 players, which is a reasonable signal that the audience this is aimed at, cozy sim fans, fish hobbyists, and low-pressure sandbox seekers, find enough here to recommend it. Do not come looking for deep decision trees or emergent chaos. Come because you once spent twenty minutes rearranging a real tank and thought there should be a game about that. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Career SimFish BreedingTank CustomizationpH ManagementFreshwater vs SaltwaterCozy ManagementClient JobsCreative Mode

Steam Deck & Linux

Steam Deck PlayableProtonDB Silver

Valve rates this game Steam Deck Playable. Playable on Linux with some workarounds. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
10 GB available space
Graphics
NVidia GeForce GTX 750
Processor
Intel Core i5
Sound Card
DirectX compatible

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
10 GB available space
Graphics
NVidia GeForce GTX 1050
Processor
Intel Core i7
Sound Card
DirectX compatible

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Game Info

Developer
FreeMind S.A.
Publisher
PlayWay S.A.
Release Date
Mar 29, 2024

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Price History

2026-06-101.80(lowest)

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How much does Aquarist cost?

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What platforms is Aquarist available on?

Aquarist is available on PC.

When was Aquarist released?

Aquarist was released on 29 March 2024.

Who developed Aquarist?

Aquarist was developed by FreeMind S.A. and published by PlayWay S.A..