
Angry Bunny
Sits firmly in the bottom tier of Steam's catalogue, but at sub-$1 pricing and 40 achievements, it exists as a curiosity for achievement hunters with five minutes to spare.
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About Angry Bunny
I keep a mental spreadsheet of games that punch below their genre weight class, and Angry Bunny lands near the bottom of the platformer column with very few caveats. This is a 3D third-person platformer built around a single repeating loop across 19 levels: locate a key, unlock a wooden box containing a bomb, detonate the carrot blocking the exit, reach the rabbit hole. Repeat. The loop has the structural logic of a casual puzzle-platformer, but the execution is rough enough that the word "strategy" in its Steam genre tags feels charitable. The level design introduces a handful of mechanics that, on paper, have legitimate bones: lever-activated bridges and platforms, dissolving floors, rotating platforms, spike traps, and mobile enemy creatures that chase the player. In an engine with tighter controls and reliable collision detection, these could form a competent casual platformer. In practice, the community forums tell a different story. Reported bugs include a death-respawn state that freezes input and forces a full game restart, a level where the player character does not render at all, and falling through floor geometry in at least one world. These are not edge-case crashes; they are documented, persistent issues with no confirmed patch resolution. The Steam review score, sitting around a mixed 55-61% from 34 total reviews, reflects that ambivalence accurately. The training map is a real, if basic, gesture toward newcomers, and the open-world level-select hub means players are never hard-gated by a single broken stage. Life counts vary per level, and checkpoints exist, so the structure is not punishing by design. The problem is that the difficulty curve is undermined more by bugs than by intentional challenge. When the platforming kills you, you often cannot be sure whether the game made a decision or the engine just misfired. For achievement hunters, there are 40 Steam achievements woven across the 19 levels, which is actually a disproportionately generous count relative to the runtime. If the entire pitch is a sub-one-dollar achievement farm that runs in under two hours, the value math becomes defensible in a narrow, purely transactional way. Nobody should come here for level design depth, AI quality, mod support, or any of the things that make a game worth returning to. The sequel, Angry Bunny 2: Lost Hole, carries a more positive review score, suggesting the developer iterated, so if the concept genuinely appeals, the second entry is the better starting point. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- windows 8
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Storage
- 3 GB available space
- Graphics
- NVidia GeForce 800 series
- Processor
- i5
- Sound Card
- Direct x9
Recommended
- OS
- Windows 8.1
- Memory
- 8 GB RAM
- DirectX
- Version 9.0
- Storage
- 3 GB available space
- Graphics
- NVIDIA GeForce 900 series
- Processor
- i7
- Sound Card
- Direct x9
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- VS Resolution
- Publisher
- My Way Games
- Release Date
- Oct 31, 2019

