Compare Alone With You prices across 50+ stores and find the best deal. Developed by BancyCo. Published by BancyCo. Released on 2/9/2017. Available on PC, Mac. Genres: Adventure, Indie. Metacritic score: 74/100.

Six quiet hours on a dying planet, two endings, and an AI companion that will stay with you longer than the runtime suggests. Pack a notebook.

I have a soft spot for games that know exactly what they are and refuse to pretend otherwise, and Alone With You is one of those rare small productions that earns its emotional swing through restraint rather than spectacle. You are the last survivor of a doomed terraforming colony in the year 2064, the planet cracking apart around you, your only real companion an AI called AF4B/3B whose personality slides between clinical and quietly devastated. The premise sounds bleak, and it is, but the game wraps that bleakness in 16-bit pixel art that leans on purples, blues, and warm pinks in a way that feels less retro-kitsch and more genuinely considered. The aesthetic is a love letter to the Sega CD era without being slavish to it, and the lighting work inside those corridors is surprisingly atmospheric for the resolution. The loop is structured around days. Each morning you wake, check in with the AI, head out to a different section of the colony, hunt for components needed to repair the escape ship, scan items with a dedicated handheld scanner, and piece together password clues from logs and data pads to unlock secured doors. Reviewer consensus is correct that you should keep a physical notebook nearby, because there is no quest log and the game expects you to hold details in your head the old-fashioned way. The puzzle density is low throughout, but the final mission tightens things up considerably and rewards the attentive player. After each mission you return to the Holo-sim Chamber, a holodeck-style space where the AI has reconstructed four deceased colleagues as interactive simulations: a botanist, an engineer, a communications specialist, and a fuel technician. These hologram conversations are where the writing earns its keep. The characters discuss their lives, their rivalries, and the little human friction that preceded the disaster, and the dialogue is understated rather than melodramatic. Choosing which hologram to spend optional evening time with slowly builds something that feels like connection, even when the game itself is asking you to remember that none of it is technically real. The honest critique is that the exploration segments drag. Returning to base involves walking the same hallways, triggering the same door animations, visiting the same rooms in the same order every single day. The repetition is structural, intentional even, but it taxes patience in the middle section of the six-to-eight hour runtime. The blank-slate protagonist, never seen without a helmet, is a deliberate design choice that lets you project your own identity onto them, but it also means your character has no visible reaction to events that are genuinely harrowing. Emotional beats land through the AI's narration rather than through anything your character does, which puts a lot of weight on writing that is mostly good but occasionally over-explains what silence could have handled. There is a single autosave slot, so if you want to see the second ending you will restart from scratch. What keeps this in the worth-your-time column is the atmosphere, taken whole. The soundtrack by Ivor Stines moves between heavy synths and something closer to an ethereal haze during the Holo-sim sequences, and the game clearly understands how music should do emotional work that dialogue cannot. The story's thematic territory, isolation, the nature of simulated companionship, and whether a connection forged under duress counts as real, lands with more weight than the modest production suggests. The game ends at the right moment, neither overstaying nor cutting short, and that is a craft decision I always respect. If you come in wanting a puzzle-heavy adventure or any kind of action, this will disappoint you. If you come in wanting a quiet, handcrafted sci-fi story that handles grief and connection with genuine care, it will stick with you past the credits. Kai, Scout Team

Alone With You
AdventureIndie

Alone With You

Feb 9, 2017BancyCo
GamerScout Says

Six quiet hours on a dying planet, two endings, and an AI companion that will stay with you longer than the runtime suggests. Pack a notebook.

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About Alone With You

I have a soft spot for games that know exactly what they are and refuse to pretend otherwise, and Alone With You is one of those rare small productions that earns its emotional swing through restraint rather than spectacle. You are the last survivor of a doomed terraforming colony in the year 2064, the planet cracking apart around you, your only real companion an AI called AF4B/3B whose personality slides between clinical and quietly devastated. The premise sounds bleak, and it is, but the game wraps that bleakness in 16-bit pixel art that leans on purples, blues, and warm pinks in a way that feels less retro-kitsch and more genuinely considered. The aesthetic is a love letter to the Sega CD era without being slavish to it, and the lighting work inside those corridors is surprisingly atmospheric for the resolution. The loop is structured around days. Each morning you wake, check in with the AI, head out to a different section of the colony, hunt for components needed to repair the escape ship, scan items with a dedicated handheld scanner, and piece together password clues from logs and data pads to unlock secured doors. Reviewer consensus is correct that you should keep a physical notebook nearby, because there is no quest log and the game expects you to hold details in your head the old-fashioned way. The puzzle density is low throughout, but the final mission tightens things up considerably and rewards the attentive player. After each mission you return to the Holo-sim Chamber, a holodeck-style space where the AI has reconstructed four deceased colleagues as interactive simulations: a botanist, an engineer, a communications specialist, and a fuel technician. These hologram conversations are where the writing earns its keep. The characters discuss their lives, their rivalries, and the little human friction that preceded the disaster, and the dialogue is understated rather than melodramatic. Choosing which hologram to spend optional evening time with slowly builds something that feels like connection, even when the game itself is asking you to remember that none of it is technically real. The honest critique is that the exploration segments drag. Returning to base involves walking the same hallways, triggering the same door animations, visiting the same rooms in the same order every single day. The repetition is structural, intentional even, but it taxes patience in the middle section of the six-to-eight hour runtime. The blank-slate protagonist, never seen without a helmet, is a deliberate design choice that lets you project your own identity onto them, but it also means your character has no visible reaction to events that are genuinely harrowing. Emotional beats land through the AI's narration rather than through anything your character does, which puts a lot of weight on writing that is mostly good but occasionally over-explains what silence could have handled. There is a single autosave slot, so if you want to see the second ending you will restart from scratch. What keeps this in the worth-your-time column is the atmosphere, taken whole. The soundtrack by Ivor Stines moves between heavy synths and something closer to an ethereal haze during the Holo-sim sequences, and the game clearly understands how music should do emotional work that dialogue cannot. The story's thematic territory, isolation, the nature of simulated companionship, and whether a connection forged under duress counts as real, lands with more weight than the modest production suggests. The game ends at the right moment, neither overstaying nor cutting short, and that is a craft decision I always respect. If you come in wanting a puzzle-heavy adventure or any kind of action, this will disappoint you. If you come in wanting a quiet, handcrafted sci-fi story that handles grief and connection with genuine care, it will stick with you past the credits. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaHologram CompanionsSingle AutosaveNotebook PuzzlesSci-Fi IsolationInteractive NovellaRetro Pixel ArtMultiple EndingsSlow Burn Narrative

System Requirements

Minimum

OS
Windows Vista, 7, 8.1, 10 (32- or 64-bit)
Memory
1 GB RAM
Storage
750 MB available space
Graphics
GeForce 8800 GT / Radeon HD 3870 (512MB) / Intel HD Graphics 4000
Processor
Intel Core2 Duo (2GHz+)

Recommended

OS
Windows 7, 8.1, 10 (32- or 64-bit)
Memory
2 GB RAM
Storage
1500 MB available space
Graphics
1GB+ VRAM
Processor
2GHz+

Reviews & Ratings

Metacritic
74

Game Info

Developer
BancyCo
Publisher
BancyCo
Release Date
Feb 9, 2017

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