Compare Anger Foot prices across 50+ stores and find the best deal. Developed by Free Lives. Published by Devolver Digital. Released on 7/11/2024. Available on PC. Genres: Action, Indie. Metacritic score: 79/100.

Sixty-three levels of door-kicking mayhem packed into roughly six hours, Hotline Miami's top-down murder ballet translated to first-person, with a hardstyle soundtrack that wants to rearrange your brain chemistry.

I put about six hours into Anger Foot before I realized I had stopped thinking entirely, and that is absolutely the point. Free Lives built something loud, crude, and weirdly precise here: a first-person shooter where your foot is the primary weapon, the levels are tight corridors designed to kill you, and the soundtrack makes you feel like you belong in a Dutch nightclub at 3 a.m. rather than restarting a level for the dozenth time. The Hotline Miami comparison is going to follow this game everywhere, and it earns it, the same one-hit-kill logic applies in both directions, the same rhythm of learning a room before you can clear it, just now rendered in vibrant, cartoonishly gross 3D. The core loop is beautifully simple: kick open a door (which will often fly into an enemy for a free kill), read the room in a fraction of a second, clear it by any means available, foot, stolen pistol, grenade launcher, flamethrower, kicked-back grenade, then do it again. Each of the 63 levels runs maybe two minutes on a clean run. The shoe system is where the design gets genuinely inventive. You unlock new pairs by earning stars from optional per-level challenges: beat the stage in under 25 seconds, clear it barefoot only, get a set number of headshots. Stars unlock shoes that function as gameplay modifiers rather than raw stat bumps. The Converse-like Scavengers reload your gun with every kick kill. Holy Sandals give you a second life. Double Springers add a double jump. There is even a pair of clown shoes that, as far as anyone can tell, does nothing except squeak when you walk. That detail tells you everything about the tone of this game. The sound design deserves its own paragraph. The hardstyle soundtrack, built around the kind of beats that reportedly drew inspiration from Dutch nightclub culture, is genuinely immersive rather than just loud wallpaper. Each pair of shoes has its own unique footstep audio, the wet slap of bare feet and the honk of clown shoes are both absurd and somehow perfect. It all locks into the action in a way that makes a clean run feel almost rhythmic. The world building in the transitional exploration levels, small pockets of Shit City where you can talk to NPCs and discover environmental jokes, is a quieter pleasure: a woman worshipping a slice of cheese, a tired cop muttering about crimate change. These moments breathe between the chaos and they work. The weaknesses are real, though. Boss encounters at the end of each of the four gang-controlled zones tend to underdeliver, gimmicky multi-phase fights that feel less demanding than the regular levels they cap, with one boat-navigation encounter that earned particular criticism for getting players stuck in geometry. Enemy designs do not vary much across different gang territories, which flattens the visual variety the world otherwise promises. And the late-game difficulty spike is not gradual: rooms start packing in enemies with more weapons and less forgiving spacing, and players without fast instinct wiring will find the deaths shift from instructive to frustrating. There are no difficulty options and no checkpoints within levels, though the quick restart is only a button press away. Some players have noted that the game starts to feel repetitive in the middle stretch before the final act picks things back up. For players who love the trial-and-error cadence of Hotline Miami, or who want the kinetic satisfaction of something like Ghostrunner stripped down to its most arcade-pure form, Anger Foot delivers that in a tight, well-paced package that knows when to end. It is not trying to be more than it is, and that discipline is its own kind of craft. Kai, Scout Team

Anger Foot
ActionIndie

Anger Foot

Jul 11, 2024Free LivesDevolver Digital
GamerScout Says

Sixty-three levels of door-kicking mayhem packed into roughly six hours, Hotline Miami's top-down murder ballet translated to first-person, with a hardstyle soundtrack that wants to rearrange your brain chemistry.

