
Angry Bunny 3: Virus
A micro-budget 3D platformer that knows exactly what it is: 28 bite-sized levels, a handful of goofy enemy types, and a solo developer doing their earnest best. Charm over polish, always.
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About Angry Bunny 3: Virus
I have a soft spot for the games that arrive without fanfare, built by a single person who just wanted to make something. Angry Bunny 3: Virus is exactly that kind of project, and if you approach it on those terms, there is a quiet, unpretentious pleasure buried inside its low-fi 3D corridors. The setup is wonderfully absurd: an Evil Green Ghost Virus has blockaded every bunny's path home, and your job as the lone angry bunny is to locate a magic crystal, shatter the virus egg sealing off the world, and restore order. It sounds like a children's storybook premise, and the game leans into that without apology. What pulls it slightly above its predecessors in the series is a genuine attempt at variety. Boss encounters against the green ghost virus require you to chip away at tentacles with collected magic balls rather than simply running through levels. A purple immortal worm appears in certain stages, unkillable and relentless, functioning as a slow-burn pressure mechanic rather than a fair fight. Underwater sections introduce an oxygen timer that adds just enough tension to keep you focused. These additions give the game a sense of modest ambition that the earlier entries lacked. The 28 levels are short, and that is mostly a feature rather than a bug. Each stage asks you to hunt down a hidden key, unlock a magic crystal, dodge spike traps and jellyfish and bomb-chasing enemies, then reach the exit via moving platforms and lever-activated bridges. The loop is simple and honest. NPC bunnies scattered around levels drop advice that reads like developer notes left in the world, which is endearing in a way no big-budget tooltip system ever manages. The open-world map hub lets you pick any stage freely, a small kindness that prevents any single frustrating level from killing your momentum. Honesty demands noting the rough edges. The controls carry the slightly slippery feeling common to solo-developed 3D platformers at this budget level. The visual style is functional rather than artful, and there is no soundtrack to speak of that lingers in the memory. Community feedback noted at least one level with a reportedly broken collectible, and the developer went quiet on content updates after the initial post-launch patch cycle. For anyone hoping for a crafted, evolving world, that silence is a real limitation. The roughly 20 Steam reviewers who did engage gave it a strongly positive reception, which suggests the audience who finds it tends to meet it on its own wavelength. This is a game for a specific kind of patience: the player who finds something touching about a one-person studio shipping a third entry in their own little universe, rough seams and all. It clocks in short enough that it never outstays its welcome, which is a discipline many larger games fail to practice. Grab it in a bundle or at a deep discount, turn off expectations tuned to anything with a budget, and let it be what it is. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- windows 8
- Memory
- 8 GB RAM
- DirectX
- Version 9.0
- Storage
- 9 GB available space
- Graphics
- nvidia 900 series
- Processor
- i5
- Sound Card
- Direct x9
Recommended
- OS
- Windows 8.1
- Memory
- 8 GB RAM
- DirectX
- Version 9.0
- Storage
- 9 GB available space
- Graphics
- NVIDIA GeForce 900 series
- Processor
- i7
- Sound Card
- Direct x9
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Game Info
- Developer
- VS Resolution
- Publisher
- My Way Games
- Release Date
- May 4, 2020
