Compare Amnesia: The Dark Descent and Amnesia: A Machine for Pigs prices across trusted key stores and find the best deal. Developed by Frictional Games. Published by Frictional Games. Released on 9/10/2013. Available on PC. Genres: Action, Single Player, First Person, Horror, Indie, Adventure.

Two first-person horror games sharing a name but not a soul: one brutal survival classic, one atmospheric walking nightmare. Both weaponless. Both unforgettable in different ways.

This bundle pairs two games that wear the same label but operate on almost opposite philosophies of fear, and understanding that gap is the whole key to buying wisely. The Dark Descent, released in 2010 by Frictional Games, is the one that rewrote horror game design. You play as Daniel, who wakes in 19th-century Brennenburg Castle with no memory and a note from himself instructing him to descend and kill someone. There is no combat. No weapons, no special gadgets, no recourse when the Gatherers find you. All you have is an oil lantern, a dwindling supply of tinderboxes for lighting candles and torches, and a sanity meter that drains every second you spend in the dark. The game's central tension is a gorgeous, suffocating paradox: darkness hides you from enemies, but standing in it too long warps your vision, fills Daniel's ears with voices and scratching, and eventually carpets your screen with crawling insects. Stay in the light to keep your mind intact, but risk being seen. Physics-based interaction runs through everything - doors must be pulled and pushed with mouse gestures, giving even opening a creaky hinge a slow, sweaty weight. The sound design is extraordinary, the kind that makes a footstep down a corridor feel like a personal threat. Enemy AI has its glitches, and some of the horror does settle into manageable anxiety after a few hours, but the atmosphere carries the whole thing with enough craft that those rough edges rarely break the spell. A Machine for Pigs, released in 2013 and developed by The Chinese Room (the Dear Esther team) with Frictional producing, is a very different beast. You play Oswald Mandus, an industrialist in 1899 London who wakes to find his children missing somewhere inside a vast mechanical slaughterhouse beneath his manor. The sanity system is gone. The lantern never runs out of oil. The inventory is stripped down to almost nothing, and the puzzles are gentle by design. The pig-creature enemies are drawn to light and can be evaded by simply switching the lantern off, which carries no cost at all. Community reception landed in mixed territory for exactly these reasons - the survival pressure that defined the first game is almost entirely absent, and players who came looking for the same resource-rationing dread left disappointed. What Machine for Pigs does well is harder to quantify. The story is genuinely disturbing in a literary way, a slow revelation of industrial horror and a man's complicity in atrocity. The environment moves from a grandiose Victorian mansion into a cavernous, steam-driven underworld that has a real sense of scale and dread. The late game, particularly a sequence set loose on the streets of London, lands a few moments that genuinely unsettle. The music and atmosphere are the most praised elements, and they earn that praise. Think of it less as a survival horror game and closer to an interactive novella with occasional tension rather than sustained threat. Taken together, this is one of the best pure-horror catalogues on PC for the right player. If you want mechanics, resource pressure, and genuine fear that keeps you tense for eight-plus hours, The Dark Descent delivers that with a consistency few games match. If you want a shorter, stranger, narratively driven descent where the horror is mostly existential and the walking is slow and deliberate, A Machine for Pigs has its own bleak poetry. Just don't go into the second one expecting the first. Kai, Scout Team

Amnesia: The Dark Descent and Amnesia: A Machine for Pigs
ActionSingle PlayerFirst PersonHorrorIndieAdventure

Amnesia: The Dark Descent and Amnesia: A Machine for Pigs

Sep 10, 2013Frictional Games
GamerScout Says

Two first-person horror games sharing a name but not a soul: one brutal survival classic, one atmospheric walking nightmare. Both weaponless. Both unforgettable in different ways.

PC
Best Price Available
€0.00
at N/A
Historical low: €5.66

GamerScout Verdict

Dark Descent is a landmark survival horror game; Machine for Pigs is a flawed but moody companion piece best appreciated as interactive fiction.

