Compare Angry Bunny 2: Lost hole prices across 50+ stores and find the best deal. Developed by VS Resolution. Published by My Way Games. Released on 3/13/2020. Available on PC. Genres: Adventure, Casual, Indie.

A micro-budget 3D platformer with a charmingly absurd premise - if you can forgive its rough edges, its 12 levels offer a breezy, low-stakes afternoon for achievement hunters on a shoestring.

I have a soft spot for the kind of game that exists purely because one person decided to make it, consequences be damned. Angry Bunny 2: Lost hole sits squarely in that category - a third-person 3D platformer from VS Resolution built on Unreal Engine, where a small, perpetually irritated bunny must collect a key, unlock a golden bomb, and blast a giant carrot out of the way to reach the level exit. That loop, repeated across 12 levels, is the whole game. No pretense, no padding. Just a bunny, a bomb, and a carrot that has overstayed its welcome. The structure is light and readable. Each level drops you into an environment where you hunt for a key, retrieve the bomb from its chain-locked casing, and navigate spike traps, rolling steel-ball enemies, and underground foes that surface to shoot sand balls at you. Your bunny can shoot back with balls collected from around the level, which gives combat a pleasing little rhythm - spot enemy, grab ammo, fire away. Moving platforms, levers, and checkpoints keep the level geometry from feeling completely static. A world-select map ties the levels together with a small open-area hub, which is a modest but appreciated structural touch. Honesty requires naming the cracks. Community feedback has flagged collision problems - spikes that sit slightly off the terrain geometry, moments where the bunny floats above the ground, and level logic that can be bypassed entirely if you wander into the right corner by accident. None of it is game-breaking at this scale, but it signals a game that shipped before its seams were fully sewn. Controller support is also absent, which players have noted with frustration, meaning keyboard-and-mouse is your only option. Who is this for, really? Achievement hunters who want a fast, low-resistance checklist will find the Steam achievements easy enough to pop in a single sitting. Parents looking for something extremely gentle to put in front of a young child might consider it, keeping the polish limitations in mind. And yes, there is a particular kind of player - I count myself among them sometimes - who finds something genuinely endearing in a micro-budget game that commits fully to its silly, specific premise. Angry Bunny 2 knows exactly what it is: twelve levels, one carrot, one bomb, done. The first game established the template; this sequel sharpens it slightly with a cleaner enemy roster and the chain-lock mechanic on the bomb, without reinventing anything. Approach it as a palate cleanser rather than a main course, and it delivers on that modest promise. Approach it as a polished platformer, and the rough geometry will grate quickly. The charm is real, but it lives right next door to the jank. Kai, Scout Team

Angry Bunny 2: Lost hole
AdventureCasualIndie

Angry Bunny 2: Lost hole

Mar 13, 2020VS ResolutionMy Way Games
GamerScout Says

A micro-budget 3D platformer with a charmingly absurd premise - if you can forgive its rough edges, its 12 levels offer a breezy, low-stakes afternoon for achievement hunters on a shoestring.

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About Angry Bunny 2: Lost hole

I have a soft spot for the kind of game that exists purely because one person decided to make it, consequences be damned. Angry Bunny 2: Lost hole sits squarely in that category - a third-person 3D platformer from VS Resolution built on Unreal Engine, where a small, perpetually irritated bunny must collect a key, unlock a golden bomb, and blast a giant carrot out of the way to reach the level exit. That loop, repeated across 12 levels, is the whole game. No pretense, no padding. Just a bunny, a bomb, and a carrot that has overstayed its welcome. The structure is light and readable. Each level drops you into an environment where you hunt for a key, retrieve the bomb from its chain-locked casing, and navigate spike traps, rolling steel-ball enemies, and underground foes that surface to shoot sand balls at you. Your bunny can shoot back with balls collected from around the level, which gives combat a pleasing little rhythm - spot enemy, grab ammo, fire away. Moving platforms, levers, and checkpoints keep the level geometry from feeling completely static. A world-select map ties the levels together with a small open-area hub, which is a modest but appreciated structural touch. Honesty requires naming the cracks. Community feedback has flagged collision problems - spikes that sit slightly off the terrain geometry, moments where the bunny floats above the ground, and level logic that can be bypassed entirely if you wander into the right corner by accident. None of it is game-breaking at this scale, but it signals a game that shipped before its seams were fully sewn. Controller support is also absent, which players have noted with frustration, meaning keyboard-and-mouse is your only option. Who is this for, really? Achievement hunters who want a fast, low-resistance checklist will find the Steam achievements easy enough to pop in a single sitting. Parents looking for something extremely gentle to put in front of a young child might consider it, keeping the polish limitations in mind. And yes, there is a particular kind of player - I count myself among them sometimes - who finds something genuinely endearing in a micro-budget game that commits fully to its silly, specific premise. Angry Bunny 2 knows exactly what it is: twelve levels, one carrot, one bomb, done. The first game established the template; this sequel sharpens it slightly with a cleaner enemy roster and the chain-lock mechanic on the bomb, without reinventing anything. Approach it as a palate cleanser rather than a main course, and it delivers on that modest promise. Approach it as a polished platformer, and the rough geometry will grate quickly. The charm is real, but it lives right next door to the jank. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Micro-BudgetAchievement HuntingKey-and-Lock PuzzleThird-Person PlatformerController-UnsupportedShort SessionFamily-AdjacentUnreal Engine Indie

System Requirements

Minimum

OS
windows 8
Memory
4 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
NVidia GeForce 800 series
Processor
i5
Sound Card
Direct x9

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
NVIDIA GeForce 900 series
Processor
i7
Sound Card
Direct x9

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Game Info

Developer
VS Resolution
Publisher
My Way Games
Release Date
Mar 13, 2020

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What platforms is Angry Bunny 2: Lost hole available on?

Angry Bunny 2: Lost hole is available on PC.

When was Angry Bunny 2: Lost hole released?

Angry Bunny 2: Lost hole was released on 13 March 2020.

Who developed Angry Bunny 2: Lost hole?

Angry Bunny 2: Lost hole was developed by VS Resolution and published by My Way Games.