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About Anger Foot

I put about six hours into Anger Foot before I realized I had stopped thinking entirely, and that is absolutely the point. Free Lives built something loud, crude, and weirdly precise here: a first-person shooter where your foot is the primary weapon, the levels are tight corridors designed to kill you, and the soundtrack makes you feel like you belong in a Dutch nightclub at 3 a.m. rather than restarting a level for the dozenth time. The Hotline Miami comparison is going to follow this game everywhere, and it earns it, the same one-hit-kill logic applies in both directions, the same rhythm of learning a room before you can clear it, just now rendered in vibrant, cartoonishly gross 3D. The core loop is beautifully simple: kick open a door (which will often fly into an enemy for a free kill), read the room in a fraction of a second, clear it by any means available, foot, stolen pistol, grenade launcher, flamethrower, kicked-back grenade, then do it again. Each of the 63 levels runs maybe two minutes on a clean run. The shoe system is where the design gets genuinely inventive. You unlock new pairs by earning stars from optional per-level challenges: beat the stage in under 25 seconds, clear it barefoot only, get a set number of headshots. Stars unlock shoes that function as gameplay modifiers rather than raw stat bumps. The Converse-like Scavengers reload your gun with every kick kill. Holy Sandals give you a second life. Double Springers add a double jump. There is even a pair of clown shoes that, as far as anyone can tell, does nothing except squeak when you walk. That detail tells you everything about the tone of this game. The sound design deserves its own paragraph. The hardstyle soundtrack, built around the kind of beats that reportedly drew inspiration from Dutch nightclub culture, is genuinely immersive rather than just loud wallpaper. Each pair of shoes has its own unique footstep audio, the wet slap of bare feet and the honk of clown shoes are both absurd and somehow perfect. It all locks into the action in a way that makes a clean run feel almost rhythmic. The world building in the transitional exploration levels, small pockets of Shit City where you can talk to NPCs and discover environmental jokes, is a quieter pleasure: a woman worshipping a slice of cheese, a tired cop muttering about crimate change. These moments breathe between the chaos and they work. The weaknesses are real, though. Boss encounters at the end of each of the four gang-controlled zones tend to underdeliver, gimmicky multi-phase fights that feel less demanding than the regular levels they cap, with one boat-navigation encounter that earned particular criticism for getting players stuck in geometry. Enemy designs do not vary much across different gang territories, which flattens the visual variety the world otherwise promises. And the late-game difficulty spike is not gradual: rooms start packing in enemies with more weapons and less forgiving spacing, and players without fast instinct wiring will find the deaths shift from instructive to frustrating. There are no difficulty options and no checkpoints within levels, though the quick restart is only a button press away. Some players have noted that the game starts to feel repetitive in the middle stretch before the final act picks things back up. For players who love the trial-and-error cadence of Hotline Miami, or who want the kinetic satisfaction of something like Ghostrunner stripped down to its most arcade-pure form, Anger Foot delivers that in a tight, well-paced package that knows when to end. It is not trying to be more than it is, and that discipline is its own kind of craft. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaHotline Miami-likeOne-Hit-KillScore AttackShoe ModifiersHardstyle SoundtrackTrial and ErrorDoor-KickingLevel MasteryShort-Burst Levels

System Requirements

Minimum

OS
Windows 10 x64 Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
GeForce GTX 660 / Radeon HD 7850 / HD Graphics 630
Processor
Intel Core i5-4670K / AMD FX-4350
Additional Notes
Low Quality setting, in 720p, producing 40 FPS

Recommended

OS
Windows 11 x64 Bit
Memory
8 GB RAM
DirectX
Version 12
Storage
15 GB available space
Graphics
GeForce GTX 1080 / Radeon RX 5700
Processor
Intel Core i7-6950X / AMD Ryzen 7 2700X
Additional Notes
High Quality setting, in 1080p, producing 60 FPS

Reviews & Ratings

Metacritic
79

Game Info

Developer
Free Lives
Publisher
Devolver Digital
Release Date
Jul 11, 2024

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