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Screenshots & Media

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About Amnesia: The Dark Descent and Amnesia: A Machine for Pigs

This bundle pairs two games that wear the same label but operate on almost opposite philosophies of fear, and understanding that gap is the whole key to buying wisely. The Dark Descent, released in 2010 by Frictional Games, is the one that rewrote horror game design. You play as Daniel, who wakes in 19th-century Brennenburg Castle with no memory and a note from himself instructing him to descend and kill someone. There is no combat. No weapons, no special gadgets, no recourse when the Gatherers find you. All you have is an oil lantern, a dwindling supply of tinderboxes for lighting candles and torches, and a sanity meter that drains every second you spend in the dark. The game's central tension is a gorgeous, suffocating paradox: darkness hides you from enemies, but standing in it too long warps your vision, fills Daniel's ears with voices and scratching, and eventually carpets your screen with crawling insects. Stay in the light to keep your mind intact, but risk being seen. Physics-based interaction runs through everything - doors must be pulled and pushed with mouse gestures, giving even opening a creaky hinge a slow, sweaty weight. The sound design is extraordinary, the kind that makes a footstep down a corridor feel like a personal threat. Enemy AI has its glitches, and some of the horror does settle into manageable anxiety after a few hours, but the atmosphere carries the whole thing with enough craft that those rough edges rarely break the spell. A Machine for Pigs, released in 2013 and developed by The Chinese Room (the Dear Esther team) with Frictional producing, is a very different beast. You play Oswald Mandus, an industrialist in 1899 London who wakes to find his children missing somewhere inside a vast mechanical slaughterhouse beneath his manor. The sanity system is gone. The lantern never runs out of oil. The inventory is stripped down to almost nothing, and the puzzles are gentle by design. The pig-creature enemies are drawn to light and can be evaded by simply switching the lantern off, which carries no cost at all. Community reception landed in mixed territory for exactly these reasons - the survival pressure that defined the first game is almost entirely absent, and players who came looking for the same resource-rationing dread left disappointed. What Machine for Pigs does well is harder to quantify. The story is genuinely disturbing in a literary way, a slow revelation of industrial horror and a man's complicity in atrocity. The environment moves from a grandiose Victorian mansion into a cavernous, steam-driven underworld that has a real sense of scale and dread. The late game, particularly a sequence set loose on the streets of London, lands a few moments that genuinely unsettle. The music and atmosphere are the most praised elements, and they earn that praise. Think of it less as a survival horror game and closer to an interactive novella with occasional tension rather than sustained threat. Taken together, this is one of the best pure-horror catalogues on PC for the right player. If you want mechanics, resource pressure, and genuine fear that keeps you tense for eight-plus hours, The Dark Descent delivers that with a consistency few games match. If you want a shorter, stranger, narratively driven descent where the horror is mostly existential and the walking is slow and deliberate, A Machine for Pigs has its own bleak poetry. Just don't go into the second one expecting the first.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamNo CombatSanity MechanicPhysics InteractionResource ManagementWalking HorrorVictorian SettingIndirect SequelStory-Driven HorrorAtmosphere-First

System Requirements

Minimum

Memory
2 GB
Graphics
Radeon X1000/GF 6 - Integrated very low budgets might not work.
Processor
2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed
System requirements
Windows XP/Vista/7

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Game Info

Developer
Frictional Games
Publisher
Frictional Games
Release Date
Sep 10, 2013

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What platforms is Amnesia: The Dark Descent and Amnesia: A Machine for Pigs available on?

Amnesia: The Dark Descent and Amnesia: A Machine for Pigs is available on PC.

When was Amnesia: The Dark Descent and Amnesia: A Machine for Pigs released?

Amnesia: The Dark Descent and Amnesia: A Machine for Pigs was released on 10 September 2013.

Who developed Amnesia: The Dark Descent and Amnesia: A Machine for Pigs?

Amnesia: The Dark Descent and Amnesia: A Machine for Pigs was developed by Frictional Games.